mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2025-12-10 04:09:29 +02:00
added changed with btns crash
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@@ -113,9 +113,17 @@
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border-radius: 10px;
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width: 300px;
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height: 60px;
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font-family: 'Montserrat Alternates';
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font-family: 'Inter';
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font-weight: 700;
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font-size: 16px;
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font-size: 18px;
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}
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.claim-btn-crash__prize {
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background: #4E5EF2 !important;
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}
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.waiting-btn-crash {
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background: #3D3F48 !important;
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}
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.crash-window__line {
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@@ -33,8 +33,9 @@
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<h2>{{ textError }}</h2>
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</div>
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<div class="crash-game-window__btn-start">
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<button v-if="startGame && crashObject.Status !== 'WaitingForPlayers'" @click="clickClaimDep">Забрать</button>
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<button v-else @click="clickPlayBtn" :class="{ 'animate-start-btn': ErrorClick }">Начать игру</button>
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<button v-if="startGame && crashObject.Status !== 'WaitingForPlayers'" @click="clickClaimDep" class="claim-btn-crash__prize">Забрать {{ prizeUser.toFixed(2) }} АР</button>
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<button v-if="startGame && crashObject.Status === 'WaitingForPlayers'" class="waiting-btn-crash">Ожидание игроков...</button>
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<button v-if="!startGame" @click="clickPlayBtn" :class="{ 'animate-start-btn': ErrorClick }">Начать игру</button>
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</div>
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<div class="crash-window__line">
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<div class="line-crash">
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@@ -113,6 +114,7 @@ export default {
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crashObject: '',
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textError: '',
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startGame: false,
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prizeUser: 0,
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}
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},
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setup() {
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@@ -130,8 +132,13 @@ export default {
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console.error(e)
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}
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if (this.crashObject.CurrentX !== null && this.crashObject.Players.some(player => player.UserName === GetCookie('SpUserName'))) {
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this.getUserPrizer()
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}
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if (this.crashObject.Status === 'GameEnd' && this.startGame === true && this.crashObject.Players.some(player => player.UserName === GetCookie('SpUserName'))) {
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this.startGame = false
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this.prizeUser = 0
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this.updateUserMoney()
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}
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if (
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@@ -231,6 +238,17 @@ export default {
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})
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}
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},
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async getUserPrizer() {
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const currentUser = this.crashObject.Players.find(player => player.UserName === GetCookie('SpUserName'));
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if (currentUser) {
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setTimeout(async () => {
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this.prizeUser = currentUser.Bid * this.crashObject.CurrentX
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}, 100)
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} else {
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return 0
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}
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},
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async clickPlayBtn() {
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this.v$.$touch()
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