diff --git a/src/UnitInfo/core/OverDrawer.java b/src/UnitInfo/core/OverDrawer.java index 1bf173e..0a99fbc 100644 --- a/src/UnitInfo/core/OverDrawer.java +++ b/src/UnitInfo/core/OverDrawer.java @@ -46,21 +46,21 @@ public class OverDrawer { public static boolean locked; public static ObjectMap> tmpbuildobj = new ObjectMap<>(); - static float sin = Mathf.absin(Time.time, 6f, 1f); - public static void setEvent(){ Events.run(EventType.Trigger.draw, () -> { + float sin = Mathf.absin(Time.time, 6f, 1f); + effectBuffer.resize(graphics.getWidth(), graphics.getHeight()); Draw.z(Layer.max); //local drawing, drawn on player/camera position if(settings.getBool("spawnerarrow")) { - float leng = (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin; + float leng = (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin; Tmp.v1.set(camera.position); - Lines.stroke(1f + sin / 2, Pal.accent); + Lines.stroke(1f + sin / 2, Pal.accent); Lines.circle(Tmp.v1.x, Tmp.v1.y, leng - 4f); spawner.getSpawns().each(t -> { - Drawf.arrow(Tmp.v1.x, Tmp.v1.y, t.worldx(), t.worldy(), leng, (Math.min(200 * 8f, Mathf.dst(Tmp.v1.x, Tmp.v1.y, t.worldx(), t.worldy())) / (200 * 8f)) * (5f + sin)); + Drawf.arrow(Tmp.v1.x, Tmp.v1.y, t.worldx(), t.worldy(), leng, (Math.min(200 * 8f, Mathf.dst(Tmp.v1.x, Tmp.v1.y, t.worldx(), t.worldy())) / (200 * 8f)) * (5f + sin)); }); } @@ -77,8 +77,8 @@ public class OverDrawer { Posc from = player; Position to = target; if(to == from || to == null) to = input.mouseWorld(); - if(player.unit() instanceof BlockUnitUnit bu) Tmp.v1.set(bu.x() + bu.tile().block.offset, bu.y() + bu.tile().block.offset).sub(to.getX(), to.getY()).limit(bu.tile().block.size * tilesize + sin + 0.5f); - else Tmp.v1.set(from.x(), from.y()).sub(to.getX(), to.getY()).limit((player.unit()==null?0:player.unit().hitSize) + sin + 0.5f); + if(player.unit() instanceof BlockUnitUnit bu) Tmp.v1.set(bu.x() + bu.tile().block.offset, bu.y() + bu.tile().block.offset).sub(to.getX(), to.getY()).limit(bu.tile().block.size * tilesize + sin + 0.5f); + else Tmp.v1.set(from.x(), from.y()).sub(to.getX(), to.getY()).limit((player.unit()==null?0:player.unit().hitSize) + sin + 0.5f); float x2 = from.x() - Tmp.v1.x, y2 = from.y() - Tmp.v1.y, x1 = to.getX() + Tmp.v1.x, y1 = to.getY() + Tmp.v1.y; int segs = (int) (to.dst(from.x(), from.y()) / tilesize); @@ -238,6 +238,7 @@ public class OverDrawer { public static void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){ float sin = Mathf.absin(Time.time, 6f, 1f); + Groups.build.each(b -> b instanceof PayloadMassDriver.PayloadDriverBuild fromMass && world.build(fromMass.link) == from && from.within(fromMass.x, fromMass.y, ((PayloadMassDriver)fromMass.block).range) && @@ -248,7 +249,7 @@ public class OverDrawer { if(world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild to && from != to && to.within(from.x, from.y, ((PayloadMassDriver)from.block).range)){ - Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f); + Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f); float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y, x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y; int segs = (int)(to.dst(from.x, from.y)/tilesize); @@ -258,16 +259,16 @@ public class OverDrawer { Lines.stroke(2f, Pal.placing); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(1f, Pal.accent); - Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent); + Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent); for(var shooter : from.waitingShooters){ - Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f); - Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin); + Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f); + Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin); } if(from.link != -1 && world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((PayloadMassDriver)from.block).range)){ Building target = world.build(from.link); - Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f); - Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin); + Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f); + Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin); } if(world.build(to.link) instanceof PayloadMassDriver.PayloadDriverBuild newTo && to != newTo && newTo.within(to.x, to.y, ((PayloadMassDriver)to.block).range) && !linkedPayloadMasses.contains(to)){ @@ -277,43 +278,39 @@ public class OverDrawer { } } - public static void drawMassLink(MassDriver.MassDriverBuild from){ + static void drawMassLink(MassDriver.MassDriverBuild from){ float sin = Mathf.absin(Time.time, 6f, 1f); - Groups.build.each(b -> { - if(b instanceof MassDriver.MassDriverBuild fromMass && - world.build(fromMass.link) == from && - !linkedMasses.contains(fromMass)) { + //call every mass drivers that link to this driver + for(Building b : Groups.build) { + if (b != from && b instanceof MassDriver.MassDriverBuild fromMass && world.build(fromMass.link) == from && !linkedMasses.contains(fromMass)) { linkedMasses.add(fromMass); drawMassLink(fromMass); } - }); - - if(world.build(from.link) instanceof MassDriver.MassDriverBuild to){ - Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f); - float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y, x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y; - int segs = (int)(to.dst(from.x, from.y)/tilesize); + } + //get and draw line between this mass driver and linked one + Building target = world.build(from.link); + if(target instanceof MassDriver.MassDriverBuild targetDriver) { + Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(targetDriver.x, targetDriver.y).limit(from.block.size * tilesize + sin + 0.5f); + float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y, x1 = targetDriver.x + Tmp.v1.x, y1 = targetDriver.y + Tmp.v1.y; + int segs = (int) (targetDriver.dst(from.x, from.y) / tilesize); Lines.stroke(4f, Pal.gray); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(2f, Pal.placing); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(1f, Pal.accent); - Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent); + Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent); + Drawf.arrow(from.x, from.y, targetDriver.x, targetDriver.y, from.block.size * tilesize + sin, 4f + sin); + for (Building shooter : from.waitingShooters) { + Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f); + Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin); + } - for(var shooter : from.waitingShooters){ - Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f); - Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin); - } - if(from.link != -1 && world.build(from.link) instanceof MassDriver.MassDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((MassDriver)from.block).range)){ - Building target = world.build(from.link); - Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f); - Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin); - } - if(world.build(to.link) instanceof MassDriver.MassDriverBuild newTo && to != newTo && - newTo.within(to.x, to.y, ((MassDriver)to.block).range) && !linkedMasses.contains(to)){ - linkedMasses.add(to); - drawMassLink(to); + //call method again when target links to another mass driver which isn't stored in array + if(!linkedMasses.contains(targetDriver)) { + linkedMasses.add(targetDriver); + drawMassLink(targetDriver); } } }