mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2025-12-10 04:09:29 +02:00
832 lines
28 KiB
Vue
832 lines
28 KiB
Vue
<template>
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<div class="content-grid--jackpot">
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<aside-bar-component></aside-bar-component>
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<chat-component></chat-component>
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<header-component></header-component>
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<div class="bg-gradient-left"></div>
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<!-- <div class="bootstrap-wrapper">
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<div class="container">
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<div class="row hidden-sm-down">
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<div class="col-md-1">.</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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</div>
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</div>
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</div> -->
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<!-- <section class="crash-game"> -->
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<!-- <div class="jackpot-main-elements"> -->
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<!-- <div class="bootstrap-wrapper">
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<div class="container">
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<div class="row hidden-sm-down">
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<div class="col-md-1">.</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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<div class="col-md-1">.col-</div>
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</div>
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</div>
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</div> -->
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<section class="jackpot">
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<div class="jackpot-start">
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<div
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class="jackpot-start__content title-saper padding-elements-jackpot"
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>
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<h2>Джекпот</h2>
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<p>Больше ставь, больше побеждай!</p>
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<div class="saper-start__choises diamonds diamonds-input__margin">
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<h3>Сумма депозита</h3>
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<div class="diamonds__choises">
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<img
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class="diamond-icon"
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src="@/assets/icons-games/saper-game/icon-diamond-ore-saper.png"
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/>
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<input
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v-model="amountDeposit"
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type="number"
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id="diamonds-input"
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/>
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<div class="diamonds__btns btn-style__diamonds">
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<ul class="diamonds-btns__display">
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<li v-for="(item, index) in JackpotNumbers" :key="index">
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<button
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@click="clickedBtnChoice(index, item.diamonds)"
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:class="{
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'btn-click': clickedBtn === index,
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[index]: clickedBtn === index,
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}"
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:id="item.diamonds === 'max' ? 'max-button' : null"
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v-if="item.diamonds !== undefined"
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>
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{{ item.diamonds }}
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</button>
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</li>
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</ul>
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</div>
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</div>
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</div>
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<div class="jackpot-start__btns">
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<div class="error-block" v-if="ErrorClick">
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<h2>Ошибка при заполнении</h2>
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</div>
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<button
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class="btn-start"
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:class="{ 'animate-start-btn': ErrorClick }"
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@click="clickPlayBtn"
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>
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Начать игру
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</button>
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<!-- <button class="btn-claim" v-if="winningAmount === 0">Забрать {{ winningAmount }} АР</button>
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<button class="btn-claim" @click="claimWinningAmount()" v-else>Забрать {{ winningAmount.toFixed(2) }} АР</button> -->
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</div>
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</div>
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</div>
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<!-- <div><h1>gfdgfd</h1></div>
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<div><h1>gfdgfd</h1></div>
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-->
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<div class="jackpot-game">
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<div class="bootstrap-wrapper">
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<div class="container">
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<div class="row">
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<div class="col-md-10">
