Files
Informatis/assets/bundles/bundle.properties
2021-08-17 21:14:13 +09:00

100 lines
5.8 KiB
Properties

#UI
shar-stat.health = Health: {0}
shar-stat.shield = Shield: {0}
shar-stat.payloadCapacity = Payloads: {0}² / {1}²
shar-stat.itemCapacity = Items: {0} / {1}
shar-stat.liquidCapacity = Liquid: {0} / {1}
shar-stat.powerCapacity = Power: {0} / {1}
shar-stat.powerUsage = Power: {0} / {1}
shar-stat.ammos = Ammo: {0} / {1}
shar-stat.commandUnits = Commands: {0} / {1}
shar-stat.reload = Reload: {0}%
shar-stat.itemAmmo = Ammo: {0} / {1}
shar-stat.liquidAmmo = Liquid: {0} / {1}
shar-stat.power = Power: {0} / {1}
shar-stat.progress = Progress: {0}%
shar-stat.attr = Attribute: x{0}
shar-stat-waveAmount = [lightgray]Amount:[] {0}
shar-stat-waveShield = [lightgray]Shield:[] {0}
shar-stat.waveStatus = [lightgray]Status:[]
shar-stat.waveItem = [lightgray]Item:[]
#Settings
setting.spathfinder.name = Endable Pathfinder overdrawing
setting.spathfinder.description = shift + q: on/off\n\nshift + 1: Dispslay ground unit path\n\nshift + 2: Dispslay leg unit path\n\nshift + 3: Dispslay naval unit path
setting.wavesetting.name = Wave UI Setting
setting.opacitysetting.name = Opacity Setting
setting.infoUiScale.name = Info UI Scaling
setting.infoUiScale.description = set scale for info ui on left-side.
setting.coreItemCheckRate.name = Item tap: update rate
setting.pastwave.name = Display Previous Wave
setting.pastwave.description = toggle to shows previous wave on wave info ingame.\nCurrent wave is highlighted with red.
setting.emptywave.name = Display Empty Wave
setting.emptywave.description = toggle to shows empty wave on wave info ingame.
setting.wavemax.name = Wave Amount to Display
setting.wavemax.description = set displayed wave amount of wave info.\nSelect the pencil and enter a number.
setting.selectopacity.name = Select Arrow Opacity
setting.selectopacity.description = use the slider to set opacity of select arrow.
setting.baropacity.name = Health Bar Opacity
setting.baropacity.description = use the slider to set opacity of unit bar.
setting.uiopacity.name = UI Background Opacity
setting.uiopacity.description = use the slider to set opacity of ui background.
setting.scan.name = Enable Block Scanner
setting.scan.description = toggle to enable scanner that shows nearly turret and wall hp.
setting.coreRange.name = Display Core Range
setting.coreRange.description = display enemy core build-limit range
setting.rangemax.name = Block Scanner Range
setting.rangemax.description = set scan radius of scanner.\nSelect the pencil and enter a number.
setting.rangeNearby.name = Display Near Range
setting.rangeNearby.description = toggle to display range circle when you approached enemy ranges.
setting.unitRange.name = Display Unit Range
setting.unitRange.description = toggle to display unit range too.
setting.softRangeDrawing.name = Soft Display Range
setting.softRangeDrawing.description = toggle to change range display style.
setting.softRangeOpacity.name = Soft Range Opacity
setting.softRangeOpacity.description = use the slider to set opacity of soft range.
setting.rangeRadius.name = Near Range Margin
setting.rangeRadius.description = set additional distances to show range.
setting.allTeamRange.name = Display Player Team Range
setting.allTeamRange.description = toggle to display player team's range.
setting.allTargetRange.name = Display All Target Range
setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget etc.
setting.autoShooting.name = Enable Auto Shooting
setting.infoui.name = Display Info UI
setting.weaponui.name = Display Weapon Info UI
setting.select.name = Display Select Arrow
setting.unithealthui.name = Display Unit Bar
setting.ssim.name = Change Bar Style [lightgray](made by ssim)[]
setting.shar.name = Change Bar Style [lightgray](made by shar)[]
setting.shar1.name = Change Bar Style [lightgray](made by shar)[]
setting.shar2.name = Change Bar Style [lightgray](made by shar)[]
setting.shar3.name = Change Bar Style [lightgray](made by shar)[]
setting.gaycursor.name = Enable Mouse Trail Effect [lightgray](only for desktop)[]
setting.allTeam.name = Display all teams' info on item tap
setting.deadTarget.name = save locked target even if it's dead
setting.linkedMass.name = Display mass driver link line
setting.linkedNode.name = Display node link line
setting.distanceLine.name = Display distance line from info target
#Dialog
editmaxwave = Edit Waves(int)
editrange = Edit Scan Range(int)
invalid = Either you entered an invalid number format or the number is too large (must be <= 2147483647).\nNumber will be default(100).
warn = [red]Warning[]
warning = Too many waves to display! Lag may occur.
#Hud
hud.unit = Unit Info
hud.wave = Wave Info
hud.core = Core Info
hud.item = Resource Info
hud.cancel = Hidden
#Mod
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.