added logic for end-game

This commit is contained in:
Kostya
2024-01-21 20:59:44 +03:00
parent 610fdde274
commit cde320628a

View File

@@ -222,6 +222,7 @@ export default {
if (this.gamesCircle < maxCircles) { if (this.gamesCircle < maxCircles) {
console.log(value) console.log(value)
this.offEventPointers = false this.offEventPointers = false
let AnswerServer
let LimitClicked = this.amountSaveCrystals let LimitClicked = this.amountSaveCrystals
let DepositDiamonds = this.amountSaveDeposit let DepositDiamonds = this.amountSaveDeposit
@@ -250,7 +251,6 @@ export default {
X: findX, X: findX,
Y: findY Y: findY
} }
let AnswerServer
try { try {
await ClickCirclePlay(UserObject, ClickedSquare) await ClickCirclePlay(UserObject, ClickedSquare)
@@ -267,6 +267,12 @@ export default {
console.log(LimitClicked, DepositDiamonds, X_Cordinates) console.log(LimitClicked, DepositDiamonds, X_Cordinates)
this.gamesCircle = this.gamesCircle + 1 this.gamesCircle = this.gamesCircle + 1
this.offEventPointers = true this.offEventPointers = true
if (AnswerServer === 'You dead') {
this.gameStart = false
this.offEventPointers = false
this.flippedCards = []
this.gamesCircle = 0
}
} }
else { else {
this.gameStart = false this.gameStart = false