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<div class="jackpot-loading-bar">
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<div class="bank-container">
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<div class="bank-info">
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<div class="bank-value">3500</div>
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<div class="bank-name">БАНК</div>
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</div>
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<div class="shield">
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<img
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src="@/assets/icons-header/diamond-ore-icon.png"
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alt="Shield"
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/>
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</div>
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</div>
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<div class="progress-bar">
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<div
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class="progress"
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:style="{ width: progressBarWidth + '%' }"
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>
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<span class="progress-text">{{
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remainingSeconds >= 0 ? remainingSeconds + " " : ""
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}}</span>
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</div>
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</div>
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</div>
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</div>
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<div class="col-md-2">
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<div class="jackpot-last-game-bar">
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<div
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class="bootstrap-wrapper jackpot-last-game-bar-container"
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>
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<div class="container">
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<div class="row">
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<div class="col-md-2">
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<img
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src="@/assets/icons-gamemodes/last-game-icon.svg"
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/>
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</div>
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<div
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class="col-md-8 jackpot-last-game-bar-container-text"
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>
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<h2>Последняя игра</h2>
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</div>
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<div class="jackpot-player-info">
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<div class="jackpot-player-avatar">
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<img :src="player.avatarUrl" alt="Player Avatar" />
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</div>
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<div class="jackpot-player-data">
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<div class="jackpot-player-gems">
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{{ player.gems }}
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<span class="jackpot-gems-icon">
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<img
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src="@/assets/icons-games/saper-game/icon-diamond-ore-saper.png"
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/>
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</span>
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</div>
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<div class="jackpot-player-name">
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{{ player.name }}
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</div>
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</div>
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</div>
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<div class="jackpot-player-chance">
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ШАНС
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<span class="jackpot-chance-value">{{
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player.chance
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}}</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="col-md-12">
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<div class="jackpot-carousel">
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<div class="carousel-arrow">▲</div>
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<Carousel
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@slide-start="handleSlideStart"
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ref="carousel"
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:itemsToShow="10"
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:autoplay="autoplay"
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:transition="150"
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:wrapAround="true"
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class="no-pointer-events"
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>
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<Slide v-for="(slide, index) in slides" :key="index">
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<div class="carousel__item">
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<img
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:src="slide.img"
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onerror="this.onerror=null;this.src='data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7';"
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/>
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</div>
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</Slide>
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</Carousel>
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</div>
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</div>
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<div class="col-md-12">
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<div class="jackpot-useringame-list">
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<div
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class="jackpot-carousel-user"
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v-for="(user, index) in users"
