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@@ -16,7 +16,6 @@ import arc.util.Time;
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import arc.util.Tmp;
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import mindustry.Vars;
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import mindustry.content.Fx;
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import mindustry.content.UnitTypes;
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import mindustry.game.EventType.*;
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import mindustry.game.Team;
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import mindustry.gen.Building;
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@@ -26,16 +25,12 @@ import mindustry.gen.Unit;
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import mindustry.graphics.Drawf;
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import mindustry.graphics.Layer;
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import mindustry.graphics.Pal;
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import mindustry.logic.Ranged;
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import mindustry.mod.Mod;
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import mindustry.type.UnitType;
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import mindustry.ui.Fonts;
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import mindustry.world.Block;
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import mindustry.world.blocks.ConstructBlock;
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import mindustry.world.blocks.defense.turrets.BaseTurret;
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import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
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import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
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import mindustry.world.blocks.defense.turrets.Turret;
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import mindustry.world.blocks.defense.turrets.*;
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import static UnitInfo.SVars.*;
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import static arc.Core.*;
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@@ -117,44 +112,66 @@ public class Main extends Mod {
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});
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if(settings.getBool("rangeNearby") && player != null) {
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Groups.all.each(entityc ->
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(entityc instanceof BaseTurret.BaseTurretBuild || (settings.getBool("unitRange") && entityc instanceof Unit)), entityc -> { //only turret and unit are allowed
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if(Vars.player.dst((Position) entityc) > ((Ranged) entityc).range() + settings.getInt("rangeRadius") * tilesize || //out of range is not allowed
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(!settings.getBool("allTeamRange") && //derelict or player team are not allowed without setting
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((Ranged) entityc).team() == player.team() || ((Ranged) entityc).team() == Team.derelict)) return;
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Groups.all.each(entityc -> entityc instanceof Teamc && (entityc instanceof Building || (settings.getBool("unitRange") && entityc instanceof Unit)), entityc -> { //only turret and unit are allowed
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boolean h = false;
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if(entityc instanceof Turret.TurretBuild){
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Turret turret = (Turret) ((Turret.TurretBuild)entityc).block;
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if(((Turret.TurretBuild)entityc).hasAmmo()){
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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}
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else if(entityc instanceof TractorBeamTurret.TractorBeamBuild){
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TractorBeamTurret turret = (TractorBeamTurret) ((TractorBeamTurret.TractorBeamBuild)entityc).block;
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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else if(entityc instanceof ConstructBlock.ConstructBuild){
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if(((ConstructBlock.ConstructBuild)entityc).current instanceof Turret){
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Turret turret = (Turret) ((ConstructBlock.ConstructBuild)entityc).current;
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float range = 0;
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if(entityc instanceof Turret.TurretBuild) { //if it's turret and can target player and
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Turret turret = (Turret) ((Turret.TurretBuild) entityc).block;
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if((entityc instanceof PowerTurret.PowerTurretBuild)) { //can shoot to player or
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if(((PowerTurret.PowerTurretBuild) entityc).power().graph.getLastScaledPowerIn() > 0f) {
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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else if(((ConstructBlock.ConstructBuild)entityc).current instanceof TractorBeamTurret){
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TractorBeamTurret turret = (TractorBeamTurret) ((ConstructBlock.ConstructBuild)entityc).current;
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}
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}else if(((Turret.TurretBuild) entityc).hasAmmo()) {
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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range = turret.range;
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}
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else if(entityc instanceof Unit){
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if(entityc instanceof TractorBeamTurret.TractorBeamBuild) { //if it's parallax and can target player or
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TractorBeamTurret turret = (TractorBeamTurret) ((TractorBeamTurret.TractorBeamBuild) entityc).block;
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if(((TractorBeamTurret.TractorBeamBuild) entityc).power().graph.getLastScaledPowerIn() > 0f) {
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if(player.unit().isGrounded() && turret.targetGround) h = true;
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if(player.unit().isFlying() && turret.targetAir) h = true;
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}
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range = turret.range;
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}
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if(entityc instanceof ConstructBlock.ConstructBuild) { //if it's not constructed yet but can target player later or
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if (((ConstructBlock.ConstructBuild) entityc).current instanceof Turret) {
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Turret turret = (Turret) ((ConstructBlock.ConstructBuild) entityc).current;
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if (player.unit().isGrounded() && turret.targetGround) h = true;
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if (player.unit().isFlying() && turret.targetAir) h = true;
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range = turret.range;
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} else if (((ConstructBlock.ConstructBuild) entityc).current instanceof TractorBeamTurret) {
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TractorBeamTurret turret = (TractorBeamTurret) ((ConstructBlock.ConstructBuild) entityc).current;
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if (player.unit().isGrounded() && turret.targetGround) h = true;
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if (player.unit().isFlying() && turret.targetAir) h = true;
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range = turret.range;
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}
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}
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if(entityc instanceof Unit) { //if it's just unit and can target player,
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UnitType type = ((Unit) entityc).type;
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if(player.unit().isGrounded() && type.targetGround) h = true;
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if(player.unit().isFlying() && type.targetAir) h = true;
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if (player.unit().isGrounded() && type.targetGround) h = true;
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if (player.unit().isFlying() && type.targetAir) h = true;
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range = ((Unit) entityc).range();
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}
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if(h) Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), ((Ranged) entityc).range(), ((Teamc) entityc).team().color);
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else Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), ((Ranged) entityc).range(), Color.gray);
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//draw range.
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if(Vars.player.dst((Position) entityc) <= range + settings.getInt("rangeRadius") * tilesize && //out of range is not allowed
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(settings.getBool("allTeamRange") || //derelict or player team are not allowed without setting
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(((Teamc) entityc).team() != player.team() && ((Teamc) entityc).team() != Team.derelict))){
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if (h) {
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if(entityc instanceof ConstructBlock.ConstructBuild){
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Lines.stroke(3f, Tmp.c1.set(Pal.gray).a(((ConstructBlock.ConstructBuild) entityc).progress));
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Lines.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range);
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Lines.stroke(1f, Tmp.c1.set(((Teamc) entityc).team().color).a(((ConstructBlock.ConstructBuild) entityc).progress));
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Lines.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range);
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Draw.reset();
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}
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else Drawf.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range, ((Teamc) entityc).team().color);
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}else if (settings.getBool("allTargetRange"))
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Drawf.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range, Color.gray);
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}
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});
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}
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});
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