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https://github.com/yawaflua/Informatis.git
synced 2025-12-10 03:59:26 +02:00
add new sprite
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@@ -45,6 +45,7 @@ setting.weaponui.name = Display weapon info UI
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setting.select.name = Display select Arrow
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setting.unithealthui.name = Display Unit Bar
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setting.ssim.name = Change Bar style [lightgray](made by ssim)[]
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setting.shar.name = Change Bar style [lightgray](made by shar)[]
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setting.gaycursor.name = Enable mouse trail effect. [lightgray](only for desktop)[]
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#Dialog
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@@ -46,7 +46,8 @@ setting.infoui.name = 정보 UI 표시
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setting.weaponui.name = 무기 정보 UI 표시
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setting.select.name = 선택 화살표 표시
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setting.unithealthui.name = 유닛 바 표시
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setting.ssim.name = 바 스타일 변경 [lightgray](ssim님이 만듬)[]
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setting.ssim.name = 바 스타일 변경 [lightgray](ssim 만듬)[]
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setting.shar.name = 바 스타일 변경 [lightgray](shar 만듬)[]
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setting.gaycursor.name = 마우스 꼬리효과 [lightgray](PC 전용)[]
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#Dialog
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@@ -13,6 +13,7 @@ shar-stat.power = 可控制数?: {0} / {1}
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# Settings
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setting.ssim.name = 更改条形图样式 [lightgray](made by ssim)[]
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setting.shar.name = 更改条形图样式 [lightgray](made by shar)[]
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setting.select.name = 显示选择箭头
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setting.gaycursor.name = 启用鼠标轨迹效果。仅适用于电脑
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setting.wavemax.name = 要显示的波数
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Before Width: | Height: | Size: 267 B After Width: | Height: | Size: 253 B |
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Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 243 B |
BIN
assets/sprites/ui/barSSS-top.png
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BIN
assets/sprites/ui/barSSS-top.png
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After Width: | Height: | Size: 471 B |
BIN
assets/sprites/ui/barSSS.png
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assets/sprites/ui/barSSS.png
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After Width: | Height: | Size: 412 B |
@@ -288,6 +288,7 @@ public class Setting {
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addGraphicCheckSetting("select", false);
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addGraphicCheckSetting("unithealthui", true);
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addGraphicCheckSetting("ssim", false);
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addGraphicCheckSetting("shar", false);
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addGraphicCheckSetting("gaycursor", false);
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}
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}
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@@ -58,6 +58,7 @@ public class SBar extends Element{
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boolean valid = true;
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if(fraction == null || !valid) return;
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boolean ssim = Core.settings.getBool("ssim");
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boolean shar = Core.settings.getBool("shar");
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float computed;
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try{
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@@ -81,12 +82,16 @@ public class SBar extends Element{
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blink = Mathf.lerpDelta(blink, 0f, 0.2f);
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value = Mathf.lerpDelta(value, computed, 0.05f);
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NinePatchDrawable bar = ssim ? (NinePatchDrawable) drawable("unitinfo-barSS", 14, 14, 19, 19) : (NinePatchDrawable) drawable("unitinfo-barS", 10, 10, 9, 9);
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NinePatchDrawable bar = (NinePatchDrawable) drawable("unitinfo-barS", 10, 10, 9, 9);
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if(ssim) bar = (NinePatchDrawable) drawable("unitinfo-barSS", 14, 14, 19, 19);
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if(shar) bar = (NinePatchDrawable) drawable("unitinfo-barSSS", 25, 25, 17, 17);
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Draw.colorl(0.1f);
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bar.draw(x, y, width, height);
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Draw.color(color.cpy().mul(Pal.lightishGray), blinkColor, blink);
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NinePatchDrawable top = ssim ? (NinePatchDrawable) drawable("unitinfo-barSS-top", 14, 14, 19, 19) : (NinePatchDrawable) drawable("unitinfo-barS-top", 10, 10, 9, 9);
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NinePatchDrawable top = (NinePatchDrawable) drawable("unitinfo-barS-top", 10, 10, 9, 9);
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if(ssim) top = (NinePatchDrawable) drawable("unitinfo-barSS-top", 14, 14, 19, 19);
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if(shar) top = (NinePatchDrawable) drawable("unitinfo-barSSS-top", 25, 25, 17, 17);
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float topWidth = width * value;
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if(topWidth > (ssim ? Core.atlas.find("unitinfo-barSS-top").width : Core.atlas.find("unitinfo-barS-top").width)){
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