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https://github.com/yawaflua/LuckyDiamond.git
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fixed bug with saper
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@@ -284,6 +284,7 @@ export default {
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}
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},
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async amountCrystals(CrystalsCount) {
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setTimeout(async () => {
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this.PercentageGameSteps = []
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if (![1, 5, 10, 24].includes(CrystalsCount)) {
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this.clickedBtnCrystal = null
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@@ -322,6 +323,7 @@ export default {
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console.error('Error in Percantage', e)
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}
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}
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}, 200)
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},
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flippedCards: {
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async handler(value) {
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