Merge pull request #8 from MEEPofFaith/I-am-personally-gonna-replace-everything-with-wildcard-imports

Shar not bad
This commit is contained in:
Sharlotte
2021-05-30 20:51:04 +09:00
committed by GitHub
6 changed files with 70 additions and 132 deletions

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@@ -1,49 +1,35 @@
package UnitInfo.core;
import UnitInfo.ui.SBar;
import arc.Core;
import arc.Events;
import arc.func.Func;
import arc.graphics.Color;
import UnitInfo.ui.*;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.Angles;
import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TransformDrawable;
import arc.math.*;
import arc.scene.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Stack;
import arc.scene.ui.layout.Table;
import arc.scene.utils.Elem;
import arc.struct.ObjectIntMap;
import arc.struct.Seq;
import arc.scene.ui.layout.*;
import arc.scene.utils.*;
import arc.struct.*;
import arc.util.*;
import mindustry.Vars;
import mindustry.ai.types.FormationAI;
import mindustry.content.Items;
import mindustry.content.Liquids;
import mindustry.content.StatusEffects;
import mindustry.entities.abilities.ForceFieldAbility;
import mindustry.entities.abilities.ShieldRegenFieldAbility;
import mindustry.entities.units.WeaponMount;
import mindustry.game.EventType;
import mindustry.game.SpawnGroup;
import mindustry.*;
import mindustry.ai.types.*;
import mindustry.content.*;
import mindustry.entities.abilities.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.input.DesktopInput;
import mindustry.graphics.*;
import mindustry.input.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.blocks.defense.turrets.ItemTurret;
import mindustry.world.blocks.defense.turrets.LiquidTurret;
import mindustry.world.blocks.defense.turrets.PowerTurret;
import mindustry.world.blocks.defense.turrets.Turret;
import mindustry.world.blocks.power.ConditionalConsumePower;
import mindustry.world.blocks.storage.CoreBlock;
import mindustry.world.consumers.ConsumePower;
import mindustry.world.consumers.ConsumeType;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.power.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.consumers.*;
import static arc.Core.scene;
import static arc.Core.settings;
import static arc.Core.*;
import static mindustry.Vars.*;
public class HudUi {

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@@ -1,28 +1,21 @@
package UnitInfo.core;
import UnitInfo.ui.FreeBar;
import arc.Core;
import arc.Events;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines;
import arc.math.Mathf;
import arc.struct.Seq;
import arc.util.Time;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.content.Fx;
import mindustry.content.UnitTypes;
import UnitInfo.ui.*;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.game.Team;
import mindustry.gen.Building;
import mindustry.gen.Groups;
import mindustry.graphics.Pal;
import mindustry.mod.Mod;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.mod.*;
import static arc.Core.settings;
import static mindustry.Vars.indexer;
import static mindustry.Vars.mobile;
import static arc.Core.*;
import static mindustry.Vars.*;
public class Main extends Mod {
public static Setting settingAdder = new Setting();

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@@ -1,20 +1,14 @@
package UnitInfo.core;
import arc.func.Boolp;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines;
import arc.graphics.g2d.TextureRegion;
import arc.scene.Element;
import arc.scene.ui.Image;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Stack;
import mindustry.graphics.Pal;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.scene.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import mindustry.graphics.*;
public class PrograssedReqImage extends Stack {
private final Boolp valid;
public PrograssedReqImage(Element image, Boolp valid, float prograss){
this.valid = valid;
add(image);
add(new Element(){
{
@@ -37,9 +31,5 @@ public class PrograssedReqImage extends Stack {
public PrograssedReqImage(TextureRegion region, Boolp valid, float prograss){
this(new Image(region), valid, prograss);
}
public boolean valid(){
return valid.get();
}
}

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@@ -1,21 +1,15 @@
package UnitInfo.core;
import arc.Core;
import arc.Input;
import arc.graphics.Color;
import arc.scene.ui.Dialog;
import arc.scene.ui.Label;
import arc.scene.ui.SettingsDialog;
import arc.scene.ui.TextArea;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Table;
import arc.util.Align;
import arc.util.Log;
import mindustry.Vars;
import mindustry.gen.Icon;
import mindustry.ui.dialogs.BaseDialog;
import arc.*;
import arc.graphics.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.gen.*;
import mindustry.ui.dialogs.*;
import static mindustry.Vars.ui;
import static mindustry.Vars.*;
public class Setting {
public void addGraphicSetting(String key){

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@@ -1,37 +1,23 @@
package UnitInfo.ui;
import UnitInfo.core.PrograssedReqImage;
import arc.Core;
import arc.func.Func;
import arc.graphics.Color;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.Image;
import arc.struct.FloatSeq;
import arc.util.Log;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.content.Liquids;
import mindustry.entities.abilities.ForceFieldAbility;
import mindustry.entities.abilities.ShieldRegenFieldAbility;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.abilities.*;
import mindustry.gen.*;
import mindustry.graphics.Drawf;
import mindustry.graphics.Layer;
import mindustry.graphics.Pal;
import mindustry.graphics.Trail;
import mindustry.type.Item;
import mindustry.type.Liquid;
import mindustry.ui.Cicon;
import mindustry.ui.MultiReqImage;
import mindustry.ui.ReqImage;
import mindustry.world.blocks.defense.Wall;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.power.ConditionalConsumePower;
import mindustry.world.consumers.ConsumePower;
import mindustry.world.consumers.ConsumeType;
import static arc.Core.settings;
import static mindustry.Vars.content;
import static arc.Core.*;
import static mindustry.Vars.*;
public class FreeBar {
public float value;
@@ -183,10 +169,6 @@ public class FreeBar {
}
else if(build instanceof PowerTurret.PowerTurretBuild){
PowerTurret.PowerTurretBuild entity = (PowerTurret.PowerTurretBuild) build;
ConsumePower cons = entity.block.consumes.getPower();
double max = (Math.round(cons.usage * 10) / 10.0) * 60;
double v = (Math.round(((ConditionalConsumePower)entity.block.consumes.get(ConsumeType.power)).requestedPower(entity) * 10) / 10.0);
h = entity.power.status;
color = Pal.powerBar;

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@@ -1,4 +1,5 @@
package UnitInfo.ui;
import arc.*;
import arc.func.*;
import arc.graphics.*;
@@ -7,13 +8,10 @@ import arc.math.*;
import arc.math.geom.*;
import arc.scene.*;
import arc.scene.style.*;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.*;
import arc.util.pooling.*;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.ui.Fonts;
import static arc.Core.settings;
import mindustry.graphics.*;
import mindustry.ui.*;
public class SBar extends Element{
private static Rect scissor = new Rect();
@@ -69,11 +67,6 @@ public class SBar extends Element{
});
}
public SBar(){
}
public void reset(float value){
this.value = lastValue = blink = value;
}
@@ -92,7 +85,7 @@ public class SBar extends Element{
}
public Drawable drawable(String name){
Drawable out = null;
Drawable out;
TextureAtlas.AtlasRegion region = Core.atlas.find(name);