mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2026-02-05 02:34:13 +02:00
Merge branch 'main' of https://github.com/danilt2000/LuckyDiamond into DevelopMadara
This commit is contained in:
@@ -60,18 +60,18 @@
|
||||
>
|
||||
<div :class="'linecontent-' + mode.id">
|
||||
<div class="container">
|
||||
<h1 class="title-firstline">{{ mode.title }}</h1>
|
||||
<h1 class="title-jackpot">{{ mode.title }}</h1>
|
||||
<!-- <a href="#" class="line__btn">play <span class="line__btn--elm">></span></a> -->
|
||||
<a
|
||||
href="#"
|
||||
@click="$router.push({ name: 'jackpot' })"
|
||||
class="line__btn"
|
||||
class="line__btn__jackpot"
|
||||
>play <span class="line__btn--elm">></span></a
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
<div class="line__img">
|
||||
<img src="@/assets/icons-gamemodes/case-icon.png" />
|
||||
<div class="line__img__jackpot">
|
||||
<img src="@/assets/icons-gamemodes/jackpot_icon.svg" />
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -1,43 +1,747 @@
|
||||
<template>
|
||||
<div class="content-grid--jackpot" >
|
||||
<aside-bar-component></aside-bar-component>
|
||||
<div class="content-grid--jackpot">
|
||||
<aside-bar-component></aside-bar-component>
|
||||
|
||||
<chat-component></chat-component>
|
||||
<chat-component></chat-component>
|
||||
|
||||
<header-component></header-component>
|
||||
<!-- <div class="grid-crash"> -->
|
||||
<!-- <div class="grid-crash">
|
||||
<h1>Test</h1>
|
||||
<header-component></header-component>
|
||||
<div class="bg-gradient-left"></div>
|
||||
<!-- <div class="bootstrap-wrapper">
|
||||
<div class="container">
|
||||
<div class="row hidden-sm-down">
|
||||
<div class="col-md-1">.</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
</div>
|
||||
</div>
|
||||
</div> -->
|
||||
<!-- <section class="crash-game"> -->
|
||||
|
||||
<!-- <div class="jackpot-main-elements"> -->
|
||||
<!-- <div class="bootstrap-wrapper">
|
||||
<div class="container">
|
||||
<div class="row hidden-sm-down">
|
||||
<div class="col-md-1">.</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
<div class="col-md-1">.col-</div>
|
||||
</div>
|
||||
</div>
|
||||
</div> -->
|
||||
<section class="jackpot">
|
||||
<div class="jackpot-start">
|
||||
<div
|
||||
class="jackpot-start__content title-saper padding-elements-jackpot"
|
||||
>
|
||||
<h2>Джекпот</h2>
|
||||
<p>Больше ставь, больше побеждай!</p>
|
||||
|
||||
<div class="saper-start__choises diamonds diamonds-input__margin">
|
||||
<h3>Сумма депозита</h3>
|
||||
|
||||
<div class="diamonds__choises">
|
||||
<img
|
||||
class="diamond-icon"
|
||||
src="@/assets/icons-games/saper-game/icon-diamond-ore-saper.png"
|
||||
/>
|
||||
<input
|
||||
v-model="amountDeposit"
|
||||
type="number"
|
||||
id="diamonds-input"
|
||||
/>
|
||||
<div class="diamonds__btns btn-style__diamonds">
|
||||
<ul class="diamonds-btns__display">
|
||||
<li v-for="(item, index) in JackpotNumbers" :key="index">
|
||||
<button
|
||||
@click="clickedBtnChoice(index, item.diamonds)"
|
||||
:class="{
|
||||
'btn-click': clickedBtn === index,
|
||||
[index]: clickedBtn === index,
|
||||
}"
|
||||
:id="item.diamonds === 'max' ? 'max-button' : null"
|
||||
v-if="item.diamonds !== undefined"
|
||||
>
|
||||
{{ item.diamonds }}
|
||||
</button>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="jackpot-start__btns">
|
||||
<div class="error-block" v-if="ErrorClick">
|
||||
<h2>Ошибка при заполнении</h2>
|
||||
</div>
|
||||
<button
|
||||
class="btn-start"
|
||||
:class="{ 'animate-start-btn': ErrorClick }"
|
||||
@click="clickPlayBtn"
|
||||
>
|
||||
Начать игру
|
||||
</button>
|
||||
