mirror of
https://github.com/yawaflua/spworlds-csharp-library.git
synced 2025-12-10 04:29:25 +02:00
1.0.2
This commit is contained in:
107
README.md
107
README.md
@@ -1,2 +1,107 @@
|
||||
# spworlds
|
||||
# spworlds-sharp-library
|
||||
данный пак предназначен для использования апи сайта spworlds. Однако к создателям спворлдс отношения не имеет
|
||||
|
||||
# CS Библиотека сайтов СП
|
||||
|
||||
Это библиотека для dotnet для упрощения API сайтов СП. Документация к API [тут](https://github.com/sp-worlds/api-docs).
|
||||
|
||||
## Установка
|
||||
|
||||
Вы можете установить эту библиотеку при помощи
|
||||
`dotnet` или альтернативного пакетного менеджера.
|
||||
|
||||
```bash
|
||||
dotnet add package spworlds
|
||||
```
|
||||
|
||||
## Использование
|
||||
|
||||
```cs
|
||||
using spworlds;
|
||||
|
||||
...
|
||||
|
||||
// в теле создаете новый обект типа spworlds в
|
||||
// констрактор вы ОБЯЗАННЫ передать передать параметры указанные ниже. Тип данных - стринг
|
||||
SPWorlds sp = new SPworlds("[ваш айди]","[ваш токен]");
|
||||
|
||||
//так же я советую вам использовать dependancy injection и добавить в него данный обьект как сингл тон т.к он не
|
||||
//требуется более чем в одном екземпляре и так-же вам не прейдется каждый раз прописывать строки указанные выше
|
||||
|
||||
//пример:
|
||||
using spworlds;
|
||||
|
||||
SPWorlds sp = new SPworlds("[ваш айди]","[ваш токен]");
|
||||
|
||||
IServiceProvider = new IServiceColection()
|
||||
.AddSomething() // какойто добавляемый микросервис может быть что угодно
|
||||
.AddSingletone(sp)
|
||||
.AddSomething() // какойто добавляемый микросервис может быть что угодно
|
||||
.Build();
|
||||
|
||||
// получение микросервиса в другом классе
|
||||
public class MyClass
|
||||
{
|
||||
private readonly sp;
|
||||
public MyClass(SPWorlds spInCtor)
|
||||
// заметте мы в констракторе должы указать именно
|
||||
//тип того синглтона который мы хотим получить, а название может быть любым
|
||||
{
|
||||
this.sp = sp; // мы передаем переменную другой т.к данная переменная доступна только в конструкторе
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Использование
|
||||
|
||||
### Инициализировать платежную форму
|
||||
|
||||
Если вы хотите принимать оплату в АРах на своем сайте, используйте этот метод.
|
||||
|
||||
Получение ссылки на страницу оплаты 16 АР, после успешной оплаты пользователь перейдет со страницы оплаты на `https://eximple.com/success`, а сайт СП отправит запрос на `https://api.example.com/webhook` с данными этого платежа, в том числе и `SomeString`. Последнее поле можно использовать, например, для ID заказа или чего-то подобного или вставить туда json а потом его десериализовать в объект.
|
||||
|
||||
```cs
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||||
const url = await sp.InitPayment(
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||||
16,
|
||||
"https://eximple.com/success",
|
||||
"https://api.example.com/webhook",
|
||||
"SomeString"
|
||||
);
|
||||
```
|
||||
|
||||
### Перевод АРов на другую карту
|
||||
|
||||
Перевод 16 АР на карту с номером 11111 и комментарием "С днем рождения!"
|
||||
|
||||
```cs
|
||||
sp.CreateTransaction("11111", 16, "С днем рождения!");
|
||||
```
|
||||
|
||||
### Получение баланса карты
|
||||
|
||||
```cs
|
||||
int balance = await sp.GetCardBalance();
|
||||
```
|
||||
|
||||
### Получение ника игрока
|
||||
|
||||
Метод принимает ID игрока в Discord и возвращает его ник, если у него есть вход на сервер.
