added finaly version for player list crash

This commit is contained in:
Kostya
2024-02-08 22:38:34 +03:00
parent 285692ef3f
commit ed9368cf6c
2 changed files with 48 additions and 16 deletions

View File

@@ -33,7 +33,7 @@
<h2>{{ textError }}</h2>
</div>
<div class="crash-game-window__btn-start">
<button v-if="startGame && crashObject.Status !== 'WaitingForPlayers'" @click="clickClaimDep" class="claim-btn-crash__prize">Забрать {{ getUserPrize.toFixed(2) }} АР</button>
<button v-if="startGame && crashObject.Status !== 'WaitingForPlayers'" @click="clickClaimDep" class="claim-btn-crash__prize">Забрать</button>
<button v-if="startGame && crashObject.Status === 'WaitingForPlayers'" class="waiting-btn-crash">Ожидание игроков...</button>
<button v-if="!startGame" :disabled="offBtn" @click="clickPlayBtn" :class="{ 'animate-start-btn': ErrorClick }">Начать игру</button>
</div>
@@ -59,11 +59,12 @@
<h2>{{ player.UserName }}</h2>
</div>
<div class="user-bid-crash">
<h2>{{ player.Bid }}</h2>
<h2 v-if="player.WinningMoney >= 1" class="wingame__win-bid-crash">{{ player.WinningMoney.toFixed(2) }}</h2>
<h2 v-else>{{ player.Bid }}</h2>
<img src="@/assets/icons-games/saper-game/icon-diamond-ore-saper.png">
</div>
<div class="user-game-status-crash">
<h2 class="ingame-crash" v-if="crashObject.Status === 'WaitingForPlayers' && player.WinningX <= 0 || crashObject.Status === 'InGame' && player.WinningX <= 0">В&nbsp;игре</h2>
<h2 class="ingame-crash" v-if="crashObject.Status === 'WaitingForPlayers' && player.WinningX <= 1 || crashObject.Status === 'InGame' && player.WinningX <= 0">В&nbsp;игре</h2>
<h2 class="lostgame-crash" v-if="crashObject.Status === 'GameEnd' && player.WinningX <= 0">Проиграл</h2>
<h2 class="wingame-crash" v-if="player.WinningX >= 1">{{ player.WinningX.toFixed(2) }}x</h2>
</div>
@@ -109,18 +110,6 @@ export default {
offBtn: false
}
},
computed: {
getUserPrize() {
const currentUser = this.crashObject.Players.find(player => player.UserName === GetCookie('SpUserName'));
if (currentUser && currentUser.UserGameState !== 'Win') {
return currentUser.Bid * this.crashObject.CurrentX
}
else {
return 0
}
}
},
setup() {
return { v$: useVuelidate() }
},