mirror of
https://github.com/yawaflua/LuckyDiamond.git
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Merge branch 'main' into DevelopMadara
This commit is contained in:
58
README.md
58
README.md
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# Проект "Lucky Diamond Casino"
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Сайт Онлайн-Казино на игровую валюту Майнкрафт сервера СПМ.
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## Вклад и Разработка
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Если вы хотите дополнить или улучшить визуал нашего сайта, то сделайте pull запрос к этому репозиторию.
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### Запуск Проекта
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- Переход к папке проекта:
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`cd LuckyDiamond/luckydiamond`
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- Установка всех зависимостей проекта:
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`npm i`
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- Запуск локального сервера:
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`npm run serve`
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### Добавление Куки-Файлов для локального сервера
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- Зайти на vercel страницу
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- Нажать сочетание клавиш ctrl + shift + i
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- Перейти в Application(Приложение)
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- Кликнуть на файлы Куки
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- Нажать на нашу ссылку и скопировать AUTHTOKEN, SearchToken, SpUserName, UserId
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- Вставить значения и названия на Локальный хост
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- Обновить страницу
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## Важные ссылки
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[Документация SPWorlds](https://github.com/sp-worlds/api-docs)
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[DiscordAPI](https://discord.com/developers/docs/topics/oauth2#oauth2)
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<!DOCTYPE html>
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[Отображение Скинов](https://visage.surgeplay.com/index.html)
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<html>
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<head>
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<meta charset="UTF-8">
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</head>
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<body>
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[Вдохновление](https://cs.fail/en/)
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<h1>Важные ссылки</h1>
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<h2>Отображение головы</h2>
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https://visage.surgeplay.com/index.html
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## Наша Команда
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<h2>Sp api</h2>
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https://github.com/sp-worlds/api-docs
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<h2>Discord api </h2>
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https://discord.com/developers/docs/topics/oauth2#oauth2
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<h2>Откуда берём вдохновление </h2>
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https://cs.fail/en/
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</body>
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</html>
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@@ -18,6 +18,7 @@
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.chat {
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.chat {
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margin: 1% 3.2% 0 0;
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margin: 1% 3.2% 0 0;
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word-break: break-all;
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}
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}
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.chat__content {
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.chat__content {
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}
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}
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.chat__content--users {
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.chat__content--users {
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height: 590px;
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/* height: 590px; */
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height: 70vh;
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width: auto;
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width: auto;
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overflow-y: auto;
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overflow-y: auto;
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overflow-x: auto;
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overflow-x: auto;
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@@ -452,7 +452,7 @@ input[type="number"]::-webkit-outer-spin-button {
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display: flex;
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display: flex;
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justify-content: center;
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justify-content: center;
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position: relative;
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position: relative;
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left: 7px;
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left: 17px;
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}
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}
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.circles {
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.circles {
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@@ -106,8 +106,9 @@ body, html {
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grid-area: chat;
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grid-area: chat;
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background: #16171B;
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background: #16171B;
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filter: drop-shadow(0px 4px 4px rgba(0, 0, 0, 0.25));
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filter: drop-shadow(0px 4px 4px rgba(0, 0, 0, 0.25));
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border-radius: 20px;
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border-radius: 0;
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height: 90%;
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/* border-radius: 20px; */
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height: 100%;
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position: relative;
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position: relative;
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z-index: 3;
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z-index: 3;
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}
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}
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},
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},
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created() {
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created() {
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GetChatHistory().then((response) => {
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GetChatHistory().then((response) => {
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response.forEach((element) => {
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if (response && response.length) {
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let imageUrl = "https://avatar.spworlds.ru/face/55/" + element.userName;
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response.forEach((element) => {
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let imageUrl = "https://avatar.spworlds.ru/face/55/" + element.userName;
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const MsgUser = {
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const MsgUser = {
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id: this.id + 1,
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id: this.id + 1,
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msg: element.message,
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msg: element.message,
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username: element.userName,
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username: element.userName,
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icon: imageUrl,
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icon: imageUrl,
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};
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};
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this.array.push(MsgUser);
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this.array.push(MsgUser);
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});
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});
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this.ScrollToBottom();
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this.ScrollToBottom();
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}
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});
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});
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},
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},
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};
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};
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}
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}
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},
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},
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SendmsgData() {
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SendmsgData() {
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const formattedWord = this.InsertSpaceEvery24Chars(this.msg);
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// const formattedWord = this.InsertSpaceEvery24Chars(this.msg);
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this.$emit("send", [formattedWord, this.username, this.icon]);
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this.$emit("send", [this.msg, this.username, this.icon]);
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this.msg = "";
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this.msg = "";
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},
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},
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InsertSpaceEvery24Chars(word) {
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// InsertSpaceEvery24Chars(text) {
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let result = "";
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// let result = "";
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for (let i = 0; i < word.length; i += 22) {
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// for (let i = 0; i < text.length; i++) {
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result += word.substring(i, i + 22) + " ";
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// if (i > 0 && i % 24 === 0) {
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}
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// result += " ";
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return result.trim();
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// }
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},
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// result += text[i];
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// }
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// return result;
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// },
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},
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},
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};