|
||||
|
||||
```cs
|
||||
string username = await sp.GetUser("111111111111111111");
|
||||
|
||||
if (!username)
|
||||
{
|
||||
// ваша логика дааа
|
||||
}
|
||||
```
|
||||
|
||||
### Подтверждение вебхука
|
||||
|
||||
```cs
|
||||
// увы пока нет)
|
||||
```
|
||||
|
||||
## Contributing
|
||||
|
||||
Если вы хотите дополнить или улучшить библиотеку или документацию к ней, то сделайте pull запрос к этому репозиторию.
|
||||
|
||||
363
gitignore
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363
gitignore
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@@ -0,0 +1,363 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
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# User-specific files (MonoDevelop/Xamarin Studio)
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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# MightyMoose
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|
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# Click-Once directory
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# Publish Web Output
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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# NuGet Packages
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# NuGet Symbol Packages
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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# Uncomment if necessary however generally it will be regenerated when needed
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# but keep track of directories ending in .cache
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# Including strong name files can present a security risk
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#*.snk
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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# Tabs Studio
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
105
src/spworlds.cs
105
src/spworlds.cs
@@ -1,109 +1,90 @@
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Text.Json;
|
||||
using System.Text;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace spworlds;
|
||||
|
||||
public class SpWorlds
|
||||
public class SPWorlds
|
||||
{
|
||||
private readonly HttpClient _client;
|
||||
JsonSerializerOptions options = new JsonSerializerOptions
|
||||
private readonly HttpClient client;
|
||||
|
||||
public SPWorlds(string id, string token)
|
||||
{
|
||||
PropertyNameCaseInsensitive = true
|
||||
};
|
||||
client = new HttpClient();
|
||||
var BearerToken = $"{id}:{token}";
|
||||
string Base64BearerToken = Convert.ToBase64String(Encoding.UTF8.GetBytes(BearerToken));
|
||||
|
||||
|
||||
public SpWorlds(string id, string token)
|
||||
{
|
||||
var StringToken = $"{id}:{token}";
|
||||
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(StringToken);
|
||||
var Base64Token = Convert.ToBase64String(bytes);
|
||||
|
||||
_client = new HttpClient();
|
||||
_client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", Base64Token);
|
||||
client.BaseAddress = new Uri("https://spworlds.ru/api/public/");
|
||||
client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", Base64BearerToken);
|
||||
}
|
||||
|
||||
private string SendRequest<T>(string path, T body, Boolean getResult)
|
||||
private async Task<string> SendRequest(string endpoint, Boolean getResult = true, Dictionary<string, object>? body = null)
|
||||
{
|
||||
string respond;
|
||||
string method = (body == null) ? "GET" : "POST";
|
||||
string jsonBody = null;
|
||||
string jsonBody;
|
||||
|
||||
var endpoint = new Uri($"https://spworlds.ru/api/public/{path}");
|
||||
if(method == "GET")
|
||||
if(body == null)
|
||||
{
|
||||
return respond = _client.GetAsync(endpoint).Result.Content.ReadAsStringAsync().Result;
|
||||
return respond = client.GetAsync(endpoint).Result.Content.ReadAsStringAsync().Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
jsonBody = JsonSerializer.Serialize<T>(body);
|
||||
jsonBody = JsonSerializer.Serialize(body);
|
||||
