mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
102 lines
6.4 KiB
Properties
102 lines
6.4 KiB
Properties
#UI
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shar-stat.health = Health: {0}
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shar-stat.shield = Shield: {0}
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shar-stat.payloadCapacity = Payloads: {0}²/{1}²
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shar-stat.capacity = {0}: {1}/{2}
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shar-stat.power = Power: {0}/{1}
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shar-stat.powerIn = InPower: {0}/s
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shar-stat.powerOut = OutPower: {0}/s
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shar-stat.ammos = Ammo: {0}/{1}
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shar-stat.commandUnits = Commands: {0}/{1}
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shar-stat.reload = Reload: {0}%
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shar-stat.progress = Progress: {0}%
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shar-stat.attr = Attribute: x{0}
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shar-stat-waveAmount = [lightgray]Amount:[] {0}
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shar-stat-waveShield = [lightgray]Shield:[] {0}
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shar-stat.waveStatus = [lightgray]Status:[]
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shar-stat.waveItem = [lightgray]Item:[]
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#Settings
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setting.barstyle.name = Unit Tap: Change Bar Style
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setting.barstyle.description = change bar sprite in unit tap.
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setting.infoUiScale.name = Info UI Scaling
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setting.infoUiScale.description = set scale for info ui on left-side.
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setting.coreItemCheckRate.name = Resource Tap: update rate
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setting.coreItemCheckRate.description = set how often the core resources are checked.\nThe slower rate, the fewer lag occur.
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setting.wavemax.name = Wave Tap: Wave Amount to Display
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setting.wavemax.description = set waves limit for wave list tap.
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setting.infoui.name = Display Info UI
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setting.infoui.description = enable left-side tap ui to display.\nwhen inactive, all associated updates will be stopped.
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setting.pastwave.name = Wave Tap: Display Previous Wave
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setting.pastwave.description = display previous wave on wave list tap.\nCurrent wave is highlighted with red color.
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setting.emptywave.name = Wave Tap: Display Empty Wave
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setting.emptywave.description = display empty wave on wave list tap.
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setting.rangeRadius.name = Near Range Margin
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setting.rangeRadius.description = set the range detection distance.
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setting.rangeNearby.name = Display Near Range
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setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
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setting.allTeamRange.name = Display Player Team Range
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setting.allTeamRange.description = display alliance's range.
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setting.allTargetRange.name = Display All Target Range
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setting.allTargetRange.description = display all range.\nThe range of targets that cannot be aimed at themselves is shown as gray.
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setting.coreRange.name = Display Core Range
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setting.coreRange.description = display enemy core build-limit range.
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setting.unitRange.name = Display Unit Range
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setting.unitRange.description = display unit range.
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setting.softRangeDrawing.name = Display Soft Range
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setting.softRangeDrawing.description = The shape of the circle that marks the range becomes thinner and opaque.
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setting.selectopacity.name = Select Arrow Opacity
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setting.selectopacity.description = set opacity of select arrow.
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.description = set opacity of unit bar.
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setting.uiopacity.name = UI Background Opacity
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setting.uiopacity.description = set opacity of ui background.
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setting.softRangeOpacity.name = Soft Range Opacity
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setting.softRangeOpacity.description = set opacity of soft range.
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setting.pathlinelimit.name = PathLines limit
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setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.unitlinelimit.name = UnitLines limit
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setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.logiclinelimit.name = LogicLines limit
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setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.spawnarrowlimit.name = SpawnArrows limit
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setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.gaycursor.name = Enable Mouse Trail Effect
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setting.gaycursor.description = create a rainbow effect on the mouse cursor.
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setting.unithealthui.name = Display Unit Bar
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setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit.
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setting.linkedMass.name = Display mass driver link line
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setting.linkedMass.description = line the mass drivers associated with the selected mass drivers.
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setting.linkedNode.name = Display node link line
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setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line.
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setting.select.name = Display Select Arrow
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setting.select.description = display which unit or block is selected.
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setting.deadTarget.name = save locked target even if it's dead
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setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies.
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setting.distanceLine.name = Display distance line from info target
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setting.distanceLine.description = display dotted lines and numbers how far away the target is.
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setting.spawnerarrow.name = Display arrow pointing to wave spawn-points.
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setting.spawnerarrow.description =
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setting.autoShooting.name = Enable Auto Shooting
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setting.autoShooting.description = no don't do hack
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setting.shar-title = UnitInfo Setting
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setting.shar-wave = InfoTap Setting
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setting.shar-range = AutoRange Setting
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setting.shar-opacity = Opacity Setting
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setting.shar-draw = Overdrawing Setting
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setting.shar-etc = etc
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#Hud
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hud.unit = Unit Info
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hud.wave = Wave Info
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hud.item = Resource Info
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hud.cancel = Hidden
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#Mod
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shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.
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