<!-- <button class="btn-claim" v-if="winningAmount === 0">Забрать {{ winningAmount }} АР</button>
|
||||
<button class="btn-claim" @click="claimWinningAmount()" v-else>Забрать {{ winningAmount.toFixed(2) }} АР</button> -->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- <div><h1>gfdgfd</h1></div>
|
||||
<div><h1>gfdgfd</h1></div>
|
||||
-->
|
||||
<div class="jackpot-game">
|
||||
<div class="bootstrap-wrapper">
|
||||
<div class="container">
|
||||
<div class="row">
|
||||
<div class="col-md-10">
|
||||
<div class="jackpot-loading-bar">
|
||||
<div class="bank-container">
|
||||
<!-- <div class="bank-info"> -->
|
||||
<div class="bank-name">БАНК:</div>
|
||||
<h1></h1>
|
||||
<div class="bank-value" v-text="winStake"></div>
|
||||
<!-- </div> -->
|
||||
<div class="shield">
|
||||
<img
|
||||
src="@/assets/icons-header/diamond-ore-icon.png"
|
||||
alt="Shield"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="progress-bar">
|
||||
<div
|
||||
class="progress"
|
||||
:style="{ width: progressBarWidth + '%' }"
|
||||
>
|
||||
<span class="progress-text">{{
|
||||
remainingSeconds >= 0 ? remainingSeconds + " " : ""
|
||||
}}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-md-2">
|
||||
<div class="jackpot-last-game-bar">
|
||||
<div
|
||||
class="bootstrap-wrapper jackpot-last-game-bar-container"
|
||||
>
|
||||
<div class="container">
|
||||
<div class="row">
|
||||
<div class="col-md-2">
|
||||
<img
|
||||
src="@/assets/icons-gamemodes/last-game-icon.svg"
|
||||
/>
|
||||
</div>
|
||||
<div
|
||||
class="col-md-8 jackpot-last-game-bar-container-text"
|
||||
>
|
||||
<h2>Последняя игра</h2>
|
||||
</div>
|
||||
<div class="jackpot-player-info">
|
||||
<div class="jackpot-player-avatar">
|
||||
<img :src="player.avatarUrl" alt="Player Avatar" />
|
||||
</div>
|
||||
<div class="jackpot-player-data">
|
||||
<div class="jackpot-player-gems">
|
||||
{{ player.gems }}
|
||||
<span class="jackpot-gems-icon">
|
||||
<img
|
||||
src="@/assets/icons-games/saper-game/icon-diamond-ore-saper.png"
|
||||
/>
|
||||
</span>
|
||||
</div>
|
||||
<div class="jackpot-player-name">
|
||||
{{ player.name }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="jackpot-player-chance">
|
||||
ШАНС
|
||||
<span class="jackpot-chance-value">{{
|
||||
player.chance
|
||||
}}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-md-12">
|
||||
<div class="jackpot-carousel">
|
||||
<div class="carousel-arrow">▲</div>
|
||||
<Carousel
|
||||
@slide-start="handleSlideStart"
|
||||
ref="carousel"
|
||||
:itemsToShow="10"
|
||||
:autoplay="autoplay"
|
||||
:transition="150"
|
||||
:wrapAround="true"
|
||||
class="no-pointer-events"
|
||||
>
|
||||
<Slide v-for="(slide, index) in slides" :key="index">
|
||||
<div class="carousel__item">
|
||||
<img
|
||||
:src="slide.img"
|
||||
onerror="this.onerror=null;this.src='data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7';"
|
||||
/>
|
||||
</div>
|
||||
</Slide>
|
||||
</Carousel>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="col-md-12">
|
||||
<div class="jackpot-useringame-list">
|
||||
<div
|
||||
class="jackpot-carousel-user"
|
||||
v-for="(user, index) in users"
|
||||
:key="index"
|
||||
>
|
||||
<div class="jackpot-banner">
|
||||
<div class="jackpot-content">
|
||||
<img
|
||||
:src="user.avatarUrl"
|
||||
alt="Player Avatar"
|
||||
class="jackpot-avatar"
|
||||
/>
|
||||
<div class="jackpot-info">
|
||||
<span class="jackpot-name">{{ user.name }}</span>
|
||||
<span class="jackpot-gems"
|
||||
>{{ user.gems
|
||||
}}<span class="jackpot-gems-icon">
|
||||
<img
|
||||
class="jackpot-gems-icon-extension"
|
||||
src="@/assets/icons-games/saper-game/icon-diamond-ore-saper.png"
