This commit is contained in:
Sharlotte
2021-07-27 17:52:07 +09:00
parent 046acd1046
commit 34777458c1
3 changed files with 8 additions and 10 deletions

View File

@@ -49,8 +49,8 @@ setting.rangeRadius.name = Near Range Margin
setting.rangeRadius.description = set additional distances to show range.
setting.allTeamRange.name = Display Team Range
setting.allTeamRange.description = toggle to display all teams' range.
setting.allTargetRange.name = Display All Range
setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget or having ammo etc.
setting.allTargetRange.name = Display All Target Range
setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget etc.
setting.autoShooting.name = Enable Auto Shooting
setting.infoui.name = Display Info UI

View File

@@ -43,8 +43,8 @@ setting.rangeRadius.name = 사거리 접근 거리
setting.rangeRadius.description = 사거리를 표시할 추가 거리를 설정합니다.
setting.allTeamRange.name = 팀 사거리 표시
setting.allTeamRange.description = 모든 팀의 사거리를 표시합니다.
setting.allTargetRange.name = 모든 사거리 표시
setting.allTargetRange.description = 지상 공중 탄약 등 상관없이 모든 사거리를 표시합니다.
setting.allTargetRange.name = 모든 목표물 사거리 표시
setting.allTargetRange.description = 지상 공중 상관없이 모든 사거리를 표시합니다.
setting.selectopacity.name = 선택 화살표 투명도

View File

@@ -98,7 +98,7 @@ public class Main extends Mod {
Unit unit = player.unit();
Groups.build.each(e -> {
if (e.team == team) return; // Don't draw own turrets
if (!(e instanceof BaseTurret.BaseTurretBuild )) return; // Not a turret
if (!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret
if ((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo
boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
@@ -107,16 +107,14 @@ public class Main extends Mod {
if(Vars.player.dst(e) <= range + settings.getInt("rangeRadius") * tilesize + e.block.offset) {
if (canHit || settings.getBool("allTargetRange"))
if(canHit || settings.getBool("allTargetRange"))
Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color);
}
});
// Unit Ranges (Only works when turret ranges are enabled)
if (!settings.getBool("unitRange")) {
Groups.unit.each(u -> {
if (u.team == team) return; // Don't draw own units
if(settings.getBool("unitRange")) {
Groups.unit.each(u -> u.team == team, u -> { // Don't draw own units
boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
float range = u.range();