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fixed
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@@ -50,7 +50,7 @@ setting.rangeRadius.description = set additional distances to show range.
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setting.allTeamRange.name = Display Team Range
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setting.allTeamRange.description = toggle to display all teams' range.
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setting.allTargetRange.name = Display All Range
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setting.allTargetRange.description = toggle to display all target range whatever airTarget or groundTarget.
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setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget or having ammo etc.
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setting.autoShooting.name = Enable Auto Shooting
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setting.infoui.name = Display Info UI
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@@ -44,7 +44,7 @@ setting.rangeRadius.description = 사거리를 표시할 추가 거리를 설정
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setting.allTeamRange.name = 팀 사거리 표시
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setting.allTeamRange.description = 모든 팀의 사거리를 표시합니다.
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setting.allTargetRange.name = 모든 사거리 표시
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setting.allTargetRange.description = 지상 공중 상관없이 모든 사거리를 표시합니다.
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setting.allTargetRange.description = 지상 공중 탄약 등 상관없이 모든 사거리를 표시합니다.
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setting.selectopacity.name = 선택 화살표 투명도
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@@ -16,20 +16,25 @@ import arc.util.Time;
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import arc.util.Tmp;
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import mindustry.Vars;
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import mindustry.content.Fx;
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import mindustry.content.UnitTypes;
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import mindustry.game.EventType.*;
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import mindustry.game.Team;
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import mindustry.gen.Building;
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import mindustry.gen.Groups;
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import mindustry.gen.Teamc;
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import mindustry.gen.Unit;
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import mindustry.graphics.Drawf;
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import mindustry.graphics.Layer;
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import mindustry.graphics.Pal;
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import mindustry.logic.Ranged;
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import mindustry.mod.Mod;
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import mindustry.type.UnitType;
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import mindustry.ui.Fonts;
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import mindustry.world.Block;
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import mindustry.world.blocks.ConstructBlock;
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import mindustry.world.blocks.defense.turrets.BaseTurret;
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import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
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import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
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import mindustry.world.blocks.defense.turrets.Turret;
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import static UnitInfo.SVars.*;
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@@ -111,24 +116,45 @@ public class Main extends Mod {
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Draw.reset();
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});
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if(settings.getBool("rangeNearby")) {
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if(settings.getBool("rangeNearby") && player != null) {
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Groups.all.each(entityc ->
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(entityc instanceof BaseTurret.BaseTurretBuild || (settings.getBool("unitRange") && entityc instanceof Unit)) && player != null
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&& (settings.getBool("allTeamRange") || (player.team() != ((Ranged) entityc).team() && ((Ranged) entityc).team() != Team.derelict)), entityc -> {
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if(entityc instanceof PointDefenseTurret.PointDefenseBuild || ((entityc instanceof ConstructBlock.ConstructBuild && ((ConstructBlock.ConstructBuild)entityc).current instanceof Turret && (settings.getBool("allTargetRange") ||
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!(player.unit().isFlying() && ((Turret)((ConstructBlock.ConstructBuild)entityc).current).targetAir) ||
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!(player.unit().isFlying() && ((Turret)((ConstructBlock.ConstructBuild)entityc).current).targetGround))) ||
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(entityc instanceof Turret.TurretBuild && (settings.getBool("allTargetRange") ||
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!(player.unit().isFlying() && ((Turret)((Turret.TurretBuild) entityc).block).targetAir) ||
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!(player.unit().isFlying() && ((Turret)((Turret.TurretBuild) entityc).block).targetGround) ||
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!((Turret.TurretBuild) entityc).hasAmmo())))) {
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Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), ((Ranged) entityc).range(), Color.gray);
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return;
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};
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float range = ((Ranged) entityc).range();
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float margin = settings.getInt("rangeRadius") * tilesize;
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if(Vars.player.dst((Position) entityc) <= range + margin)
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Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), range, ((Ranged) entityc).team().color);
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(entityc instanceof BaseTurret.BaseTurretBuild || (settings.getBool("unitRange") && entityc instanceof Unit)), entityc -> { //only turret and unit are allowed
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if(Vars.player.dst((Position) entityc) > ((Ranged) entityc).range() + settings.getInt("rangeRadius") * tilesize || //out of range is not allowed
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(!settings.getBool("allTeamRange") && //derelict or player team are not allowed without setting
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((Ranged) entityc).team() == player.team() || ((Ranged) entityc).team() == Team.derelict)) return;
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boolean h = false;
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if(entityc instanceof Turret.TurretBuild){
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Turret turret = (Turret) ((Turret.TurretBuild)entityc).block;
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if(((Turret.TurretBuild)entityc).hasAmmo()){
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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}
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else if(entityc instanceof TractorBeamTurret.TractorBeamBuild){
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TractorBeamTurret turret = (TractorBeamTurret) ((TractorBeamTurret.TractorBeamBuild)entityc).block;
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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else if(entityc instanceof ConstructBlock.ConstructBuild){
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if(((ConstructBlock.ConstructBuild)entityc).current instanceof Turret){
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Turret turret = (Turret) ((ConstructBlock.ConstructBuild)entityc).current;
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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else if(((ConstructBlock.ConstructBuild)entityc).current instanceof TractorBeamTurret){
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TractorBeamTurret turret = (TractorBeamTurret) ((ConstructBlock.ConstructBuild)entityc).current;
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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}
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else if(entityc instanceof Unit){
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UnitType type = ((Unit) entityc).type;
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if(player.unit().isGrounded() && type.targetGround) h = true;
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if(player.unit().isFlying() && type.targetAir) h = true;
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}
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if(h) Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), ((Ranged) entityc).range(), ((Teamc) entityc).team().color);
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else Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), ((Ranged) entityc).range(), Color.gray);
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});
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}
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});
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