var payload = new StringContent(jsonBody, Encoding.UTF8, "application/json");
|
||||
|
||||
if(getResult)
|
||||
return respond = _client.PostAsync(endpoint, payload).Result.Content.ReadAsStringAsync().Result;
|
||||
return respond = client.PostAsync(endpoint, payload).Result.Content.ReadAsStringAsync().Result;
|
||||
else
|
||||
_client.PostAsync(endpoint, payload);
|
||||
await client.PostAsync(endpoint, payload);
|
||||
}
|
||||
|
||||
return jsonBody;
|
||||
return null;
|
||||
}
|
||||
|
||||
public int GetBalance()
|
||||
public async Task<int> GetBalance()
|
||||
{
|
||||
string respond = SendRequest<object>("card", null, true);
|
||||
string respond = await SendRequest("card");
|
||||
|
||||
var card = JsonObject.Parse(respond);
|
||||
var balance = card["balance"];
|
||||
|
||||
return (int)balance;
|
||||
}
|
||||
|
||||
public void CreatTransition(string reciverCardId, int amount, string comment)
|
||||
public async Task CreatTransaction(string receiver, int amount, string comment)
|
||||
{
|
||||
TransitionInfo transitionInfo = new TransitionInfo();
|
||||
transitionInfo.amount = amount;
|
||||
transitionInfo.comment = comment;
|
||||
transitionInfo.receiver = reciverCardId;
|
||||
var transitionInfo = new Dictionary<string, object>
|
||||
{
|
||||
{ "receiver", receiver },
|
||||
{ "amount", amount },
|
||||
{ "comment", comment }
|
||||
};
|
||||
|
||||
SendRequest("transactions", transitionInfo, false);
|
||||
await SendRequest(endpoint: "transactions", body: transitionInfo);
|
||||
}
|
||||
|
||||
public string GetUser(string discordId)
|
||||
public async Task<string> GetUser(string discordId)
|
||||
{
|
||||
var user = JsonObject.Parse(SendRequest<object>($"users/{discordId}", null, true));
|
||||
var user = JsonObject.Parse(await SendRequest($"users/{discordId}"));
|
||||
var userName = user["username"];
|
||||
|
||||
return (string)userName;
|
||||
}
|
||||
|
||||
public string InitPayment(int amount, string redirectUrl, string webhookUrl, string data)
|
||||
public async Task<string> InitPayment(int amount, string redirectUrl, string webhookUrl, string data)
|
||||
{
|
||||
PaymentInfo paymentInfo = new PaymentInfo();
|
||||
paymentInfo.amount = amount;
|
||||
paymentInfo.redirectUrl = redirectUrl;
|
||||
paymentInfo.webhookUrl = webhookUrl;
|
||||
paymentInfo.data = data;
|
||||
var paymentInfo = new Dictionary<string, object>
|
||||
{
|
||||
{ "amount", amount },
|
||||
{ "redirectUrl", redirectUrl },
|
||||
{ "webhookUrl", webhookUrl },
|
||||
{ "data", data }
|
||||
};
|
||||
|
||||
var jsonBody = JsonSerializer.Serialize(paymentInfo);
|
||||
|
||||
Console.WriteLine(jsonBody);
|
||||
|
||||
var payment = JsonObject.Parse(SendRequest($"payment", paymentInfo, true));
|
||||
var payment = JsonObject.Parse(await SendRequest(endpoint: $"payment",body: paymentInfo));
|
||||
var url = payment["url"];
|
||||
return (string) url;
|
||||
}
|
||||
|
||||
class PaymentInfo
|
||||
{
|
||||
public int amount { get; set; }
|
||||
public string redirectUrl { get; set; }
|
||||
public string webhookUrl { get; set; }
|
||||
public string data { get; set; }
|
||||
}
|
||||
|
||||
class TransitionInfo
|
||||
{
|
||||
public string receiver { get; set; }
|
||||
public int amount { get; set; }
|
||||
public string comment { get; set; }
|
||||
return (string)url;
|
||||
}
|
||||
}
|
||||
@@ -4,15 +4,18 @@
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<PackageId>spworlds.17.05.2023.999</PackageId>
|
||||
<PackageId>spworlds</PackageId>
|
||||
<Description>данная библиотека предназначена для работы с сайтом spworlds. Ознакомиться с документацией можно в гитхабе проекта</Description>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<Version>1.0.0</Version>
|
||||
<Version>1.0.1</Version>
|
||||
<Authors>Mih4n</Authors>
|
||||
<Company>Mih4n</Company>
|
||||
<RepositoryUrl>https://github.com/Mih4n/spworlds</RepositoryUrl>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="README.md" Pack="true" PackagePath="\"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user