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:key="index"
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>
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<div class="jackpot-banner">
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<div class="jackpot-content">
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<img
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:src="user.avatarUrl"
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alt="Player Avatar"
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class="jackpot-avatar"
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/>
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<div class="jackpot-info">
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<span class="jackpot-name">{{ user.name }}</span>
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<span class="jackpot-gems"
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>{{ user.gems
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}}<span class="jackpot-gems-icon">
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<img
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class="jackpot-gems-icon-extension"
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src="@/assets/icons-games/saper-game/icon-diamond-ore-saper.png"
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/></span>
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</span>
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</div>
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</div>
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<div class="jackpot-chance">
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ШАНС
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<span class="jackpot-percentage"
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>{{ user.chance }}%</span
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>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</section>
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<!-- </div> -->
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<!-- </section> -->
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<!-- <div class="crash-content"> -->
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<!-- </div> -->
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<!-- <section class="jackpot">
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</section> -->
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</div>
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</template>
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<script>
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import HeaderComponent from "@/components/HeaderComponent.vue";
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import AsideBarComponent from "@/components/AsidebarComponent.vue";
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import ChatComponent from "@/components/ChatComponent.vue";
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import { GetCookie } from "@/assets/js/storage/CookieStorage";
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import { GetCurrentMoney } from "@/assets/js/rest/RestMethods";
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import "@/assets/css/PagesStyles/games-pages/jackpot.css";
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import "@/assets/css/global.css";
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import JackpotNumbers from "@/mocks/JackpotNumbers";
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import {
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ConnectToJackpotSocket,
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JoinJackpotGame,
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} from "@/assets/js/jackpot/JackpotLogic.js";
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import { useVuelidate } from "@vuelidate/core";
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import { Carousel, Slide } from "vue3-carousel";
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import "vue3-carousel/dist/carousel.css";
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import {
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maxValue,
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minValue,
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required,
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numeric,
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integer,
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} from "@vuelidate/validators";
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import { eventBus } from "@/main";
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export default {
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components: {
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HeaderComponent,
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AsideBarComponent,
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ChatComponent,
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Carousel,
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Slide,
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// Pagination
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// ProgressBar,
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},
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validations() {
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return {
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amountDeposit: {
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required,
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numeric,
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minValue: minValue(1),
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maxValue: maxValue(this.balance),
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integer,
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},
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};
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},
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inject: ["eventBus"],
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setup() {
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const v$ = useVuelidate();
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return { v$ };
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},
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data() {
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return {
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JackpotNumbers,
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autoplay: 0,
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player: {
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name: "",
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gems: 1000,
