mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 03:59:26 +02:00
reelase
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
"displayName": "Unit Information",
|
||||
"author": "Sharlotte",
|
||||
"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
|
||||
"version": "1.3.6",
|
||||
"version": "1.3.7",
|
||||
"main": "UnitInfo.core.Main",
|
||||
"minGameVersion": "130.1",
|
||||
"dependencies": [],
|
||||
|
||||
@@ -16,6 +16,7 @@ import mindustry.ai.types.*;
|
||||
import mindustry.content.Fx;
|
||||
import mindustry.core.Renderer;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.bullet.BulletType;
|
||||
import mindustry.entities.units.AIController;
|
||||
import mindustry.entities.units.UnitCommand;
|
||||
import mindustry.entities.units.UnitController;
|
||||
@@ -28,9 +29,7 @@ import mindustry.ui.Fonts;
|
||||
import mindustry.world.Block;
|
||||
import mindustry.world.Tile;
|
||||
import mindustry.world.blocks.ControlBlock;
|
||||
import mindustry.world.blocks.defense.turrets.BaseTurret;
|
||||
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
|
||||
import mindustry.world.blocks.defense.turrets.Turret;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.distribution.MassDriver;
|
||||
import mindustry.world.blocks.payloads.PayloadMassDriver;
|
||||
import mindustry.world.blocks.power.PowerNode;
|
||||
@@ -157,7 +156,7 @@ public class OverDrawer {
|
||||
});
|
||||
|
||||
// Turret Ranges
|
||||
if(settings.getBool("rangeNearby") && player != null) {
|
||||
if(settings.getBool("rangeNearby") && player != null && player.unit() != null && !player.unit().dead) {
|
||||
Team team = player.team();
|
||||
Unit unit = player.unit();
|
||||
Groups.build.each(e -> {
|
||||
@@ -174,12 +173,16 @@ public class OverDrawer {
|
||||
if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround;
|
||||
if(player.dst(e) <= max || (control.input.block != null && dst <= max)) {
|
||||
if(canHit || settings.getBool("allTargetRange")){
|
||||
if(settings.getBool("softRangeDrawing")){
|
||||
Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f));
|
||||
Lines.poly(e.x, e.y, Lines.circleVertices(range), range);
|
||||
Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
|
||||
if(e instanceof Turret.TurretBuild t){
|
||||
Lines.stroke(1.5f, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.75f));
|
||||
Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation+((Turret)t.block).shootCone, range);
|
||||
Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
|
||||
Tmp.v1.set(e.x, e.y).trns(((BaseTurret.BaseTurretBuild)e).rotation-((Turret)t.block).shootCone, range);
|
||||
Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
|
||||
}
|
||||
else Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color);
|
||||
Lines.stroke(1, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f));
|
||||
Lines.poly(e.x, e.y, Lines.circleVertices(range), range);
|
||||
Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -196,12 +199,9 @@ public class OverDrawer {
|
||||
|
||||
if(Vars.player.dst(u) <= max) {
|
||||
if (canHit || settings.getBool("allTargetRange")) // Same as above
|
||||
if(settings.getBool("softRangeDrawing")){
|
||||
Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f));
|
||||
Lines.stroke(1, Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f));
|
||||
Lines.poly(u.x, u.y, Lines.circleVertices(range), range);
|
||||
Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max)));
|
||||
}
|
||||
else Drawf.dashCircle(u.x, u.y, range, canHit ? u.team.color : Team.derelict.color);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user