|
||||
/></span>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="jackpot-chance">
|
||||
ШАНС
|
||||
<span class="jackpot-percentage"
|
||||
>{{ user.chance }}%</span
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- </div> -->
|
||||
<!-- </section> -->
|
||||
|
||||
<!-- <div class="crash-content"> -->
|
||||
|
||||
<!-- </div> -->
|
||||
<!-- <section class="jackpot">
|
||||
|
||||
|
||||
</section> -->
|
||||
</div>
|
||||
</template>
|
||||
<script>
|
||||
import HeaderComponent from "@/components/HeaderComponent.vue";
|
||||
import AsideBarComponent from "@/components/AsidebarComponent.vue";
|
||||
import ChatComponent from "@/components/ChatComponent.vue";
|
||||
import {GetCookie} from "@/assets/js/storage/CookieStorage";
|
||||
import {GetCurrentMoney} from "@/assets/js/rest/RestMethods";
|
||||
import { GetCookie } from "@/assets/js/storage/CookieStorage";
|
||||
import { GetCurrentMoney } from "@/assets/js/rest/RestMethods";
|
||||
import "@/assets/css/PagesStyles/games-pages/jackpot.css";
|
||||
import "@/assets/css/global.css";
|
||||
import JackpotNumbers from "@/mocks/JackpotNumbers";
|
||||
import {
|
||||
ConnectToJackpotSocket,
|
||||
JoinJackpotGame,
|
||||
} from "@/assets/js/jackpot/JackpotLogic.js";
|
||||
import { useVuelidate } from "@vuelidate/core";
|
||||
import { Carousel, Slide } from "vue3-carousel";
|
||||
import "vue3-carousel/dist/carousel.css";
|
||||
import {
|
||||
maxValue,
|
||||
minValue,
|
||||
required,
|
||||
numeric,
|
||||
integer,
|
||||
} from "@vuelidate/validators";
|
||||
|
||||
|
||||
// import '@/assets/css/PagesStyles/games-pages/jackpot.css'
|
||||
import { eventBus } from "@/main";
|
||||
export default {
|
||||
components: { HeaderComponent, AsideBarComponent, ChatComponent },
|
||||
data() {
|
||||
components: {
|
||||
HeaderComponent,
|
||||
AsideBarComponent,
|
||||
ChatComponent,
|
||||
Carousel,
|
||||
Slide,
|
||||
// Pagination
|
||||
// ProgressBar,
|
||||
},
|
||||
validations() {
|
||||
return {
|
||||
// SaperNumbers,
|
||||
// clickedBtn: null,
|
||||
// ErrorClick: false,
|
||||
// ErrorJoin: false,
|
||||
// balance: 0,
|
||||
// amountDeposit: 0,
|
||||
// crashObject: '',
|
||||
// textError: '',
|
||||
// startGame: false,
|
||||
// offBtn: false
|
||||
amountDeposit: {
|
||||
required,
|
||||
numeric,
|
||||
minValue: minValue(1),
|
||||
maxValue: maxValue(this.balance),
|
||||
integer,
|
||||
},
|
||||
};
|
||||
},
|
||||
|
||||
inject: ["eventBus"],
|
||||
setup() {
|
||||
const v$ = useVuelidate();
|
||||
return { v$ };
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
JackpotNumbers,
|
||||
autoplay: 0,
|
||||
player: {
|
||||
name: "",
|
||||
gems: 1000,
|
||||
avatarUrl: "https://avatar.spworlds.ru/face/55/test",
|
||||
chance: "100%",
|
||||
// name: "FUpir",
|
||||
// gems: 500,
|
||||
// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// chance: "15.55%"
|
||||
},
|
||||
|
||||
users: [
|
||||
// {
|
||||
// name: "FUpir",
|
||||
// gems: 500,
|
||||
// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// chance: 16.55
|
||||
// },
|
||||
// {
|
||||
// name: "FUpir",
|
||||
// gems: 500,
|
||||
// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// chance: 16.55
|
||||
// },
|
||||
// {
|
||||
// name: "FUpir",
|
||||
// gems: 500,
|
||||
// avatarUrl: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// chance: 16.55
|
||||
// },
|
||||
],
|
||||
// Добавьте других пользователей по аналогии
|
||||
// slides: [
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// nickname: "Hepatir",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// nickname: "Hepatir",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
