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https://github.com/yawaflua/Informatis.git
synced 2025-12-10 03:59:26 +02:00
i still like xelo well
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@@ -46,10 +46,10 @@ public class OverDrawer {
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public static boolean locked;
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public static ObjectMap<Team, Seq<BaseTurret.BaseTurretBuild>> tmpbuildobj = new ObjectMap<>();
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static float sin = Mathf.absin(Time.time, 6f, 1f);
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public static void setEvent(){
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Events.run(EventType.Trigger.draw, () -> {
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float sin = Mathf.absin(Time.time, 6f, 1f);
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effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
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Draw.z(Layer.max);
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@@ -238,6 +238,7 @@ public class OverDrawer {
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public static void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Groups.build.each(b -> b instanceof PayloadMassDriver.PayloadDriverBuild fromMass &&
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world.build(fromMass.link) == from &&
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from.within(fromMass.x, fromMass.y, ((PayloadMassDriver)fromMass.block).range) &&
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@@ -277,43 +278,39 @@ public class OverDrawer {
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}
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}
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public static void drawMassLink(MassDriver.MassDriverBuild from){
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static void drawMassLink(MassDriver.MassDriverBuild from){
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Groups.build.each(b -> {
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if(b instanceof MassDriver.MassDriverBuild fromMass &&
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world.build(fromMass.link) == from &&
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!linkedMasses.contains(fromMass)) {
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//call every mass drivers that link to this driver
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for(Building b : Groups.build) {
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if (b != from && b instanceof MassDriver.MassDriverBuild fromMass && world.build(fromMass.link) == from && !linkedMasses.contains(fromMass)) {
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linkedMasses.add(fromMass);
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drawMassLink(fromMass);
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}
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});
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if(world.build(from.link) instanceof MassDriver.MassDriverBuild to){
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Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f);
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float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y, x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y;
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int segs = (int)(to.dst(from.x, from.y)/tilesize);
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}
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//get and draw line between this mass driver and linked one
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Building target = world.build(from.link);
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if(target instanceof MassDriver.MassDriverBuild targetDriver) {
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Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(targetDriver.x, targetDriver.y).limit(from.block.size * tilesize + sin + 0.5f);
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float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y, x1 = targetDriver.x + Tmp.v1.x, y1 = targetDriver.y + Tmp.v1.y;
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int segs = (int) (targetDriver.dst(from.x, from.y) / tilesize);
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Lines.stroke(4f, Pal.gray);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(2f, Pal.placing);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(1f, Pal.accent);
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Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent);
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for(var shooter : from.waitingShooters){
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Drawf.arrow(from.x, from.y, targetDriver.x, targetDriver.y, from.block.size * tilesize + sin, 4f + sin);
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for (Building shooter : from.waitingShooters) {
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Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f);
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Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin);
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}
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if(from.link != -1 && world.build(from.link) instanceof MassDriver.MassDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((MassDriver)from.block).range)){
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Building target = world.build(from.link);
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Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f);
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Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin);
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}
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if(world.build(to.link) instanceof MassDriver.MassDriverBuild newTo && to != newTo &&
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newTo.within(to.x, to.y, ((MassDriver)to.block).range) && !linkedMasses.contains(to)){
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linkedMasses.add(to);
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drawMassLink(to);
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//call method again when target links to another mass driver which isn't stored in array
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if(!linkedMasses.contains(targetDriver)) {
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linkedMasses.add(targetDriver);
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drawMassLink(targetDriver);
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}
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}
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}
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