mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-09 19:49:27 +02:00
block progress bar
This commit is contained in:
@@ -31,8 +31,6 @@ setting.selectopacity.description = Sets the opacity of selection arrow.
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.description = Sets the opacity of the unit health bar.
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setting.blockStatus.name = enable Block Status
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setting.blockStatus.description = display enemy block status too
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setting.blockBar.name = enable Block Bar
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setting.blockBar.description = display block health bar
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@@ -31,8 +31,6 @@ setting.selectopacity.description = 선택 화살표의 투명도를 조절합
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setting.baropacity.name = 유닛 바 투명도
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setting.baropacity.description = 유닛 바의 투명도를 조절합니다.
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setting.blockStatus.name = 블록 상태 표시
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setting.blockStatus.description = 적 블록 상태를 표시합니다.
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setting.blockBar.name = 블록 바 표시
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setting.blockBar.description = 블록 체력바를 표시합니다.
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@@ -3,12 +3,11 @@ package informatis.core;
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import arc.input.KeyCode;
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import informatis.SVars;
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import informatis.ui.*;
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import informatis.ui.draws.OverDraws;
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import informatis.draws.OverDraws;
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import informatis.ui.fragments.FragmentManager;
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import informatis.ui.windows.*;
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import arc.*;
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import mindustry.*;
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import mindustry.ai.Pathfinder;
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import mindustry.game.EventType.*;
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import mindustry.mod.*;
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@@ -1,6 +1,6 @@
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package informatis.core;
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import informatis.ui.draws.*;
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import informatis.draws.*;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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84
src/informatis/draws/BlockDraw.java
Normal file
84
src/informatis/draws/BlockDraw.java
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@@ -0,0 +1,84 @@
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package informatis.draws;
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import arc.graphics.Color;
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import arc.graphics.g2d.Draw;
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import arc.graphics.g2d.Fill;
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import arc.scene.style.TextureRegionDrawable;
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import mindustry.Vars;
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import mindustry.gen.Building;
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import mindustry.gen.Groups;
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import mindustry.graphics.Pal;
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import mindustry.world.Tile;
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import mindustry.world.blocks.ConstructBlock;
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import mindustry.world.blocks.defense.turrets.Turret;
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import mindustry.world.blocks.units.Reconstructor;
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import mindustry.world.blocks.units.UnitFactory;
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import static informatis.SUtils.*;
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import static arc.Core.settings;
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public class BlockDraw extends OverDraw {
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BlockDraw(String name, TextureRegionDrawable icon) {
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super(name, icon);
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registerOption("blockBar");
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}
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@Override
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public void draw() {
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super.draw();
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if(!enabled) return;
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Groups.build.each(b -> {
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if(!isInCamera(b.x, b.y, b.block.size/2f)) return;
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if(settings.getBool("blockstatus") && b.team != Vars.player.team() && b.block.consumers.length > 0) {
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float multiplier = b.block.size > 1 ? 1.0F : 0.64F;
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float brcx = b.x + (float)(b.block.size * 8) / 2.0F - 8.0F * multiplier / 2.0F;
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float brcy = b.y - (float)(b.block.size * 8) / 2.0F + 8.0F * multiplier / 2.0F;
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Draw.z(71.0F);
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Draw.color(Pal.gray);
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Fill.square(brcx, brcy, 2.5F * multiplier, 45.0F);
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Draw.color(b.status().color);
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Fill.square(brcx, brcy, 1.5F * multiplier, 45.0F);
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Draw.color();
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}
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});
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for (Tile tile : Vars.world.tiles) {
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if(!isInCamera(tile.worldx(), tile.worldy(), 8) || tile.build == null) continue;
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Building b = tile.build;
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if(settings.getBool("blockBar")) {
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drawBar(b, 0, -(b.block.size * 4 + 2), b.healthf(), Pal.health);
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if(b instanceof Turret.TurretBuild turretBuild)
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drawBar(b, 0, b.block.size * 4 + 2, turretBuild.reloadCounter / ((Turret) b.block).reload, Pal.ammo);
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if(b instanceof ConstructBlock.ConstructBuild constructBuild)
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drawBar(b, 0, b.block.size * 4 + 2, constructBuild.progress(), b.team.color);
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if(b instanceof Reconstructor.ReconstructorBuild reconstructorBuild)
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drawBar(b, 0, b.block.size * 4 + 2, reconstructorBuild.fraction(), b.team.color);
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if(b instanceof UnitFactory.UnitFactoryBuild factoryBuild)
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drawBar(b, 0, b.block.size * 4 + 2, factoryBuild.fraction(), b.team.color);
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}
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}
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}
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void drawBar(Building b, float offsetX, float offsetY, float progress, Color color) {
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float bx = b.x + offsetX, by = b.y + offsetY;
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float width = b.block.size * 7.5f, height = 2;
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Draw.color(Pal.gray);
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Fill.quad(
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bx - width/2, by + height/2,
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bx - width/2, by - height/2,
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bx + width/2, by - height/2,
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bx + width/2, by + height/2);
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Draw.color(color);
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width = b.block.size * 7.5f - 0.5f; height = 2 - 0.5f;
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Fill.quad(
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bx - width/2, by + height/2,
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bx - width/2, by - height/2,
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bx - width/2 + width * progress, by - height/2,