|
||||
// nickname: "Ckutls_",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
|
||||
// nickname: "Ckutls_",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
|
||||
// nickname: "Ckutls_",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// nickname: "Hepagfdtir",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
|
||||
// nickname: "Ckutls_",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
|
||||
// nickname: "Ckutls_",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
|
||||
// nickname: "Ckutls_",
|
||||
// },
|
||||
// {
|
||||
// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
|
||||
// nickname: "Hepgdfatir",
|
||||
// },
|
||||
// ],
|
||||
slides: [],
|
||||
currentSlide: 0,
|
||||
value: 0,
|
||||
max: 100,
|
||||
offBtn: false,
|
||||
amountDeposit: 0,
|
||||
targetNickname: "",
|
||||
isStopButtonPressed: false,
|
||||
isGameTimerStarted: false,
|
||||
remainingSeconds: 0,
|
||||
progressBarWidth: 0,
|
||||
idCurrentGame: "",
|
||||
lastUserWinerGameId: " ",
|
||||
lastUserWinner: "",
|
||||
firstStartOfPage: false,
|
||||
winStake: 0,
|
||||
// lastIdGame: "",
|
||||
};
|
||||
},
|
||||
|
||||
methods: {
|
||||
async clickedBtnChoice(index, content) {
|
||||
this.clickedBtn = index;
|
||||
if (content === "max") {
|
||||
await GetCurrentMoney(
|
||||
GetCookie("AUTHTOKEN"),
|
||||
GetCookie("SearchToken")
|
||||
).then((response) => {
|
||||
console.log(response.currentMoney, this.balance);
|
||||
const responseBalance = response.currentMoney;
|
||||
|
||||
if (responseBalance === this.balance) {
|
||||
this.amountDeposit = parseInt(responseBalance);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
this.amountDeposit = content;
|
||||
}
|
||||
},
|
||||
errorPlayButton() {
|
||||
this.ErrorClick = true;
|
||||
setTimeout(() => {
|
||||
this.ErrorClick = false;
|
||||
this.textError = "";
|
||||
}, 2000);
|
||||
},
|
||||
async clickPlayBtn() {
|
||||
this.v$.$touch();
|
||||
this.offBtn = true;
|
||||
|
||||
if (
|
||||
this.balance < this.amountDeposit ||
|
||||
!Number.isInteger(Number(this.amountDeposit))
|
||||
) {
|
||||
this.textError = "Некорректное значение. Введите целое число.";
|
||||
this.offBtn = false;
|
||||
this.errorPlayButton();
|
||||
}
|
||||
const userData = {
|
||||
searchToken: GetCookie("SearchToken"),
|
||||
authtoken: GetCookie("AUTHTOKEN"),
|
||||
};
|
||||
|
||||
await JoinJackpotGame(userData, this.amountDeposit).then((response) => {
|
||||
console.log(this.balance);
|
||||
console.log(response);
|
||||
if (
|
||||
response === `You can't join to started or ended game` ||
|
||||
response === "Player alredy in the game."
|
||||
) {
|
||||
this.offBtn = false;
|
||||
|
||||
if (response === `You can't join to started or ended game`) {
|
||||
this.textError = "Игра уже началась или только закончилась!";
|
||||
this.errorPlayButton();
|
||||
} else if (response === "Player alredy in the game.") {
|
||||
this.textError = "Вы уже в игре!";
|
||||
this.errorPlayButton();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (response.ok) {
|
||||
this.offBtn = false;
|
||||
this.startGame = true;
|
||||
}
|
||||
});
|
||||
this.offBtn = false;
|
||||
},
|
||||
updatePlayerInfo(newName, newGems, newChance) {
|
||||
this.player.name = newName;
|
||||
this.player.avatarUrl =
|
||||
"https://avatar.spworlds.ru/face/55/" + newName + ".png";
|
||||
this.player.gems = newGems;
|
||||
this.player.chance = parseFloat(newChance).toFixed(2) + "%";
|
||||
},
|
||||
mapPlayersToSlides(players, inGamePlayersBided) {
|
||||
this.slides = [];
|
||||
this.users = [];
|
||||
|
||||
