This commit is contained in:
sharlottes
2021-05-30 20:55:21 +09:00
6 changed files with 59 additions and 120 deletions

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@@ -1,56 +1,37 @@
package UnitInfo.core;
import UnitInfo.ui.SBar;
import arc.Core;
import arc.Events;
import arc.func.Func;
import arc.graphics.Color;
import UnitInfo.ui.*;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.Angles;
import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TransformDrawable;
import arc.math.*;
import arc.scene.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Stack;
import arc.scene.ui.layout.Table;
import arc.scene.utils.Elem;
import arc.struct.IntMap;
import arc.struct.ObjectIntMap;
import arc.struct.ObjectMap;
import arc.struct.Seq;
import arc.scene.ui.layout.*;
import arc.scene.utils.*;
import arc.struct.*;
import arc.util.*;
import mindustry.Vars;
import mindustry.ai.types.FormationAI;
import mindustry.content.Items;
import mindustry.content.Liquids;
import mindustry.content.StatusEffects;
import mindustry.entities.abilities.ForceFieldAbility;
import mindustry.entities.abilities.ShieldRegenFieldAbility;
import mindustry.entities.units.WeaponMount;
import mindustry.game.EventType;
import mindustry.game.SpawnGroup;
import mindustry.*;
import mindustry.ai.types.*;
import mindustry.content.*;
import mindustry.entities.abilities.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.input.DesktopInput;
import mindustry.graphics.*;
import mindustry.input.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.Block;
import mindustry.world.Tile;
import mindustry.world.*;
import mindustry.world.blocks.ConstructBlock;
import mindustry.world.blocks.defense.turrets.ItemTurret;
import mindustry.world.blocks.defense.turrets.LiquidTurret;
import mindustry.world.blocks.defense.turrets.PowerTurret;
import mindustry.world.blocks.defense.turrets.Turret;
import mindustry.world.blocks.power.ConditionalConsumePower;
import mindustry.world.blocks.storage.CoreBlock;
import mindustry.world.consumers.ConsumePower;
import mindustry.world.consumers.ConsumeType;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.power.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.consumers.*;
import java.time.LocalTime;
import static arc.Core.scene;
import static arc.Core.settings;
import static arc.Core.*;
import static mindustry.Vars.*;
public class HudUi {