Files
Informatis/src/UnitInfo/core/Main.java
2021-07-30 17:51:56 +09:00

153 lines
7.4 KiB
Java

package UnitInfo.core;
import UnitInfo.ui.*;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.mod.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.turrets.*;
import static UnitInfo.SVars.*;
import static arc.Core.*;
import static mindustry.Vars.*;
public class Main extends Mod {
@Override
public void init(){
Events.on(ClientLoadEvent.class, e -> {
hud = new HudUi();
settingAdder.init();
hud.addCoreTable();
hud.addWaveTable();
hud.addUnitTable();
hud.addTileTable();
hud.addTable();
hud.setEvent();
playerinfo.createFile();
playerinfo.setEvent();
});
Events.on(WorldLoadEvent.class, e -> {
hud = new HudUi();
hud.addWaveTable();
hud.addTileTable();
});
Events.on(WaveEvent.class, e -> {
Vars.ui.hudGroup.removeChild(hud.waveTable);
hud = new HudUi();
hud.addWaveTable();
});
Events.run(Trigger.draw, () -> {
if(settings.getBool("blockstatus")) Groups.build.each(build -> {
if(Vars.player != null && Vars.player.team() == build.team) return;
Block block = build.block;
if(block.enableDrawStatus && block.consumes.any()){
float multiplier = block.size > 1 ? 1 : 0.64f;
float brcx = build.x + (block.size * tilesize / 2f) - (tilesize * multiplier / 2f);
float brcy = build.y - (block.size * tilesize / 2f) + (tilesize * multiplier / 2f);
Draw.z(Layer.power + 1);
Draw.color(Pal.gray);
Fill.square(brcx, brcy, 2.5f * multiplier, 45);
Draw.color(build.status().color);
Fill.square(brcx, brcy, 1.5f * multiplier, 45);
Draw.color();
}
});
if(Core.settings.getBool("unithealthui"))
Groups.unit.each(unit -> new FreeBar().draw(unit));
if(Core.settings.getBool("scan")){
float range = settings.getInt("rangemax") * 8f;
for(Team team : Team.all)
indexer.eachBlock(team, Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, b -> true, b -> new FreeBar().draw(b));
Draw.color(Tmp.c1.set(Pal.accent).a(0.75f + Mathf.absin(3, 0.25f)));
for(int i = 0; i < 4; i++)
Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 90 * i + Time.time % 360);
Draw.reset();
}
if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor"))
Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f));
if(!renderer.pixelator.enabled()) Groups.unit.each(unit -> unit.item() != null && unit.itemTime > 0.01f, unit -> {
Fonts.outline.draw(unit.stack.amount + "",
unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY),
unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3,
Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center);
Draw.reset();
});
// Turret Ranges
if(settings.getBool("rangeNearby") && player != null) {
Team team = player.team();
Unit unit = player.unit();
Groups.build.each(e -> {
if(e.team == team) return; // Don't draw own turrets
if(!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret
if((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo
boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround);
float range = ((BaseTurret.BaseTurretBuild) e).range();
float max = range + settings.getInt("rangeRadius") * tilesize + e.block.offset;
if(Vars.player.dst(e) <= max) {
if(canHit || settings.getBool("allTargetRange")){
if(settings.getBool("softRangeDrawing")){
Lines.stroke(1, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f));
Lines.poly(e.x, e.y, Lines.circleVertices(range), range);
Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-(Vars.player.dst(e)/max), 0, settings.getInt("softRangeOpacity")/100f)));
}
else Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color);
}
}
});
// Unit Ranges (Only works when turret ranges are enabled)
if(settings.getBool("unitRange")) {
Groups.unit.each(u -> u.team == team, u -> { // Don't draw own units
boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
float range = u.range();
float max = range + settings.getInt("rangeRadius") * tilesize;
if(Vars.player.dst(u) <= range + settings.getInt("rangeRadius") * tilesize) { // TODO: Store value of rangeRadius as an int, should increase performance
if (canHit || settings.getBool("allTargetRange")) // Same as above
if(settings.getBool("softRangeDrawing")){
Lines.stroke(1, Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f));
Lines.poly(u.x, u.y, Lines.circleVertices(range), range);
Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max)));
}
else Drawf.dashCircle(u.x, u.y, range, canHit ? u.team.color : Team.derelict.color);
}
});
}
}
if(!state.rules.polygonCoreProtection && settings.getBool("coreRange") && player != null){
state.teams.eachEnemyCore(player.team(), core -> {
if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f));
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
}
});
}
});
}
}