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https://github.com/yawaflua/Informatis.git
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improved unit bar
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@@ -5,16 +5,21 @@ import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.scene.style.TextureRegionDrawable;
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import arc.scene.ui.Tooltip;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.core.UI;
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import mindustry.entities.abilities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.Styles;
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import mindustry.world.blocks.defense.*;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.payloads.Payload;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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@@ -32,9 +37,31 @@ public class FreeBar {
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value = Mathf.lerpDelta(value, Mathf.clamp(unit.healthf()), 0.15f);
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Draw.z(Layer.flyingUnit + 1);
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if(unit instanceof Payloadc payload && payload.payloadUsed() > 0){
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int i = 0;
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int row = 0;
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for(Payload p : payload.payloads()){
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new TextureRegionDrawable(p.icon()).draw(unit.x - (unit.type.hitSize + 4)/2 + i * 4, unit.y - 14 - 4 * row, 4,4);
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if(++i > 2 * (unit.type.hitSize + 4)) row++;
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}
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}
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Bits statuses = new Bits();
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Bits applied = unit.statusBits();
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if(!statuses.equals(applied) && applied != null){
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int i = 0;
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for(StatusEffect effect : content.statusEffects()){
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if(applied.get(effect.id) && !effect.isHidden()){
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new TextureRegionDrawable(effect.uiIcon).draw(unit.x - (unit.type.hitSize + 4)/2 + i * 3, unit.y - 6, 4,4);
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i++;
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}
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}
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statuses.set(applied);
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}
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Draw.color(0.1f, 0.1f, 0.1f, (settings.getInt("baropacity") / 100f));
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float width = unit.type.hitSize + 4f;
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float x = unit.x;
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float y = unit.y - 8;
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for(int i : Mathf.signs) {
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@@ -68,8 +95,7 @@ public class FreeBar {
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}
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}
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if(Vars.state.rules.unitAmmo)
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{
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if(Vars.state.rules.unitAmmo) {
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float topWidth = - width / 2 + width * Mathf.clamp(unit.ammof());
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float moser = topWidth + height;
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if(unit.ammo <= 0) moser = (width / 2 + height) * (2 * Mathf.clamp(unit.ammof()) - 1);
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