diff --git a/assets/bundles/bundle.properties b/assets/bundles/bundle.properties index 9ec803c..99a843e 100644 --- a/assets/bundles/bundle.properties +++ b/assets/bundles/bundle.properties @@ -11,84 +11,84 @@ shar-stat.commandUnits = Commands: {0}/{1} shar-stat.reload = Reload: {0}% shar-stat.progress = Progress: {0}% shar-stat.attr = Attribute: x{0} -shar-stat-waveAmount = [lightgray]Amount:[] {0} +shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0} shar-stat-waveShield = [lightgray]Shield:[] {0} shar-stat.waveStatus = [lightgray]Status:[] shar-stat.waveItem = [lightgray]Item:[] #Settings -setting.barstyle.name = Unit Tap: Change Bar Style -setting.barstyle.description = change bar sprite in unit tap. -setting.infoUiScale.name = Info UI Scaling -setting.infoUiScale.description = set scale for info ui on left-side. -setting.coreItemCheckRate.name = Resource Tap: update rate -setting.coreItemCheckRate.description = set how often the core resources are checked.\nThe slower rate, the fewer lag occur. -setting.wavemax.name = Wave Tap: Wave Amount to Display -setting.wavemax.description = set waves limit for wave list tap. -setting.infoui.name = Display Info UI -setting.infoui.description = enable left-side tap ui to display.\nwhen disabled, all associated updates will be stopped. +setting.barstyle.name = Unit Information UI: Change Bar Style +setting.barstyle.description = Changes the bar sprite in the unit information interface. +setting.infoUiScale.name = Information UI Scale +setting.infoUiScale.description = Sets the scale of the information interface. +setting.coreItemCheckRate.name = Resource UI: Update Rate +setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets. +setting.wavemax.name = Wave Interface: Wave Amount To Display +setting.wavemax.description = Sets the limit of visible waves in the wave list. +setting.infoui.name = Display Information UI +setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped. setting.waveui.name = Display Wave UI -setting.waveui.description = enable left-top-side wave ui to display.\nwhen disabled, all associated updates will be stopped. -setting.pastwave.name = Wave Tap: Display Previous Wave -setting.pastwave.description = display previous wave on wave list tap.\nCurrent wave is highlighted with red color. -setting.emptywave.name = Wave Tap: Display Empty Wave -setting.emptywave.description = display empty wave on wave list tap. +setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped. +setting.pastwave.name = Wave Interface: Display Previous Wave +setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color. +setting.emptywave.name = Wave Interface: Display Empty Wave +setting.emptywave.description = Displays empty waves in the wave list. setting.rangeRadius.name = Near Range Margin -setting.rangeRadius.description = set the range detection distance. +setting.rangeRadius.description = Sets the range detection distance. setting.rangeNearby.name = Display Near Range -setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance. -setting.allTargetRange.name = Display All Target Range -setting.allTargetRange.description = display all range.\nThe range of targets that cannot be aimed at themselves is shown as gray. +setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance. +setting.allTargetRange.name = Display All Target Ranges +setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray. setting.coreRange.name = Display Core Range -setting.coreRange.description = display enemy core build-limit range. -setting.RangeShader.name = Enable range animation +setting.coreRange.description = Displays enemy core build-limit range. +setting.RangeShader.name = Enable Range Animation setting.selectopacity.name = Select Arrow Opacity -setting.selectopacity.description = set opacity of select arrow. +setting.selectopacity.description = Sets the opacity of selection arrow. setting.baropacity.name = Health Bar Opacity -setting.baropacity.description = set opacity of unit bar. +setting.baropacity.description = Sets the opacity of the unit health bar. setting.uiopacity.name = UI Background Opacity -setting.uiopacity.description = set opacity of ui background. +setting.uiopacity.description = Sets the opacity of the interface background. setting.softRangeOpacity.name = Range Opacity -setting.softRangeOpacity.description = set opacity of range circle. +setting.softRangeOpacity.description = Sets the opacity of range circle. -setting.pathlinelimit.name = PathLines limit -setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.unitlinelimit.name = UnitLines limit -setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.logiclinelimit.name = LogicLines limit -setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.spawnarrowlimit.name = SpawnArrows limit -setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment. +setting.pathlinelimit.name = Path Line Limit +setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. +setting.unitlinelimit.name = Unit Line Limit +setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. +setting.logiclinelimit.name = Logic Line Limit +setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. +setting.spawnarrowlimit.name = Spawn Arrow Limit +setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment. setting.gaycursor.name = Enable Mouse Trail Effect -setting.gaycursor.description = create a rainbow effect on the mouse cursor. +setting.gaycursor.description = Creates a rainbow effect under the mouse cursor. setting.unithealthui.name = Display Unit Bar -setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit. +setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit. setting.blockfont.name = Display Block Info -setting.blockfont.description = display briefly about health, shield, reload etc in each block. -setting.linkedMass.name = Display mass driver link line -setting.linkedMass.description = line the mass drivers associated with the selected mass drivers. -setting.linkedNode.name = Display node link line -setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line. -setting.select.name = Display Select Arrow -setting.select.description = display which unit or block is selected. -setting.deadTarget.name = save locked target even if it's dead -setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies. -setting.distanceLine.name = Display distance line from info target -setting.distanceLine.description = display dotted lines and numbers how far away the target is. -setting.spawnerarrow.name = Display arrow pointing to wave spawn-points. -setting.spawnerarrow.description = +setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block. +setting.linkedMass.name = Display Mass Driver Link Line +setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines. +setting.linkedNode.name = Display Node Link Line +setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines. +setting.select.name = Display Selection Arrow +setting.select.description = Shows which unit or block is selected. +setting.deadTarget.name = Keep Target Locked After Its Death +setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies. +setting.distanceLine.name = Display Distance Line From Selected Target +setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is. +setting.spawnerarrow.name = Indicate Wave Spawn-Point +setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points. setting.autoShooting.name = Enable Auto Shooting setting.autoShooting.description = no don't do hack -setting.shar-title = UnitInfo Setting -setting.shar-ui = OverlayUI Setting -setting.shar-range = AutoRange Setting -setting.shar-opacity = Opacity Setting -setting.shar-draw = Overdrawing Setting -setting.shar-etc = etc +setting.shar-title = UnitInfo Settings +setting.shar-ui = Overlay UI Settings +setting.shar-range = Auto Range Settings +setting.shar-opacity = Opacity Settings +setting.shar-draw = Overdrawing Settings +setting.shar-etc = Other #Hud hud.unit = Unit Info