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avatarUrl: "https://avatar.spworlds.ru/face/55/test",
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chance: "100%",
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// name: "FUpir",
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// gems: 500,
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// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// chance: "15.55%"
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},
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users: [
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// {
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// name: "FUpir",
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// gems: 500,
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// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// chance: 16.55
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// },
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// {
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// name: "FUpir",
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// gems: 500,
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// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// chance: 16.55
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// },
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// {
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// name: "FUpir",
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// gems: 500,
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// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// chance: 16.55
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// },
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],
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// Добавьте других пользователей по аналогии
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// slides: [
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepatir",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepatir",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepagfdtir",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepgdfatir",
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// },
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// ],
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slides: [],
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currentSlide: 0,
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value: 0,
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max: 100,
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offBtn: false,
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amountDeposit: 0,
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targetNickname: "",
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isStopButtonPressed: false,
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isGameTimerStarted: false,
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remainingSeconds: 0,
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progressBarWidth: 0,
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idCurrentGame: "",
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lastUserWinerGameId: " ",
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lastUserWinner: "",
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firstStartOfPage: false,
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// lastIdGame: "",
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};
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},
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methods: {
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async clickedBtnChoice(index, content) {
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this.clickedBtn = index;
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if (content === "max") {
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await GetCurrentMoney(
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GetCookie("AUTHTOKEN"),
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GetCookie("SearchToken")
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).then((response) => {
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console.log(response.currentMoney, this.balance);
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const responseBalance = response.currentMoney;
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if (responseBalance === this.balance) {
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this.amountDeposit = parseInt(responseBalance);
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}
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});
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} else {
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this.amountDeposit = content;
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}
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},
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errorPlayButton() {
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this.ErrorClick = true;
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setTimeout(() => {
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this.ErrorClick = false;
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this.textError = "";
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}, 2000);
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},
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async clickPlayBtn() {
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this.v$.$touch();
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this.offBtn = true;
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if (
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this.balance < this.amountDeposit ||
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!Number.isInteger(Number(this.amountDeposit))
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) {
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this.textError = "Некорректное значение. Введите целое число.";
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this.offBtn = false;
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this.errorPlayButton();
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}
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const userData = {
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searchToken: GetCookie("SearchToken"),
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authtoken: GetCookie("AUTHTOKEN"),
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};
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await JoinJackpotGame(userData, this.amountDeposit).then((response) => {
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console.log(this.balance);
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console.log(response);
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if (
