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refactor logic, changed naming for variables and added the formula for findX
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@@ -227,8 +227,9 @@ export default {
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const X_Cordinates = value[this.gamesCircle]
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if (X_Cordinates >= 5) {
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const findX = Math.ceil(X_Cordinates / 5) * 5
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const findY = Math.ceil(findX / 5)
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const findIndex = Math.ceil(X_Cordinates / 5) * 5
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const findY = Math.ceil(findIndex / 5)
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const findX = findIndex % 5
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console.log(findX, findY)
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}
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