using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace spworlds.Types { // Root myDeserializedClass = JsonConvert.DeserializeObject(myJsonResponse); public class MyCard { public string id { get; set; } public string name { get; set; } public string number { get; set; } public int color { get; set; } } public class City { public string id { get; set; } public string name { get; set; } public string description { get; set; } public int x { get; set; } public int z { get; set; } public bool isMayor { get; set; } } public class UserAccount { public string id { get; set; } public string username { get; set; } public string minecraftUUID { get; set; } public string status { get; set; } public List roles { get; set; } public City city { get; set; } public List cards { get; set; } public DateTime createdAt { get; set; } } }