delete comments and added logic for notification end-game

This commit is contained in:
Kostya
2024-01-25 19:45:13 +03:00
parent bd78f21615
commit 706ccf5f79

View File

@@ -216,7 +216,6 @@ export default {
const maxCircles = 25 - this.amountCrystals
if (this.gamesCircle < maxCircles && this.gameStart !== false) {
console.log(value)
this.offEventPointers = false
let AnswerServer
@@ -230,7 +229,6 @@ export default {
findIndex = Math.ceil(X_Cordinates / 5) * 5
findY = Math.ceil(findIndex / 5) - 1
findX = X_Cordinates - findIndex + 4
console.log(findX, findY)
}
else if (X_Cordinates <= 5) {
findX = X_Cordinates - 1
@@ -253,7 +251,6 @@ export default {
.then(response => {
AnswerServer = response
this.winningAmount = response.Item1.WinningMoney
console.log(response.Item1.WinningMoney)
})
}
catch (e) {
@@ -269,6 +266,11 @@ export default {
this.gameStart = false
this.winningAmount = 0
this.flippedCards = []
this.ValidationPlay.endGame = true
setTimeout(() => {
this.ValidationPlay.endGame = false
}, 1200)
}
}
@@ -356,11 +358,11 @@ export default {
}
}
},
validationCheck() {
if (this.ValidationPlay.CrystalValidate === true && this.ValidationPlay.DiamondValidate === true) {
return true
}
},
// validationCheck() {
// if (this.ValidationPlay.CrystalValidate === true && this.ValidationPlay.DiamondValidate === true) {
// return true
// }
// },
playNotification() {
this.ValidationPlay.startGame = true
setTimeout(() => {