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Update bundle_zh_CN.properties
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@@ -7,14 +7,12 @@ shar-stat.power = 电力: {0}/{1}
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shar-stat.powerIn = 发电量: {0}/s
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shar-stat.powerOut = 耗电量: {0}/s
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shar-stat.ammos = 弹药: {0}/{1}
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shar-stat.commandUnits = 指挥上限: {0}/{1}
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shar-stat.reload = 装填进度: {0}%
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shar-stat.progress = 进度: {0}%
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shar-stat.attr = 效率: x{0}
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shar-stat-waveAmount = [lightgray]敌人数量:[] {0}
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shar-stat-waveShield = [lightgray]护盾:[] {0}
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shar-stat.waveStatus = [lightgray]状态效果:[]
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shar-stat.waveItem = [lightgray]携带物品:[]
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#Settings
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setting.barstyle.name = 单位UI: 更改UI样式
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@@ -28,32 +26,42 @@ setting.emptywave.description = 在波次列表中显示无事发生的空波次
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setting.schem.name = 显示蓝图UI框
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setting.schem.description = 在右侧显示蓝图UI框, 有助于快速选择.
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setting.aliceRange.name = 显示己方范围
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setting.aliceRange.description = 同样显示己方炮塔的范围
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setting.RangeShader.name = 启用动画效果
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setting.RangeShader.description = 启用动画效果, 但可能会降低游戏帧数.
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setting.selectopacity.name = 指示箭头的不透明度
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setting.selectopacity.description = 设置指示箭头的不透明度.
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setting.baropacity.name = 生命栏的不透明度
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setting.baropacity.description = 设置生命栏的不透明度.
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setting.blockStatus.name = 启用方块状态
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setting.blockStatus.description = 也会显示敌人方块的状态
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setting.blockBar.name = 启用方块栏
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setting.blockBar.description = 显示方块生命栏
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setting.powerNode.name = 启用电力节点
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setting.powerNode.description = 显示电力节点连接线
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setting.massDriver.name = 启用质量驱动器
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setting.massDriver.description = 显示质量驱动器连接线
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setting.airRange.name = 启用空中范围
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setting.airRange.description = 显示对空炮塔的范围
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setting.groundRange.name = 启用地面范围
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setting.groundRange.description = 显示对地炮塔的范围
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setting.blockRange.name = 显示方块范围
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setting.blockRange.description = 显示每个可用炮塔的范围
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setting.unitRange.name = 显示单位范围
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setting.unitRange.description = 显示每个可用单位的范围
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setting.invalidRange.name = 显示无效的范围
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setting.invalidRange.description = 显示因各种原因而无法攻击而无效的范围
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setting.airRange.name = 显示对空范围
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setting.airRange.description = 显示可以瞄准空中单位的每个可用炮塔/单位
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setting.groundRange.name = 显示对地范围
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setting.groundRange.description = 显示可以瞄准地面单位或方块的每个可用炮塔/单位
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setting.aliceRange.name = 显示己方范围
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setting.aliceRange.description = 显示己方炮塔/单位的范围
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setting.RangeShader.name = 启用动画
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setting.RangeShader.description = 使用动画着色器以使其易于查看
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setting.pathLine.name = 启用路径线
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setting.pathLine.description = 显示波次中地面单位AI的路径
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setting.logicLine.name = 启用逻辑线
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setting.logicLine.description = 在逻辑处理器和受控单位之间显示连接线
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setting.unitLine.name = 启用单位线
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setting.unitLine.description = 显示地面单位的AI路径
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setting.commandLine.name = 启用命令线
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setting.cocmmandLine.description = 显示由RTS命令控制的单位的行进路径线
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setting.unitItem.name = 启用单位物品
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setting.unitItem.description = 显示单位的物品数量
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setting.unitBar.name = 启用单位栏
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@@ -76,6 +84,9 @@ setting.shar-title = 数据信息Mod设置
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setting.shar-ui = 覆盖式信息UI设置
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setting.shar-draw = 绘制设置
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#UI
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mode.custom.name = 自定义
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#Hud
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hud.schematic-list = 蓝图列表
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