added changed with btns crash

This commit is contained in:
Kostya
2024-02-08 17:32:25 +03:00
parent a2e268f262
commit d9923f4a52
2 changed files with 30 additions and 4 deletions

View File

@@ -113,9 +113,17 @@
border-radius: 10px;
width: 300px;
height: 60px;
font-family: 'Montserrat Alternates';
font-family: 'Inter';
font-weight: 700;
font-size: 16px;
font-size: 18px;
}
.claim-btn-crash__prize {
background: #4E5EF2 !important;
}
.waiting-btn-crash {
background: #3D3F48 !important;
}
.crash-window__line {

View File

@@ -33,8 +33,9 @@
<h2>{{ textError }}</h2>
</div>
<div class="crash-game-window__btn-start">
<button v-if="startGame && crashObject.Status !== 'WaitingForPlayers'" @click="clickClaimDep">Забрать</button>
<button v-else @click="clickPlayBtn" :class="{ 'animate-start-btn': ErrorClick }">Начать игру</button>
<button v-if="startGame && crashObject.Status !== 'WaitingForPlayers'" @click="clickClaimDep" class="claim-btn-crash__prize">Забрать {{ prizeUser.toFixed(2) }} АР</button>
<button v-if="startGame && crashObject.Status === 'WaitingForPlayers'" class="waiting-btn-crash">Ожидание игроков...</button>
<button v-if="!startGame" @click="clickPlayBtn" :class="{ 'animate-start-btn': ErrorClick }">Начать игру</button>
</div>
<div class="crash-window__line">
<div class="line-crash">
@@ -113,6 +114,7 @@ export default {
crashObject: '',
textError: '',
startGame: false,
prizeUser: 0,
}
},
setup() {
@@ -130,8 +132,13 @@ export default {
console.error(e)
}
if (this.crashObject.CurrentX !== null && this.crashObject.Players.some(player => player.UserName === GetCookie('SpUserName'))) {
this.getUserPrizer()
}
if (this.crashObject.Status === 'GameEnd' && this.startGame === true && this.crashObject.Players.some(player => player.UserName === GetCookie('SpUserName'))) {
this.startGame = false
this.prizeUser = 0
this.updateUserMoney()
}
if (
@@ -231,6 +238,17 @@ export default {
})
}
},
async getUserPrizer() {
const currentUser = this.crashObject.Players.find(player => player.UserName === GetCookie('SpUserName'));
if (currentUser) {
setTimeout(async () => {
this.prizeUser = currentUser.Bid * this.crashObject.CurrentX
}, 100)
} else {
return 0
}
},
async clickPlayBtn() {
this.v$.$touch()