Merge pull request #48 from parkuristt/patch-1

Update bundle.properties
This commit is contained in:
Sharlotte
2021-11-07 17:36:34 +09:00
committed by GitHub

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@@ -11,84 +11,84 @@ shar-stat.commandUnits = Commands: {0}/{1}
shar-stat.reload = Reload: {0}%
shar-stat.progress = Progress: {0}%
shar-stat.attr = Attribute: x{0}
shar-stat-waveAmount = [lightgray]Amount:[] {0}
shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0}
shar-stat-waveShield = [lightgray]Shield:[] {0}
shar-stat.waveStatus = [lightgray]Status:[]
shar-stat.waveItem = [lightgray]Item:[]
#Settings
setting.barstyle.name = Unit Tap: Change Bar Style
setting.barstyle.description = change bar sprite in unit tap.
setting.infoUiScale.name = Info UI Scaling
setting.infoUiScale.description = set scale for info ui on left-side.
setting.coreItemCheckRate.name = Resource Tap: update rate
setting.coreItemCheckRate.description = set how often the core resources are checked.\nThe slower rate, the fewer lag occur.
setting.wavemax.name = Wave Tap: Wave Amount to Display
setting.wavemax.description = set waves limit for wave list tap.
setting.infoui.name = Display Info UI
setting.infoui.description = enable left-side tap ui to display.\nwhen disabled, all associated updates will be stopped.
setting.barstyle.name = Unit Information UI: Change Bar Style
setting.barstyle.description = Changes the bar sprite in the unit information interface.
setting.infoUiScale.name = Information UI Scale
setting.infoUiScale.description = Sets the scale of the information interface.
setting.coreItemCheckRate.name = Resource UI: Update Rate
setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets.
setting.wavemax.name = Wave Interface: Wave Amount To Display
setting.wavemax.description = Sets the limit of visible waves in the wave list.
setting.infoui.name = Display Information UI
setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped.
setting.waveui.name = Display Wave UI
setting.waveui.description = enable left-top-side wave ui to display.\nwhen disabled, all associated updates will be stopped.
setting.pastwave.name = Wave Tap: Display Previous Wave
setting.pastwave.description = display previous wave on wave list tap.\nCurrent wave is highlighted with red color.
setting.emptywave.name = Wave Tap: Display Empty Wave
setting.emptywave.description = display empty wave on wave list tap.
setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped.
setting.pastwave.name = Wave Interface: Display Previous Wave
setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
setting.emptywave.name = Wave Interface: Display Empty Wave
setting.emptywave.description = Displays empty waves in the wave list.
setting.rangeRadius.name = Near Range Margin
setting.rangeRadius.description = set the range detection distance.
setting.rangeRadius.description = Sets the range detection distance.
setting.rangeNearby.name = Display Near Range
setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
setting.allTargetRange.name = Display All Target Range
setting.allTargetRange.description = display all range.\nThe range of targets that cannot be aimed at themselves is shown as gray.
setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
setting.allTargetRange.name = Display All Target Ranges
setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray.
setting.coreRange.name = Display Core Range
setting.coreRange.description = display enemy core build-limit range.
setting.RangeShader.name = Enable range animation
setting.coreRange.description = Displays enemy core build-limit range.
setting.RangeShader.name = Enable Range Animation
setting.selectopacity.name = Select Arrow Opacity
setting.selectopacity.description = set opacity of select arrow.
setting.selectopacity.description = Sets the opacity of selection arrow.
setting.baropacity.name = Health Bar Opacity
setting.baropacity.description = set opacity of unit bar.
setting.baropacity.description = Sets the opacity of the unit health bar.
setting.uiopacity.name = UI Background Opacity
setting.uiopacity.description = set opacity of ui background.
setting.uiopacity.description = Sets the opacity of the interface background.
setting.softRangeOpacity.name = Range Opacity
setting.softRangeOpacity.description = set opacity of range circle.
setting.softRangeOpacity.description = Sets the opacity of range circle.
setting.pathlinelimit.name = PathLines limit
setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.unitlinelimit.name = UnitLines limit
setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.logiclinelimit.name = LogicLines limit
setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.spawnarrowlimit.name = SpawnArrows limit
setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
setting.pathlinelimit.name = Path Line Limit
setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.unitlinelimit.name = Unit Line Limit
setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.logiclinelimit.name = Logic Line Limit
setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.spawnarrowlimit.name = Spawn Arrow Limit
setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
setting.gaycursor.name = Enable Mouse Trail Effect
setting.gaycursor.description = create a rainbow effect on the mouse cursor.
setting.gaycursor.description = Creates a rainbow effect under the mouse cursor.
setting.unithealthui.name = Display Unit Bar
setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit.
setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit.
setting.blockfont.name = Display Block Info
setting.blockfont.description = display briefly about health, shield, reload etc in each block.
setting.linkedMass.name = Display mass driver link line
setting.linkedMass.description = line the mass drivers associated with the selected mass drivers.
setting.linkedNode.name = Display node link line
setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line.
setting.select.name = Display Select Arrow
setting.select.description = display which unit or block is selected.
setting.deadTarget.name = save locked target even if it's dead
setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies.
setting.distanceLine.name = Display distance line from info target
setting.distanceLine.description = display dotted lines and numbers how far away the target is.
setting.spawnerarrow.name = Display arrow pointing to wave spawn-points.
setting.spawnerarrow.description =
setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block.
setting.linkedMass.name = Display Mass Driver Link Line
setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines.
setting.linkedNode.name = Display Node Link Line
setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines.
setting.select.name = Display Selection Arrow
setting.select.description = Shows which unit or block is selected.
setting.deadTarget.name = Keep Target Locked After Its Death
setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies.
setting.distanceLine.name = Display Distance Line From Selected Target
setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
setting.spawnerarrow.name = Indicate Wave Spawn-Point
setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
setting.autoShooting.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack
setting.shar-title = UnitInfo Setting
setting.shar-ui = OverlayUI Setting
setting.shar-range = AutoRange Setting
setting.shar-opacity = Opacity Setting
setting.shar-draw = Overdrawing Setting
setting.shar-etc = etc
setting.shar-title = UnitInfo Settings
setting.shar-ui = Overlay UI Settings
setting.shar-range = Auto Range Settings
setting.shar-opacity = Opacity Settings
setting.shar-draw = Overdrawing Settings
setting.shar-etc = Other
#Hud
hud.unit = Unit Info