package UnitInfo.core; import UnitInfo.ui.*; import arc.*; import arc.graphics.*; import arc.graphics.g2d.*; import arc.math.*; import arc.scene.ui.layout.*; import arc.util.*; import mindustry.*; import mindustry.content.*; import mindustry.game.EventType.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.mod.*; import mindustry.ui.*; import mindustry.world.*; import mindustry.world.blocks.defense.turrets.*; import static UnitInfo.SVars.*; import static arc.Core.*; import static mindustry.Vars.*; public class Main extends Mod { @Override public void init(){ Events.on(ClientLoadEvent.class, e -> { hud = new HudUi(); settingAdder.init(); hud.addCoreTable(); hud.addWaveTable(); hud.addUnitTable(); hud.addTileTable(); hud.addTable(); hud.setEvent(); playerinfo.createFile(); playerinfo.setEvent(); }); Events.on(WorldLoadEvent.class, e -> { hud = new HudUi(); hud.addWaveTable(); hud.addTileTable(); }); Events.on(WaveEvent.class, e -> { Vars.ui.hudGroup.removeChild(hud.waveTable); hud = new HudUi(); hud.addWaveTable(); }); Events.run(Trigger.draw, () -> { if(settings.getBool("blockstatus")) Groups.build.each(build -> { if(Vars.player != null && Vars.player.team() == build.team) return; Block block = build.block; if(block.enableDrawStatus && block.consumes.any()){ float multiplier = block.size > 1 ? 1 : 0.64f; float brcx = build.x + (block.size * tilesize / 2f) - (tilesize * multiplier / 2f); float brcy = build.y - (block.size * tilesize / 2f) + (tilesize * multiplier / 2f); Draw.z(Layer.power + 1); Draw.color(Pal.gray); Fill.square(brcx, brcy, 2.5f * multiplier, 45); Draw.color(build.status().color); Fill.square(brcx, brcy, 1.5f * multiplier, 45); Draw.color(); } }); if(Core.settings.getBool("unithealthui")) Groups.unit.each(unit -> new FreeBar().draw(unit)); if(Core.settings.getBool("scan")){ float range = settings.getInt("rangemax") * 8f; for(Team team : Team.all) indexer.eachBlock(team, Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, b -> true, b -> new FreeBar().draw(b)); Draw.color(Tmp.c1.set(Pal.accent).a(0.75f + Mathf.absin(3, 0.25f))); for(int i = 0; i < 4; i++) Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 90 * i + Time.time % 360); Draw.reset(); } if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor")) Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f)); if(!renderer.pixelator.enabled()) Groups.unit.each(unit -> unit.item() != null && unit.itemTime > 0.01f, unit -> { Fonts.outline.draw(unit.stack.amount + "", unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY), unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3, Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center); Draw.reset(); }); // Turret Ranges if(settings.getBool("rangeNearby") && player != null) { Team team = player.team(); Unit unit = player.unit(); Groups.build.each(e -> { if(e.team == team) return; // Don't draw own turrets if(!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret if((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround : e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround); float range = ((BaseTurret.BaseTurretBuild) e).range(); float max = range + settings.getInt("rangeRadius") * tilesize + e.block.offset; if(Vars.player.dst(e) <= max) { if(canHit || settings.getBool("allTargetRange")){ if(settings.getBool("softRangeDrawing")){ Lines.stroke(1, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f)); Lines.poly(e.x, e.y, Lines.circleVertices(range), range); Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-(Vars.player.dst(e)/max), 0, settings.getInt("softRangeOpacity")/100f))); } else Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color); } } }); // Unit Ranges (Only works when turret ranges are enabled) if(settings.getBool("unitRange")) { Groups.unit.each(u -> u.team == team, u -> { // Don't draw own units boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround; float range = u.range(); float max = range + settings.getInt("rangeRadius") * tilesize; if(Vars.player.dst(u) <= range + settings.getInt("rangeRadius") * tilesize) { // TODO: Store value of rangeRadius as an int, should increase performance if (canHit || settings.getBool("allTargetRange")) // Same as above if(settings.getBool("softRangeDrawing")){ Lines.stroke(1, Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f)); Lines.poly(u.x, u.y, Lines.circleVertices(range), range); Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max))); } else Drawf.dashCircle(u.x, u.y, range, canHit ? u.team.color : Team.derelict.color); } }); } } if(!state.rules.polygonCoreProtection && settings.getBool("coreRange") && player != null){ state.teams.eachEnemyCore(player.team(), core -> { if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){ Draw.color(Color.darkGray); Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius); Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f)); Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius); } }); } }); } }