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Merge pull request #48 from parkuristt/patch-1
Update bundle.properties
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@@ -11,84 +11,84 @@ shar-stat.commandUnits = Commands: {0}/{1}
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shar-stat.reload = Reload: {0}%
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shar-stat.progress = Progress: {0}%
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shar-stat.attr = Attribute: x{0}
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shar-stat-waveAmount = [lightgray]Amount:[] {0}
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shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0}
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shar-stat-waveShield = [lightgray]Shield:[] {0}
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shar-stat.waveStatus = [lightgray]Status:[]
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shar-stat.waveItem = [lightgray]Item:[]
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#Settings
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setting.barstyle.name = Unit Tap: Change Bar Style
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setting.barstyle.description = change bar sprite in unit tap.
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setting.infoUiScale.name = Info UI Scaling
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setting.infoUiScale.description = set scale for info ui on left-side.
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setting.coreItemCheckRate.name = Resource Tap: update rate
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setting.coreItemCheckRate.description = set how often the core resources are checked.\nThe slower rate, the fewer lag occur.
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setting.wavemax.name = Wave Tap: Wave Amount to Display
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setting.wavemax.description = set waves limit for wave list tap.
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setting.infoui.name = Display Info UI
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setting.infoui.description = enable left-side tap ui to display.\nwhen disabled, all associated updates will be stopped.
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setting.barstyle.name = Unit Information UI: Change Bar Style
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setting.barstyle.description = Changes the bar sprite in the unit information interface.
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setting.infoUiScale.name = Information UI Scale
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setting.infoUiScale.description = Sets the scale of the information interface.
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setting.coreItemCheckRate.name = Resource UI: Update Rate
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setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets.
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setting.wavemax.name = Wave Interface: Wave Amount To Display
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setting.wavemax.description = Sets the limit of visible waves in the wave list.
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setting.infoui.name = Display Information UI
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setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped.
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setting.waveui.name = Display Wave UI
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setting.waveui.description = enable left-top-side wave ui to display.\nwhen disabled, all associated updates will be stopped.
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setting.pastwave.name = Wave Tap: Display Previous Wave
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setting.pastwave.description = display previous wave on wave list tap.\nCurrent wave is highlighted with red color.
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setting.emptywave.name = Wave Tap: Display Empty Wave
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setting.emptywave.description = display empty wave on wave list tap.
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setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped.
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setting.pastwave.name = Wave Interface: Display Previous Wave
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setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
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setting.emptywave.name = Wave Interface: Display Empty Wave
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setting.emptywave.description = Displays empty waves in the wave list.
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setting.rangeRadius.name = Near Range Margin
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setting.rangeRadius.description = set the range detection distance.
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setting.rangeRadius.description = Sets the range detection distance.
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setting.rangeNearby.name = Display Near Range
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setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
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setting.allTargetRange.name = Display All Target Range
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setting.allTargetRange.description = display all range.\nThe range of targets that cannot be aimed at themselves is shown as gray.
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setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
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setting.allTargetRange.name = Display All Target Ranges
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setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray.
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setting.coreRange.name = Display Core Range
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setting.coreRange.description = display enemy core build-limit range.
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setting.RangeShader.name = Enable range animation
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setting.coreRange.description = Displays enemy core build-limit range.
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setting.RangeShader.name = Enable Range Animation
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setting.selectopacity.name = Select Arrow Opacity
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setting.selectopacity.description = set opacity of select arrow.
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setting.selectopacity.description = Sets the opacity of selection arrow.
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.description = set opacity of unit bar.
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setting.baropacity.description = Sets the opacity of the unit health bar.
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setting.uiopacity.name = UI Background Opacity
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setting.uiopacity.description = set opacity of ui background.
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setting.uiopacity.description = Sets the opacity of the interface background.
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setting.softRangeOpacity.name = Range Opacity
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setting.softRangeOpacity.description = set opacity of range circle.
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setting.softRangeOpacity.description = Sets the opacity of range circle.
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setting.pathlinelimit.name = PathLines limit
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setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.unitlinelimit.name = UnitLines limit
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setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.logiclinelimit.name = LogicLines limit
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setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.spawnarrowlimit.name = SpawnArrows limit
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setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.pathlinelimit.name = Path Line Limit
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setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.unitlinelimit.name = Unit Line Limit
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setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.logiclinelimit.name = Logic Line Limit
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setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.spawnarrowlimit.name = Spawn Arrow Limit
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setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.gaycursor.name = Enable Mouse Trail Effect
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setting.gaycursor.description = create a rainbow effect on the mouse cursor.
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setting.gaycursor.description = Creates a rainbow effect under the mouse cursor.
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setting.unithealthui.name = Display Unit Bar
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setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit.
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setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit.
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setting.blockfont.name = Display Block Info
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setting.blockfont.description = display briefly about health, shield, reload etc in each block.
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setting.linkedMass.name = Display mass driver link line
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setting.linkedMass.description = line the mass drivers associated with the selected mass drivers.
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setting.linkedNode.name = Display node link line
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setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line.
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setting.select.name = Display Select Arrow
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setting.select.description = display which unit or block is selected.
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setting.deadTarget.name = save locked target even if it's dead
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setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies.
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setting.distanceLine.name = Display distance line from info target
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setting.distanceLine.description = display dotted lines and numbers how far away the target is.
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setting.spawnerarrow.name = Display arrow pointing to wave spawn-points.
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setting.spawnerarrow.description =
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setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block.
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setting.linkedMass.name = Display Mass Driver Link Line
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setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines.
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setting.linkedNode.name = Display Node Link Line
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setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines.
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setting.select.name = Display Selection Arrow
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setting.select.description = Shows which unit or block is selected.
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setting.deadTarget.name = Keep Target Locked After Its Death
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setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies.
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setting.distanceLine.name = Display Distance Line From Selected Target
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setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
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setting.spawnerarrow.name = Indicate Wave Spawn-Point
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setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
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setting.autoShooting.name = Enable Auto Shooting
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setting.autoShooting.description = no don't do hack
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setting.shar-title = UnitInfo Setting
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setting.shar-ui = OverlayUI Setting
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setting.shar-range = AutoRange Setting
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setting.shar-opacity = Opacity Setting
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setting.shar-draw = Overdrawing Setting
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setting.shar-etc = etc
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setting.shar-title = UnitInfo Settings
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setting.shar-ui = Overlay UI Settings
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setting.shar-range = Auto Range Settings
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setting.shar-opacity = Opacity Settings
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setting.shar-draw = Overdrawing Settings
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setting.shar-etc = Other
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#Hud
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hud.unit = Unit Info
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