inGamePlayersBided.forEach((player) => {
|
||||
this.users.push({
|
||||
avatarUrl: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
|
||||
name: player.UserName,
|
||||
chance: parseFloat(player.WinningPercentage).toFixed(2) + "",
|
||||
gems: player.Bid,
|
||||
});
|
||||
});
|
||||
|
||||
players.forEach((player) => {
|
||||
const numberOfCards = player.WinningPercentage / 7; // Предполагаем, что 10% это 1 карточка
|
||||
// const numberOfCards = player.WinningPercentage / 10; // Предполагаем, что 10% это 1 карточка
|
||||
for (let i = 0; i < numberOfCards; i++) {
|
||||
if (i == 0) {
|
||||
if (this.firstStartOfPage) {
|
||||
this.slides.push({
|
||||
img: `https://avatar.spworlds.ru/face/55/${this.player.name}.png`, // Предполагаем структуру URL из имени пользователя
|
||||
nickname: this.player.name,
|
||||
});
|
||||
this.firstStartOfPage = false;
|
||||
} else {
|
||||
this.slides.push({
|
||||
img: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
|
||||
nickname: player.UserName,
|
||||
});
|
||||
}
|
||||
}
|
||||
this.slides.push({
|
||||
img: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
|
||||
nickname: player.UserName,
|
||||
});
|
||||
}
|
||||
});
|
||||
},
|
||||
checkGameEnd(endGameUtc) {
|
||||
const endTime = new Date(endGameUtc).getTime();
|
||||
const currentTime = new Date().getTime();
|
||||
const timeLeft = endTime - currentTime;
|
||||
|
||||
if (timeLeft > 0) {
|
||||
// Устанавливаем таймер, который сработает, когда игра должна закончиться
|
||||
setTimeout(() => {
|
||||
eventBus.emit("gameEnded"); // Транслируем событие окончания игры
|
||||
console.log("Game has ended");
|
||||
}, timeLeft);
|
||||
} else {
|
||||
console.log("Game has already ended");
|
||||
}
|
||||
},
|
||||
resetLoadingBar() {
|
||||
const progressBarElement = document.querySelector(".progress");
|
||||
if (progressBarElement) {
|
||||
const progressText = progressBarElement.querySelector(".progress-text");
|
||||
setTimeout(() => {
|
||||
progressBarElement.style.width = `1%`; // Устанавливаем ширину в 1%
|
||||
if (progressText) {
|
||||
progressText.textContent = `0`; // Устанавливаем текст
|
||||
// Если вы хотите изменить прозрачность текста, раскомментируйте следующую строку
|
||||
// progressText.style.opacity = "1"; // Устанавливаем прозрачность текста
|
||||
}
|
||||
}, 1500);
|
||||
}
|
||||
},
|
||||
startAutoScroll() {
|
||||
this.interval = setInterval(() => {
|
||||
this.$refs.carousel.next();
|
||||
}, 1);
|
||||
},
|
||||
startGameTimer(startGameUtc) {
|
||||
if (!this.isGameTimerStarted) {
|
||||
this.isGameTimerStarted = true;
|
||||
|
||||
const startTime = new Date(startGameUtc).getTime();
|
||||
const updateTimer = () => {
|
||||
if (this.timerInterval == null) {
|
||||
return;
|
||||
}
|
||||
const currentTime = new Date().getTime();
|
||||
const diff = startTime - currentTime;
|
||||
this.remainingSeconds = Math.max(0, Math.floor(diff / 1000));
|
||||
if (diff <= 0) {
|
||||
this.remainingSeconds = 0;
|
||||
this.progressBarWidth = 100; // Полный прогресс
|
||||
// Действия после окончания таймера, если необходимо
|
||||
} else {
|
||||
this.remainingSeconds = Math.floor(diff / 1000); // Обновляем оставшееся время в секундах
|
||||
const totalDuration = 30; // Допустим, обратный отсчет идет с 10 секунд1
|
||||
this.progressBarWidth =
|
||||
((totalDuration - this.remainingSeconds) / totalDuration) * 100;
|
||||
}
|
||||
|
||||
const progressBarElement = document.querySelector(".progress");
|
||||
if (progressBarElement) {
|
||||
const progressText =
|
||||
progressBarElement.querySelector(".progress-text");
|
||||
if (progressText) {
|
||||
