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https://github.com/yawaflua/SPWorldsWrapper.git
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25
SPWorldsWrapper.sln
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25
SPWorldsWrapper.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.8.34322.80
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SPWorldsWrapper", "SPWorldsWrapper\SPWorldsWrapper.csproj", "{5A89AD72-343F-45FE-A7FB-555C30649C95}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5A89AD72-343F-45FE-A7FB-555C30649C95}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5A89AD72-343F-45FE-A7FB-555C30649C95}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5A89AD72-343F-45FE-A7FB-555C30649C95}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5A89AD72-343F-45FE-A7FB-555C30649C95}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C084B287-A3A3-4153-B1B9-11CAB8B0A942}
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EndGlobalSection
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EndGlobal
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13
SPWorldsWrapper/SPWorldsWrapper.csproj
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SPWorldsWrapper/SPWorldsWrapper.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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</Project>
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126
SPWorldsWrapper/SPWrapper.cs
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126
SPWorldsWrapper/SPWrapper.cs
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using Newtonsoft.Json;
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using SPWorldsWrapper.Types;
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using System.Net;
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using System.Net.Http.Json;
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using System.Text.Json.Nodes;
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namespace SPWorldsWrapper
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{
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public class SPWrapper
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{
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public readonly HttpClient client;
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/// <summary>
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/// Асинхронный wrapper для работы напрямую с сайтом, а не с API SPWorlds.ru
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/// </summary>
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/// <param name="token">Токен от сайта(смотреть README.md)</param>
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public SPWrapper(string token)
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{
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var cookieContainer = new CookieContainer();
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var handler = new HttpClientHandler() { CookieContainer = cookieContainer };
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client = new(handler);
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client.BaseAddress = new Uri("https://spworlds.ru/api/");
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cookieContainer.Add(client.BaseAddress, new Cookie("jeff", token));
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spwLogin();
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}
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/// <summary>
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/// Авторизация на сайте. Постоянное обновление не требуется, но желательно.
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/// Следите за выводом в консоль, там должны быть ваши данные о всех серверах.
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/// Если иное - токен слетел!
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/// </summary>
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/// <returns>Ничего</returns>
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public async Task spwLogin()
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{
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var content = new StringContent(@"{}");
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var responseMessage = await client.PostAsync("auth/refresh_token", content);
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await Console.Out.WriteLineAsync(await responseMessage.Content.ReadAsStringAsync());
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}
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/// <summary>
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/// Получение данных пользователя по юзернейму.
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/// Рекомендованное использование:
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/// <code>
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/// SPWrapper Wrapper = new ("aA11Bb");
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/// SPUser user;
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/// try
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/// {
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/// user = await spwrapper.getUserData("yawaflua");
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/// }
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/// catch (Exception ex)
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/// {
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/// // Ваша логика
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/// }
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/// </code>
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/// </summary>
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/// <param name="userName">Никнейм пользователя(из майнкрафта)</param>
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/// <example> var a = "a";</example>
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/// <returns><see cref="SPUser" /> пользователь от сайта, или ошибку.</returns>
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public async Task<SPUser> getUserData(string userName)
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{
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var request = await client.GetAsync($"pl/accounts/{userName}");
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await Console.Out.WriteLineAsync(request.Content.ReadAsStringAsync().Result);
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SPUser response = JsonConvert.DeserializeObject<SPUser>(request.Content.ReadAsStringAsync().Result.ToString());
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return response;
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}
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/// <summary>
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/// Получение всех городов на сайте.
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/// </summary>
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/// <returns>Список из <see cref="SPCity"/>, содержащий все города на сервере</returns>
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public async Task<IEnumerable<SPCity>> getAllSities()
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{
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var citiesArray = new List<SPCity>();
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var request = await client.GetAsync("https://spworlds.ru/api/pl/cities");
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JsonNode jsonBody = await request.Content.ReadFromJsonAsync<JsonNode>();
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foreach (JsonNode node in jsonBody.AsArray())
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{
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citiesArray.Add(JsonConvert.DeserializeObject<SPCity>(node.ToJsonString()));
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}
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return citiesArray;
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}
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/// <summary>
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/// Добавление города на карту(прим. у вас должна быть роль Картограф на карте, иначе будет ошибка)
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/// </summary>
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/// <param name="city">Город, который вы хотите добавить</param>
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/// <returns><see cref="SPCity"/> или null, если нет роли картографа.</returns>
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public async Task<SPCity?> addSityOnMap(SPCity city)
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{
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try
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{
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var request = await client.PostAsync("https://spworlds.ru/api/pl/cities", JsonContent.Create(city));
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if (request.StatusCode.HasFlag(HttpStatusCode.OK))
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{
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return city;
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}
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else
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{
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throw new Exception($"Unknown error from site! {request.Content.ReadAsStringAsync().Result}");
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}
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}
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catch (Exception ex)
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{
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await Console.Out.WriteLineAsync(ex.Message);
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return null;
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}
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}
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/// <summary>
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/// Удаление города с карты(прим. у вас должна быть роль Картограф на карте, иначе будет ошибка)
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/// </summary>
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/// <param name="city">Город, который вы хотите удалить</param>
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/// <returns><see cref="SPCity"/>: удаленный город или <see cref="null"/> если нет роли игрок</returns>
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public async Task<SPCity?> deleteSityFromMap(SPCity city)
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{
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var request = await client.DeleteAsync($"https://spworlds.ru/api/pl/cities/{city.id}");
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if (request.StatusCode.Equals(200))
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{
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return city;
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}
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else
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{
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return null;
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}
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}
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}
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}
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18
SPWorldsWrapper/Types/SPCity.cs
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18
SPWorldsWrapper/Types/SPCity.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SPWorldsWrapper.Types
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{
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public class SPCity
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{
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public string? mayor { get; set; }
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public string? description { get; set; }
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public string? id { get; set; }
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public string name { get; set; }
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public int x { get; set; }
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public int z { get; set; }
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}
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}
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50
SPWorldsWrapper/Types/SPUser.cs
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SPWorldsWrapper/Types/SPUser.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SPWorldsWrapper.Types
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{
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public class CardsOwned
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{
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public string name { get; set; }
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public int color { get; set; }
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public string number { get; set; }
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public string id { get; set; }
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}
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public class City
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{
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public Mayor mayor { get; set; }
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public string name { get; set; }
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public int x { get; set; }
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public int z { get; set; }
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}
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public class Mayor
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{
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public string id { get; set; }
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}
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public class SPUser
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{
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public string id { get; set; }
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public bool isBanned { get; set; }
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public User user { get; set; }
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public List<string> roles { get; set; }
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public City? city { get; set; }
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public string status { get; set; }
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public DateTime createdAt { get; set; }
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public List<CardsOwned> cardsOwned { get; set; }
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public bool isFollowed { get; set; }
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public bool isFollowingYou { get; set; }
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}
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public class User
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{
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public bool isAdmin { get; set; }
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public string minecraftUUID { get; set; }
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public string username { get; set; }
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}
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}
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