diff --git a/assets/bundles/bundle_zh_CN.properties b/assets/bundles/bundle_zh_CN.properties index 6fce339..7a68766 100644 --- a/assets/bundles/bundle_zh_CN.properties +++ b/assets/bundles/bundle_zh_CN.properties @@ -7,14 +7,12 @@ shar-stat.power = 电力: {0}/{1} shar-stat.powerIn = 发电量: {0}/s shar-stat.powerOut = 耗电量: {0}/s shar-stat.ammos = 弹药: {0}/{1} -shar-stat.commandUnits = 指挥上限: {0}/{1} shar-stat.reload = 装填进度: {0}% shar-stat.progress = 进度: {0}% shar-stat.attr = 效率: x{0} shar-stat-waveAmount = [lightgray]敌人数量:[] {0} shar-stat-waveShield = [lightgray]护盾:[] {0} shar-stat.waveStatus = [lightgray]状态效果:[] -shar-stat.waveItem = [lightgray]携带物品:[] #Settings setting.barstyle.name = 单位UI: 更改UI样式 @@ -28,32 +26,42 @@ setting.emptywave.description = 在波次列表中显示无事发生的空波次 setting.schem.name = 显示蓝图UI框 setting.schem.description = 在右侧显示蓝图UI框, 有助于快速选择. -setting.aliceRange.name = 显示己方范围 -setting.aliceRange.description = 同样显示己方炮塔的范围 -setting.RangeShader.name = 启用动画效果 -setting.RangeShader.description = 启用动画效果, 但可能会降低游戏帧数. - setting.selectopacity.name = 指示箭头的不透明度 setting.selectopacity.description = 设置指示箭头的不透明度. setting.baropacity.name = 生命栏的不透明度 setting.baropacity.description = 设置生命栏的不透明度. -setting.blockStatus.name = 启用方块状态 -setting.blockStatus.description = 也会显示敌人方块的状态 +setting.blockBar.name = 启用方块栏 +setting.blockBar.description = 显示方块生命栏 + setting.powerNode.name = 启用电力节点 setting.powerNode.description = 显示电力节点连接线 setting.massDriver.name = 启用质量驱动器 setting.massDriver.description = 显示质量驱动器连接线 -setting.airRange.name = 启用空中范围 -setting.airRange.description = 显示对空炮塔的范围 -setting.groundRange.name = 启用地面范围 -setting.groundRange.description = 显示对地炮塔的范围 + +setting.blockRange.name = 显示方块范围 +setting.blockRange.description = 显示每个可用炮塔的范围 +setting.unitRange.name = 显示单位范围 +setting.unitRange.description = 显示每个可用单位的范围 +setting.invalidRange.name = 显示无效的范围 +setting.invalidRange.description = 显示因各种原因而无法攻击而无效的范围 +setting.airRange.name = 显示对空范围 +setting.airRange.description = 显示可以瞄准空中单位的每个可用炮塔/单位 +setting.groundRange.name = 显示对地范围 +setting.groundRange.description = 显示可以瞄准地面单位或方块的每个可用炮塔/单位 +setting.aliceRange.name = 显示己方范围 +setting.aliceRange.description = 显示己方炮塔/单位的范围 +setting.RangeShader.name = 启用动画 +setting.RangeShader.description = 使用动画着色器以使其易于查看 + setting.pathLine.name = 启用路径线 setting.pathLine.description = 显示波次中地面单位AI的路径 setting.logicLine.name = 启用逻辑线 setting.logicLine.description = 在逻辑处理器和受控单位之间显示连接线 setting.unitLine.name = 启用单位线 setting.unitLine.description = 显示地面单位的AI路径 +setting.commandLine.name = 启用命令线 +setting.cocmmandLine.description = 显示由RTS命令控制的单位的行进路径线 setting.unitItem.name = 启用单位物品 setting.unitItem.description = 显示单位的物品数量 setting.unitBar.name = 启用单位栏 @@ -76,6 +84,9 @@ setting.shar-title = 数据信息Mod设置 setting.shar-ui = 覆盖式信息UI设置 setting.shar-draw = 绘制设置 +#UI +mode.custom.name = 自定义 + #Hud hud.schematic-list = 蓝图列表