progressText.style.opacity = "0";
|
||||
setTimeout(() => {
|
||||
progressBarElement.style.width = `${this.progressBarWidth}%`;
|
||||
if (this.remainingSeconds > 8) {
|
||||
progressText.textContent = `${this.remainingSeconds}`;
|
||||
} else {
|
||||
progressText.textContent = `${this.remainingSeconds} СЕК`;
|
||||
}
|
||||
progressText.style.opacity = "1";
|
||||
}, 500); // Задержка должна соответствовать продолжительности анимации
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Запускаем таймер
|
||||
this.timerInterval = setInterval(updateTimer, 1000);
|
||||
updateTimer(); // Вызываем сразу для инициализации
|
||||
}
|
||||
},
|
||||
handleSlideStart(data) {
|
||||
try {
|
||||
let { slidingToIndex, currentSlideIndex } = data;
|
||||
|
||||
if (
|
||||
this.slides[slidingToIndex] &&
|
||||
this.slides[slidingToIndex].nickname
|
||||
) {
|
||||
if (
|
||||
this.isStopButtonPressed &&
|
||||
this.idCurrentGame == this.lastUserWinerGameId
|
||||
) {
|
||||
if (
|
||||
this.slides[currentSlideIndex].nickname == this.targetNickname
|
||||
) {
|
||||
// this.$refs.carousel.slideTo(this.currentSlideIndex);
|
||||
|
||||
// if (this.slides[this.currentSlideIndex].nickname == this.targetNickname) {
|
||||
|
||||
this.stopAutoplay();
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Error in handleSlideStart:", error);
|
||||
}
|
||||
},
|
||||
stopCarousel() {
|
||||
this.isStopButtonPressed = true;
|
||||
this.autoplay = 200;
|
||||
setTimeout(() => {
|
||||
if (this.isStopButtonPressed) {
|
||||
this.autoplay = 500;
|
||||
}
|
||||
}, 1000);
|
||||
},
|
||||
stopAutoplay() {
|
||||
this.targetNickname = "";
|
||||
this.autoplay = 0;
|
||||
this.isGameTimerStarted = false;
|
||||
this.isStopButtonPressed = false;
|
||||
this.lastUserWinerGameId = " ";
|
||||
this.idCurrentGame = "";
|
||||
this.lastUserWinner = "";
|
||||
this.resetLoadingBar();
|
||||
|
||||
clearInterval(this.timerInterval);
|
||||
|
||||
this.timerInterval = null;
|
||||
},
|
||||
changeLastFiveImages() {
|
||||
const newImage = "https://avatar.spworlds.ru/face/55/Hepatir.png";
|
||||
console.log(this.slides);
|
||||
this.slides[9].img = newImage;
|
||||
},
|
||||
stopOnTarget(targetNickname) {
|
||||
if (this.slides[this.currentSlide].nickname === targetNickname) {
|
||||
this.autoplay = 0;
|
||||
return true; // Возвращаем true, если нашли нужный слайд
|
||||
}
|
||||
return false; // Возвращаем false, если нужный слайд не найден
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
ConnectToJackpotSocket();
|
||||
|
||||
eventBus.on("jackpotGameTik", (data) => {
|
||||
try {
|
||||
if (data) {
|
||||
const dataObject = JSON.parse(data);
|
||||
this.winStake = dataObject.CurrentGame.WinStake;
|
||||
|
||||
console.log(dataObject);
|
||||
|
||||
if (dataObject.CurrentGame.GameState == "WaitingForPlayers") {
|
||||
console.log("Waiting for players");
|
||||
console.log("Put there earlies cards");
|
||||
this.lastUserWinner = dataObject.LastGame.WinnerUserName;
|
||||
this.lastUserWinerGameId = dataObject.LastGame.Id;
|
||||
if (this.lastUserWinerGameId == this.idCurrentGame) {
|
||||
this.targetNickname = this.lastUserWinner;
|
||||
this.stopCarousel();
|
||||
}
|
||||
if (this.idCurrentGame == "") {
|
||||
this.mapPlayersToSlides(
|
||||
dataObject.LastGame.PlayerList,
|
||||
dataObject.CurrentGame.PlayerList
|
||||
);
|
||||
// this.mapPlayersToSlides(dataObject.CurrentGame.PlayerList);
|
||||
}
|
||||
}
|
||||
if (dataObject.CurrentGame.GameState == "StartGameTimer") {
|
||||
if (!this.isGameTimerStarted) {
|
||||
console.log("Set players");
|
||||
this.idCurrentGame = dataObject.CurrentGame.Id;
|
||||
}
|
||||