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};
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</script>
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</script>
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balance: 0,
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balance: 0,
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winningAmount: 0,
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winningAmount: 0,
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gamesCircle: 0,
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gamesCircle: 0,
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gameTurn: 0,
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ErrorClick: '',
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ErrorClick: '',
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gameStart: false,
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gameStart: false,
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offEventPointers: false,
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offEventPointers: false,
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}
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}
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},
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},
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watch: {
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watch: {
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amountDeposit(DepositCount) {
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if (![1, 5, 10, 50, 100, parseInt(this.balance)].includes(DepositCount)) {
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this.clickedBtn = null
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}
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else {
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let index
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switch (DepositCount) {
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case 1:
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if (parseInt(this.balance) === DepositCount) {
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index = 5
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}
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else {
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index = 0
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}
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break
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case 5:
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if (parseInt(this.balance) === DepositCount) {
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index = 5
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}
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else {
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index = 1
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}
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break
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case 10:
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if (parseInt(this.balance) === DepositCount) {
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index = 5
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}
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else {
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index = 2
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}
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break
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case 50:
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if (parseInt(this.balance) === DepositCount) {
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index = 5
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}
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else {
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index = 3
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}
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break
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case 100:
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if (parseInt(this.balance) === DepositCount) {
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index = 5
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}
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else {
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index = 4
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}
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break
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case parseInt(this.balance):
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index = 5
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break
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}
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this.clickedBtnChoice(index, DepositCount)
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}
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},
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async amountCrystals(CrystalsCount) {
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async amountCrystals(CrystalsCount) {
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this.PercentageGameSteps = []
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this.PercentageGameSteps = []
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if (![1, 5, 10, 24].includes(CrystalsCount)) {
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this.clickedBtnCrystal = null
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}
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else {
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let index
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switch (CrystalsCount) {
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case 1:
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index = 0
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break
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case 5:
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index = 1
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break
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case 10:
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index = 2
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break
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case 24:
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index = 3
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break
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}
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this.clickedBtnCrystals(index, CrystalsCount)
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}
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if (CrystalsCount >= 1 && CrystalsCount <= 24) {
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if (CrystalsCount >= 1 && CrystalsCount <= 24) {
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try {
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try {
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await GetPercentageSteps(this.amountCrystals)
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await GetPercentageSteps(this.amountCrystals)
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flippedCards: {
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flippedCards: {
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async handler(value) {
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async handler(value) {
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if (value.length < 1 || this.ValidationPlay.endGame === true) return
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if (value.length < 1 || this.ValidationPlay.endGame === true) return
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const maxCircles = 25 - this.amountCrystals
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const maxCircles = 25 - this.amountCrystals - this.gameTurn
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console.log(`MAXCIRLES - ${maxCircles} VALUE: ${value} GAMECIRCLE - ${this.gamesCircle}`)
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console.log(`MAXCIRLES - ${maxCircles} VALUE: ${value} GAMECIRCLE - ${this.gamesCircle}`)
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if (this.gameStart !== false) {
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if (this.gameStart !== false) {
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@@ -303,6 +381,7 @@ export default {
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this.gameStart = false
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this.gameStart = false
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this.gamesCircle = 0
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this.gamesCircle = 0
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this.winningAmount = 0
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this.winningAmount = 0
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this.gameTurn = 0
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const SoundCorrect = new Howl({
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const SoundCorrect = new Howl({
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src: ['/sounds/incorrect-sound.mp3'],
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src: ['/sounds/incorrect-sound.mp3'],
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volume: 0.5
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volume: 0.5
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this.offEventPointers = false
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this.offEventPointers = false
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this.gameStart = false
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this.gameStart = false
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this.gamesCircle = 0
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this.gamesCircle = 0
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this.gameTurn = 0
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this.claimWinningAmount()
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this.claimWinningAmount()
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@@ -360,6 +440,8 @@ export default {
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this.amountCrystals = response.MinesCount
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this.amountCrystals = response.MinesCount
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this.amountDeposit = response.PuttedMoney
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this.amountDeposit = response.PuttedMoney
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this.winningAmount = response.WinningMoney
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this.winningAmount = response.WinningMoney
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this.emeraldsAmount = 25 - this.amountCrystals - response.CurrentUserTurn
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this.gameTurn = response.CurrentUserTurn
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const soundStartGame = new Howl({
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const soundStartGame = new Howl({
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src: ['/sounds/start-game.mp3'],
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src: ['/sounds/start-game.mp3'],
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@@ -431,6 +513,7 @@ export default {
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this.offEventPointers = false
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this.offEventPointers = false
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this.gameStart = false
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this.gameStart = false
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this.gamesCircle = 0
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this.gamesCircle = 0
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this.gameTurn = 0
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await GetWinningAmount({ SearchToken: GetCookie('SearchToken'), AuthToken: GetCookie('AUTHTOKEN') })
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await GetWinningAmount({ SearchToken: GetCookie('SearchToken'), AuthToken: GetCookie('AUTHTOKEN') })
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this.winningAmount = 0
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this.winningAmount = 0
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Reference in New Issue
Block a user