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bx - width/2 + width * progress, by + height/2);
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}
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}
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@@ -1,4 +1,4 @@
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package informatis.ui.draws;
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package informatis.draws;
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import arc.graphics.Color;
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import arc.graphics.g2d.Draw;
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@@ -1,4 +1,4 @@
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package informatis.ui.draws;
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package informatis.draws;
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import arc.scene.Element;
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import arc.scene.style.TextureRegionDrawable;
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@@ -1,4 +1,4 @@
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package informatis.ui.draws;
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package informatis.draws;
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import mindustry.gen.Icon;
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@@ -1,15 +1,12 @@
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package informatis.ui.draws;
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package informatis.draws;
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import arc.graphics.Color;
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import arc.graphics.g2d.*;
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import arc.graphics.gl.FrameBuffer;
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import arc.scene.style.TextureRegionDrawable;
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import mindustry.Vars;
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import mindustry.game.Team;
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import mindustry.gen.*;
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import mindustry.graphics.Drawf;
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import mindustry.graphics.Pal;
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import mindustry.type.Weapon;
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import mindustry.world.blocks.defense.turrets.*;
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import static informatis.SVars.turretRange;
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@@ -1,4 +1,4 @@
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package informatis.ui.draws;
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package informatis.draws;
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import informatis.SVars;
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import informatis.core.Pathfinder;
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@@ -9,10 +9,8 @@ import arc.scene.style.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.Vars;
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import mindustry.ai.types.*;
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import mindustry.entities.units.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.logic.*;
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@@ -1,4 +1,4 @@
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package informatis.ui.draws;
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package informatis.draws;
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import arc.input.KeyCode;
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import arc.math.Angles;
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@@ -1,69 +0,0 @@
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package informatis.ui.draws;
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import arc.graphics.g2d.Draw;
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import arc.graphics.g2d.Fill;
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import arc.scene.style.TextureRegionDrawable;
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import mindustry.Vars;
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import mindustry.gen.Building;
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import mindustry.gen.Groups;
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import mindustry.graphics.Pal;
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import mindustry.world.Build;
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import mindustry.world.Tile;
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import java.util.Iterator;
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import static informatis.SUtils.*;
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import static arc.Core.settings;
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public class BlockDraw extends OverDraw {
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BlockDraw(String name, TextureRegionDrawable icon) {
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super(name, icon);
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registerOption("blockStatus");
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registerOption("blockBar");
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}
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@Override
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public void draw() {
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super.draw();
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if(!enabled) return;
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Groups.build.each(b -> {
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if(!isInCamera(b.x, b.y, b.block.size/2f)) return;
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if(settings.getBool("blockStatus") && b.block.consumers.length > 0) {
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float multiplier = b.block.size > 1 ? 1.0F : 0.64F;
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float brcx = b.x + (float)(b.block.size * 8) / 2.0F - 8.0F * multiplier / 2.0F;
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float brcy = b.y - (float)(b.block.size * 8) / 2.0F + 8.0F * multiplier / 2.0F;
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Draw.z(71.0F);
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Draw.color(Pal.gray);
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Fill.square(brcx, brcy, 2.5F * multiplier, 45.0F);
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Draw.color(b.status().color);
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Fill.square(brcx, brcy, 1.5F * multiplier, 45.0F);
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Draw.color();
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}
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});
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for (Tile tile : Vars.world.tiles) {
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if(!isInCamera(tile.worldx(), tile.worldy(), 8) || tile.build == null) continue;
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Building b = tile.build;
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if(settings.getBool("blockBar")) {
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float bx = b.x, by = b.y - b.block.size * 4 - 2;
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float width = b.block.size * 7.5f, height = 2;
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Draw.color(Pal.gray);
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Fill.quad(
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bx - width/2, by + height/2,
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bx - width/2, by - height/2,
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bx + width/2, by - height/2,
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bx + width/2, by + height/2);
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Draw.color(Pal.health);
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width = b.block.size * 7.5f - 0.5f; height = 2 - 0.5f;
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Fill.quad(
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bx - width/2, by + height/2,
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bx - width/2, by - height/2,
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bx - width/2 + width * b.healthf(), by - height/2,
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bx - width/2 + width * b.healthf(), by + height/2);
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}
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}
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}
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}
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@@ -1,7 +1,7 @@
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package informatis.ui.windows;
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import informatis.ui.*;
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import informatis.ui.draws.*;
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import informatis.draws.*;
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import arc.math.geom.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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