This commit is contained in:
Sharlotte
2021-07-27 17:52:07 +09:00
parent 046acd1046
commit 34777458c1
3 changed files with 8 additions and 10 deletions

View File

@@ -49,8 +49,8 @@ setting.rangeRadius.name = Near Range Margin
setting.rangeRadius.description = set additional distances to show range. setting.rangeRadius.description = set additional distances to show range.
setting.allTeamRange.name = Display Team Range setting.allTeamRange.name = Display Team Range
setting.allTeamRange.description = toggle to display all teams' range. setting.allTeamRange.description = toggle to display all teams' range.
setting.allTargetRange.name = Display All Range setting.allTargetRange.name = Display All Target Range
setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget or having ammo etc. setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget etc.
setting.autoShooting.name = Enable Auto Shooting setting.autoShooting.name = Enable Auto Shooting
setting.infoui.name = Display Info UI setting.infoui.name = Display Info UI

View File

@@ -43,8 +43,8 @@ setting.rangeRadius.name = 사거리 접근 거리
setting.rangeRadius.description = 사거리를 표시할 추가 거리를 설정합니다. setting.rangeRadius.description = 사거리를 표시할 추가 거리를 설정합니다.
setting.allTeamRange.name = 팀 사거리 표시 setting.allTeamRange.name = 팀 사거리 표시
setting.allTeamRange.description = 모든 팀의 사거리를 표시합니다. setting.allTeamRange.description = 모든 팀의 사거리를 표시합니다.
setting.allTargetRange.name = 모든 사거리 표시 setting.allTargetRange.name = 모든 목표물 사거리 표시
setting.allTargetRange.description = 지상 공중 탄약 등 상관없이 모든 사거리를 표시합니다. setting.allTargetRange.description = 지상 공중 상관없이 모든 사거리를 표시합니다.
setting.selectopacity.name = 선택 화살표 투명도 setting.selectopacity.name = 선택 화살표 투명도

View File

@@ -113,10 +113,8 @@ public class Main extends Mod {
}); });
// Unit Ranges (Only works when turret ranges are enabled) // Unit Ranges (Only works when turret ranges are enabled)
if (!settings.getBool("unitRange")) { if(settings.getBool("unitRange")) {
Groups.unit.each(u -> { Groups.unit.each(u -> u.team == team, u -> { // Don't draw own units
if (u.team == team) return; // Don't draw own units
boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround; boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
float range = u.range(); float range = u.range();