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response === `You can't join to started or ended game` ||
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response === "Player alredy in the game."
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) {
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this.offBtn = false;
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if (response === `You can't join to started or ended game`) {
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this.textError = "Игра уже началась или только закончилась!";
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this.errorPlayButton();
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} else if (response === "Player alredy in the game.") {
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this.textError = "Вы уже в игре!";
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this.errorPlayButton();
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}
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return;
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}
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if (response.ok) {
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this.offBtn = false;
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this.startGame = true;
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}
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});
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this.offBtn = false;
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},
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updatePlayerInfo(newName, newGems, newChance) {
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this.player.name = newName;
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this.player.avatarUrl =
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"https://avatar.spworlds.ru/face/55/" + newName + ".png";
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this.player.gems = newGems;
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this.player.chance = parseFloat(newChance).toFixed(2) + "%";
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},
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mapPlayersToSlides(players, inGamePlayersBided) {
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this.slides = [];
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this.users = [];
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inGamePlayersBided.forEach((player) => {
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this.users.push({
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avatarUrl: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
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name: player.UserName,
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chance: parseFloat(player.WinningPercentage).toFixed(2) + "",
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gems: player.Bid,
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});
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});
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players.forEach((player) => {
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const numberOfCards = player.WinningPercentage / 10; // Предполагаем, что 10% это 1 карточка
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// const numberOfCards = player.WinningPercentage / 10; // Предполагаем, что 10% это 1 карточка
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for (let i = 0; i < numberOfCards; i++) {
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if (i == 0) {
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if (this.firstStartOfPage) {
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this.slides.push({
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img: `https://avatar.spworlds.ru/face/55/${this.player.name}.png`, // Предполагаем структуру URL из имени пользователя
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nickname: this.player.name,
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});
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} else {
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this.slides.push({
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img: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
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nickname: player.UserName,
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});
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}
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}
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this.slides.push({
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img: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
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nickname: player.UserName,
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||
});
|
||
}
|
||
});
|
||
},
|
||
checkGameEnd(endGameUtc) {
|
||
const endTime = new Date(endGameUtc).getTime();
|
||
const currentTime = new Date().getTime();
|
||
const timeLeft = endTime - currentTime;
|
||
|
||
if (timeLeft > 0) {
|
||
// Устанавливаем таймер, который сработает, когда игра должна закончиться
|
||
setTimeout(() => {
|
||
eventBus.emit("gameEnded"); // Транслируем событие окончания игры
|
||
console.log("Game has ended");
|
||
}, timeLeft);
|
||
} else {
|
||
console.log("Game has already ended");
|
||
}
|
||
},
|
||
resetLoadingBar() {
|
||
const progressBarElement = document.querySelector(".progress");
|
||
if (progressBarElement) {
|
||
const progressText = progressBarElement.querySelector(".progress-text");
|
||
setTimeout(() => {
|
||
progressBarElement.style.width = `1%`; // Устанавливаем ширину в 1%
|
||
if (progressText) {
|
||
progressText.textContent = `0`; // Устанавливаем текст
|
||
// Если вы хотите изменить прозрачность текста, раскомментируйте следующую строку
|
||
// progressText.style.opacity = "1"; // Устанавливаем прозрачность текста
|
||
}
|
||
}, 1500);
|
||
}
|
||
},
|
||
startAutoScroll() {
|
||
this.interval = setInterval(() => {
|
||
this.$refs.carousel.next();
|
||
}, 1);
|
||
},
|
||
startGameTimer(startGameUtc) {
|
||
if (!this.isGameTimerStarted) {
|
||
this.isGameTimerStarted = true;
|
||
|
||
const startTime = new Date(startGameUtc).getTime();
|
||
const updateTimer = () => {
|
||
if (this.timerInterval == null) {
|
||
return;
|
||
}
|
||
const currentTime = new Date().getTime();
|
||
const diff = startTime - currentTime;
|
||
this.remainingSeconds = Math.max(0, Math.floor(diff / 1000));
|
||
if (diff <= 0) {
|
||
this.remainingSeconds = 0;
|
||
this.progressBarWidth = 100; // Полный прогресс
|
||
// Действия после окончания таймера, если необходимо
|
||
} else {
|
||
this.remainingSeconds = Math.floor(diff / 1000); // Обновляем оставшееся время в секундах
|
||
