mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
101 lines
5.3 KiB
Properties
101 lines
5.3 KiB
Properties
#UI
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shar-stat.health = Health: {0}
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shar-stat.shield = Shield: {0}
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shar-stat.payloadCapacity = Payloads: {0}²/{1}²
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shar-stat.capacity = {0}: {1}/{2}
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shar-stat.power = Power: {0}/{1}
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shar-stat.powerIn = InPower: {0}/s
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shar-stat.powerOut = OutPower: {0}/s
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shar-stat.ammos = Ammo: {0}/{1}
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shar-stat.commandUnits = Commands: {0}/{1}
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shar-stat.reload = Reload: {0}%
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shar-stat.progress = Progress: {0}%
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shar-stat.attr = Attribute: x{0}
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shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0}
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shar-stat-waveShield = [lightgray]Shield:[] {0}
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shar-stat.waveStatus = [lightgray]Status:[]
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shar-stat.waveItem = [lightgray]Item:[]
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#Settings
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setting.barstyle.name = Unit UI: Change Bar Style
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setting.barstyle.description = Changes the bar sprite in the unit information interface.
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setting.wavemax.name = Wave UI: Wave Amount To Display
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setting.wavemax.description = Sets the limit of visible waves in the wave list.
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setting.pastwave.name = Wave UI: Display Previous Wave
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setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
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setting.emptywave.name = Wave UI: Display Empty Wave
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setting.emptywave.description = Displays empty waves in the wave list.
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setting.schem.name = Display Schematic HUD
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setting.schem.description = Displays schem hud on right-side, which helps quick select.
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setting.aliceRange.name = Display Alice Range
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setting.aliceRange.description = Displays alice turret range too.
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setting.RangeShader.name = Enable Animation
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setting.RangeShader.description = Activate easy-to-see animations in return for large frame drops.
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setting.selectopacity.name = Select Arrow Opacity
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setting.selectopacity.description = Sets the opacity of selection arrow.
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.description = Sets the opacity of the unit health bar.
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setting.blockStatus.name = enable Block Status
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setting.blockStatus.description = display enemy block status too
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setting.powerNode.name = enable Power Node
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setting.powerNode.description = display power node link lines
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setting.massDriver.name = enable Mass Driver
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setting.massDriver.description = display mass driver link lines
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setting.airRange.name = enable air range
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setting.airRange.description = display turret range that can target air units
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setting.groundRange.name = enable ground range
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setting.groundRange.description = display turret range that can target ground units
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setting.pathLine.name = enable Path Line
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setting.pathLine.description = display wave ground unit's ai path lineline
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setting.logicLine.name = enable Logic Line
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setting.logicLine.description = display lines between logic processor and controlled units
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setting.unitLine.name = enable Unit Line
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setting.unitLine.description = display ai path each ground units
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setting.unitItem.name = enable Unit Item
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setting.unitItem.description = display item amount under each units
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setting.unitBar.name = enable Unit Bar
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setting.unitBar.description = display health bar under each units
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setting.autoShooting.name = Enable Auto Shooting
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setting.autoShooting.description = no don't do hack
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setting.spawnerarrow.name = Indicate Wave Spawn-Point
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setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
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setting.select.name = Display Selection Arrow
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setting.select.description = Shows which unit or block is selected.
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setting.distanceLine.name = Display Distance Line From Selected Target
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setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
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setting.elementdebug.name = Element Debug
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setting.elementdebug.description = Show all Element outline
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setting.hiddenElem.name = Display hidden element
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setting.hiddenElem.description = display hidden element outline too.
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setting.shar-title = UnitInfo Settings
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setting.shar-ui = Overlay UI Settings
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setting.shar-draw = Overdrawing Settings
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#Hud
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hud.schematic-list = Schematic List
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hud.unit = Unit Info
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hud.wave = Wave Info
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hud.item = Resource Info
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hud.cancel = Hidden
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hud.enabled = [accent]Enabled[]
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hud.disabled = [gray]Disabled[]
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hud.pathline = Path Line
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hud.unitline = Unit Line
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hud.logicline = Logic Line
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#Other
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sec = sec
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default-bar = default bar
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th-bar = th bar
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empty = [lightgray]<Empty>[]
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none = <none>
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tiles = tiles
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#Mod
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shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.
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