this.mapPlayersToSlides(
|
||||
dataObject.CurrentGame.PlayerList,
|
||||
dataObject.CurrentGame.PlayerList
|
||||
);
|
||||
this.startGameTimer(dataObject.CurrentGame.StartGameUtc);
|
||||
}
|
||||
|
||||
this.updatePlayerInfo(
|
||||
dataObject.LastGame.WinnerUserName,
|
||||
dataObject.LastGame.WinStake,
|
||||
dataObject.LastGame.WinnerPercentage
|
||||
);
|
||||
|
||||
if (dataObject.CurrentGame.GameState == "Running") {
|
||||
this.autoplay = 20;
|
||||
if (this.idCurrentGame == "") {
|
||||
this.firstStartOfPage = true;
|
||||
this.idCurrentGame = dataObject.CurrentGame.Id;
|
||||
this.mapPlayersToSlides(
|
||||
dataObject.CurrentGame.PlayerList,
|
||||
dataObject.CurrentGame.PlayerList
|
||||
);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Если данные не определены или пусты, выводим соответствующее сообщение в консоль
|
||||
console.log("Received undefined or null data");
|
||||
}
|
||||
// console.log(dataFromServer);
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
}
|
||||
});
|
||||
eventBus.on("gameEnded", () => {
|
||||
setTimeout(() => {
|
||||
if (!this.isStopButtonPressed) {
|
||||
// if (this.idCurrentGame == this.lastUserWinerGameId) {
|
||||
this.targetNickname = this.lastUserWinner;
|
||||
this.stopCarousel();
|
||||
// }
|
||||
}
|
||||
}, 1000);
|
||||
});
|
||||
},
|
||||
watch: {},
|
||||
async created() {
|
||||
this.firstStartOfPage = true;
|
||||
|
||||
if (GetCookie("AUTHTOKEN") && GetCookie("SearchToken")) {
|
||||
await GetCurrentMoney(
|
||||
GetCookie("AUTHTOKEN"),
|
||||
@@ -47,5 +751,95 @@ export default {
|
||||
});
|
||||
}
|
||||
},
|
||||
amountDeposit(DepositCount) {
|
||||
if (![1, 5, 10, 50, 100, parseInt(this.balance)].includes(DepositCount)) {
|
||||
this.clickedBtn = null;
|
||||
} else {
|
||||
let index;
|
||||
switch (DepositCount) {
|
||||
case 1:
|
||||
if (parseInt(this.balance) === DepositCount) {
|
||||
index = 5;
|
||||
} else {
|
||||
index = 0;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (parseInt(this.balance) === DepositCount) {
|
||||
index = 5;
|
||||
} else {
|
||||
index = 1;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
if (parseInt(this.balance) === DepositCount) {
|
||||
index = 5;
|
||||
} else {
|
||||
index = 2;
|
||||
}
|
||||
break;
|
||||
case 50:
|
||||
if (parseInt(this.balance) === DepositCount) {
|
||||
index = 5;
|
||||
} else {
|
||||
index = 3;
|
||||
}
|
||||
break;
|
||||
case 100:
|
||||
if (parseInt(this.balance) === DepositCount) {
|
||||
index = 5;
|
||||
} else {
|
||||
index = 4;
|
||||
}
|
||||
break;
|
||||
case parseInt(this.balance):
|
||||
index = 5;
|
||||
break;
|
||||
}
|
||||
this.clickedBtnChoice(index, DepositCount);
|
||||
}
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.carousel__slide {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.carousel__viewport {
|
||||
perspective: 2000px;
|
||||
}
|
||||
|
||||
.carousel__track {
|
||||
transform-style: preserve-3d;
|
||||
}
|
||||
|
||||
.carousel__slide--sliding {
|
||||
transition: 0.5s;
|
||||
}
|
||||
|
||||
.carousel__slide {
|
||||
opacity: 0.9;
|
||||
transform: rotateY(-20deg) scale(0.9);
|
||||
}
|
||||
|
||||
.carousel__slide--active ~ .carousel__slide {
|
||||
transform: rotateY(20deg) scale(0.9);
|
||||
}
|
||||
|
||||
.carousel__slide--prev {
|
||||
opacity: 1;
|
||||
transform: rotateY(-10deg) scale(0.95);
|
||||
}
|
||||
|
||||
.carousel__slide--next {
|
||||
opacity: 1;
|
||||
transform: rotateY(10deg) scale(0.95);
|
||||
}
|
||||
|
||||
.carousel__slide--active {
|
||||
opacity: 1;
|
||||
transform: rotateY(0) scale(1.1);
|
||||
}
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user