const totalDuration = 10; // Допустим, обратный отсчет идет с 10 секунд1
|
||
this.progressBarWidth =
|
||
((totalDuration - this.remainingSeconds) / totalDuration) * 100;
|
||
}
|
||
|
||
const progressBarElement = document.querySelector(".progress");
|
||
if (progressBarElement) {
|
||
const progressText =
|
||
progressBarElement.querySelector(".progress-text");
|
||
if (progressText) {
|
||
progressText.style.opacity = "0";
|
||
setTimeout(() => {
|
||
progressBarElement.style.width = `${this.progressBarWidth}%`;
|
||
if (this.remainingSeconds > 8) {
|
||
progressText.textContent = `${this.remainingSeconds}`;
|
||
} else {
|
||
progressText.textContent = `${this.remainingSeconds} СЕК`;
|
||
}
|
||
progressText.style.opacity = "1";
|
||
}, 500); // Задержка должна соответствовать продолжительности анимации
|
||
}
|
||
}
|
||
};
|
||
|
||
// Запускаем таймер
|
||
this.timerInterval = setInterval(updateTimer, 1000);
|
||
updateTimer(); // Вызываем сразу для инициализации
|
||
}
|
||
},
|
||
handleSlideStart(data) {
|
||
try {
|
||
let { slidingToIndex, currentSlideIndex } = data;
|
||
|
||
if (
|
||
this.slides[slidingToIndex] &&
|
||
this.slides[slidingToIndex].nickname
|
||
) {
|
||
if (
|
||
this.isStopButtonPressed &&
|
||
this.idCurrentGame == this.lastUserWinerGameId
|
||
) {
|
||
if (
|
||
this.slides[currentSlideIndex].nickname == this.targetNickname
|
||
) {
|
||
// this.$refs.carousel.slideTo(this.currentSlideIndex);
|
||
|
||
// if (this.slides[this.currentSlideIndex].nickname == this.targetNickname) {
|
||
|
||
this.stopAutoplay();
|
||
}
|
||
}
|
||
}
|
||
} catch (error) {
|
||
console.error("Error in handleSlideStart:", error);
|
||
}
|
||
},
|
||
stopCarousel() {
|
||
this.isStopButtonPressed = true;
|
||
this.autoplay = 200;
|
||
setTimeout(() => {
|
||
if (this.isStopButtonPressed) {
|
||
this.autoplay = 500;
|
||
}
|
||
}, 1000);
|
||
},
|
||
stopAutoplay() {
|
||
this.targetNickname = "";
|
||
this.autoplay = 0;
|
||
this.isGameTimerStarted = false;
|
||
this.isStopButtonPressed = false;
|
||
this.lastUserWinerGameId = " ";
|
||
this.idCurrentGame = "";
|
||
this.lastUserWinner = "";
|
||
this.resetLoadingBar();
|
||
|
||
clearInterval(this.timerInterval);
|
||
|
||
this.timerInterval = null;
|
||
},
|
||
changeLastFiveImages() {
|
||
const newImage = "https://avatar.spworlds.ru/face/55/Hepatir.png";
|
||
console.log(this.slides);
|
||
this.slides[9].img = newImage;
|
||
},
|
||
stopOnTarget(targetNickname) {
|
||
if (this.slides[this.currentSlide].nickname === targetNickname) {
|
||
this.autoplay = 0;
|
||
return true; // Возвращаем true, если нашли нужный слайд
|
||
}
|
||
return false; // Возвращаем false, если нужный слайд не найден
|
||
},
|
||
},
|
||
mounted() {
|
||
ConnectToJackpotSocket();
|
||
|
||
eventBus.on("jackpotGameTik", (data) => {
|
||
try {
|
||
if (data) {
|
||
const dataObject = JSON.parse(data);
|
||
console.log(dataObject);
|
||
|
||
if (dataObject.CurrentGame.GameState == "WaitingForPlayers") {
|
||
console.log("Waiting for players");
|
||
console.log("Put there earlies cards");
|
||
this.lastUserWinner = dataObject.LastGame.WinnerUserName;
|
||
this.lastUserWinerGameId = dataObject.LastGame.Id;
|
||
if (this.lastUserWinerGameId == this.idCurrentGame) {
|
||
this.targetNickname = this.lastUserWinner;
|
||
this.stopCarousel();
|
||
}
|
||
if (this.idCurrentGame == "") {
|
||
this.mapPlayersToSlides(
|
||
dataObject.LastGame.PlayerList,
|
||
dataObject.CurrentGame.PlayerList
|
||
);
|
||
// this.mapPlayersToSlides(dataObject.CurrentGame.PlayerList);
|
||
}
|
||
}
|
||
if (dataObject.CurrentGame.GameState == "StartGameTimer") {
|
||
if (!this.isGameTimerStarted) {
|
||
console.log("Set players");
|
||
this.mapPlayersToSlides(
|
||
dataObject.CurrentGame.PlayerList,
|
||
dataObject.CurrentGame.PlayerList
|
||
);
|
||
this.idCurrentGame = dataObject.CurrentGame.Id;
|
||
}
|
||
this.startGameTimer(dataObject.CurrentGame.StartGameUtc);
|
||
}
|
||
|
||
if (dataObject.CurrentGame.GameState == "Running") {
|
||
this.autoplay = 20;
|
||
}
|
||
this.updatePlayerInfo(
|
||
dataObject.LastGame.WinnerUserName,
|
||
dataObject.LastGame.WinStake,
|
||
dataObject.LastGame.WinnerPercentage
|
||
);
|
||
} else {
|
||
// Если данные не определены или пусты, выводим соответствующее сообщение в консоль
|
||
console.log("Received undefined or null data");
|
||
}
|
||
// console.log(dataFromServer);
|
||
} catch (error) {
|
||
console.log(error);
|
||
}
|
||
});
|
||
eventBus.on("gameEnded", () => {
|
||
setTimeout(() => {
|
||
if (!this.isStopButtonPressed) {
|
||
// if (this.idCurrentGame == this.lastUserWinerGameId) {
|
||
this.targetNickname = this.lastUserWinner;
|
||
this.stopCarousel();
|
||
// }
|
||
}
|
||
}, 1000);
|
||
});
|
||
},
|
||
watch: {},
|
||
async created() {
|
||
this.firstStartOfPage = true;
|
||
|
||
if (GetCookie("AUTHTOKEN") && GetCookie("SearchToken")) {
|
||
await GetCurrentMoney(
|
||
GetCookie("AUTHTOKEN"),
|
||
GetCookie("SearchToken")
|
||
).then((response) => {
|
||
this.balance = response.currentMoney;
|
||
});
|
||
}
|
||
},
|
||
amountDeposit(DepositCount) {
|
||
if (![1, 5, 10, 50, 100, parseInt(this.balance)].includes(DepositCount)) {
|
||
this.clickedBtn = null;
|
||
} else {
|
||
let index;
|
||
switch (DepositCount) {
|
||
case 1:
|
||
if (parseInt(this.balance) === DepositCount) {
|
||
index = 5;
|
||
} else {
|
||
index = 0;
|
||
}
|
||
break;
|
||
case 5:
|
||
if (parseInt(this.balance) === DepositCount) {
|
||
index = 5;
|
||
} else {
|
||
index = 1;
|
||
}
|
||
break;
|
||
case 10:
|
||
if (parseInt(this.balance) === DepositCount) {
|
||
index = 5;
|
||
} else {
|
||
index = 2;
|
||
}
|
||
break;
|
||
case 50:
|
||
if (parseInt(this.balance) === DepositCount) {
|
||
index = 5;
|
||
} else {
|
||
index = 3;
|
||
}
|
||
break;
|
||
case 100:
|
||
if (parseInt(this.balance) === DepositCount) {
|
||
index = 5;
|
||
} else {
|
||
index = 4;
|
||
}
|
||
break;
|
||
case parseInt(this.balance):
|
||
index = 5;
|
||
break;
|
||
}
|
||
this.clickedBtnChoice(index, DepositCount);
|
||
}
|
||
},
|
||
};
|
||
</script>
|
||
|
||
<style scoped>
|
||
.carousel__slide {
|
||
padding: 5px;
|
||
}
|
||
|
||
.carousel__viewport {
|
||
perspective: 2000px;
|
||
}
|
||
|
||
.carousel__track {
|
||
transform-style: preserve-3d;
|
||
}
|
||
|
||
.carousel__slide--sliding {
|
||
transition: 0.5s;
|
||
}
|
||
|
||
.carousel__slide {
|
||
opacity: 0.9;
|
||
transform: rotateY(-20deg) scale(0.9);
|
||
}
|
||
|
||
.carousel__slide--active ~ .carousel__slide {
|
||
transform: rotateY(20deg) scale(0.9);
|
||
}
|
||
|
||
.carousel__slide--prev {
|
||
opacity: 1;
|
||
transform: rotateY(-10deg) scale(0.95);
|
||
}
|
||
|
||
.carousel__slide--next {
|
||
opacity: 1;
|
||
transform: rotateY(10deg) scale(0.95);
|
||
}
|
||
|
||
.carousel__slide--active {
|
||
opacity: 1;
|
||
transform: rotateY(0) scale(1.1);
|
||
}
|
||
</style>
|