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https://github.com/yawaflua/Informatis.git
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reelase
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@@ -3,7 +3,7 @@
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"displayName": "Unit Information",
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"displayName": "Unit Information",
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"author": "Sharlotte",
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"author": "Sharlotte",
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"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
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"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
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"version": "1.3.6",
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"version": "1.3.7",
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"main": "UnitInfo.core.Main",
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"main": "UnitInfo.core.Main",
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"minGameVersion": "130.1",
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"minGameVersion": "130.1",
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"dependencies": [],
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"dependencies": [],
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@@ -16,6 +16,7 @@ import mindustry.ai.types.*;
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import mindustry.content.Fx;
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import mindustry.content.Fx;
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import mindustry.core.Renderer;
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import mindustry.core.Renderer;
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import mindustry.entities.*;
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import mindustry.entities.*;
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import mindustry.entities.bullet.BulletType;
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import mindustry.entities.units.AIController;
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import mindustry.entities.units.AIController;
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import mindustry.entities.units.UnitCommand;
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import mindustry.entities.units.UnitCommand;
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import mindustry.entities.units.UnitController;
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import mindustry.entities.units.UnitController;
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@@ -28,9 +29,7 @@ import mindustry.ui.Fonts;
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import mindustry.world.Block;
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import mindustry.world.Block;
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import mindustry.world.Tile;
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import mindustry.world.Tile;
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import mindustry.world.blocks.ControlBlock;
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import mindustry.world.blocks.ControlBlock;
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import mindustry.world.blocks.defense.turrets.BaseTurret;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
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import mindustry.world.blocks.defense.turrets.Turret;
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import mindustry.world.blocks.distribution.MassDriver;
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import mindustry.world.blocks.distribution.MassDriver;
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import mindustry.world.blocks.payloads.PayloadMassDriver;
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import mindustry.world.blocks.payloads.PayloadMassDriver;
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import mindustry.world.blocks.power.PowerNode;
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import mindustry.world.blocks.power.PowerNode;
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@@ -157,7 +156,7 @@ public class OverDrawer {
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});
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});
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// Turret Ranges
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// Turret Ranges
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if(settings.getBool("rangeNearby") && player != null) {
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if(settings.getBool("rangeNearby") && player != null && player.unit() != null && !player.unit().dead) {
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Team team = player.team();
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Team team = player.team();
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Unit unit = player.unit();
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Unit unit = player.unit();
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Groups.build.each(e -> {
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Groups.build.each(e -> {
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@@ -174,13 +173,17 @@ public class OverDrawer {
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if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround;
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if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround;
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if(player.dst(e) <= max || (control.input.block != null && dst <= max)) {
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if(player.dst(e) <= max || (control.input.block != null && dst <= max)) {
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if(canHit || settings.getBool("allTargetRange")){
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if(canHit || settings.getBool("allTargetRange")){
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if(settings.getBool("softRangeDrawing")){
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if(e instanceof Turret.TurretBuild t){
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Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f));
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Lines.stroke(1.5f, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.75f));
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Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation+((Turret)t.block).shootCone, range);
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Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
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Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation-((Turret)t.block).shootCone, range);
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Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
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}
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Lines.stroke(1, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f));
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Lines.poly(e.x, e.y, Lines.circleVertices(range), range);
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Lines.poly(e.x, e.y, Lines.circleVertices(range), range);
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Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
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Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
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}
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}
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else Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color);
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}
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}
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}
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});
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});
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@@ -196,13 +199,10 @@ public class OverDrawer {
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if(Vars.player.dst(u) <= max) {
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if(Vars.player.dst(u) <= max) {
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if (canHit || settings.getBool("allTargetRange")) // Same as above
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if (canHit || settings.getBool("allTargetRange")) // Same as above
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if(settings.getBool("softRangeDrawing")){
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Lines.stroke(1, Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f));
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Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f));
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Lines.poly(u.x, u.y, Lines.circleVertices(range), range);
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Lines.poly(u.x, u.y, Lines.circleVertices(range), range);
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Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max)));
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Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max)));
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}
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}
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else Drawf.dashCircle(u.x, u.y, range, canHit ? u.team.color : Team.derelict.color);
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}
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});
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});
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}
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}
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}
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}
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