add animation for double

This commit is contained in:
Hepatica
2024-04-07 04:12:43 +02:00
parent df62d26a3b
commit b778721ba8
2 changed files with 43 additions and 6 deletions

View File

@@ -28,8 +28,10 @@
transform: scale(0.95);
/* Уменьшение при нажатии */
}
.bet-button.active {
opacity: 0.7; /* Пример изменения стиля активной кнопки */
opacity: 0.7;
/* Пример изменения стиля активной кнопки */
}
/* Можно добавить тени для кнопок, чтобы они выглядели объемнее */
@@ -287,6 +289,22 @@
font-size: 24px;
}
.double-carousel-arrow-animate {
animation: blink 1s infinite;
}
@keyframes blink {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0;
}
}
.double-carousel-arrow-upper {
position: absolute;
top: -3vh;

View File

@@ -87,8 +87,8 @@
<div class="row">
<div class="col-md-12 double-game-main-box">
<div class="double-carousel">
<div class="double-carousel-arrow"></div>
<div class="double-carousel-arrow-upper"></div>
<div class="double-carousel-arrow" id="arrow"></div>
<div class="double-carousel-arrow-upper" id="arrow-upper"></div>
<Carousel
ref="carousel"
:wrapAround="true"
@@ -429,7 +429,8 @@ export default {
eventBus.on("doubleGame", (dataDouble) => {
const dataDoubleParse = JSON.parse(dataDouble);
addClassById('arrow', 'double-carousel-arrow-animate');
addClassById('arrow-upper', 'double-carousel-arrow-animate');
if (dataDoubleParse.Players.length > 0) {
processUsersInGame(dataDoubleParse.Players);
}
@@ -437,11 +438,16 @@ export default {
if (dataDoubleParse.Status == "InGame") {
autoPlay.value = 20;
targetColor.value = dataDoubleParse.WInColor;
removeClassById('arrow', 'double-carousel-arrow-animate');
removeClassById('arrow-upper', 'double-carousel-arrow-animate');
}
if (dataDoubleParse.Status == "GameEnd") {
targetColor.value = dataDoubleParse.WInColor;
endGame.value = true;
autoPlay.value = 150;
removeClassById('arrow', 'double-carousel-arrow-animate');
removeClassById('arrow-upper', 'double-carousel-arrow-animate');
addWinEffectTouUsers(
dataDoubleParse.Players,
@@ -451,6 +457,19 @@ export default {
}
});
});
function addClassById(id, className) {
const element = document.getElementById(id);
if (element) {
element.classList.add(className);
}
}
function removeClassById(id, className) {
const element = document.getElementById(id);
if (element) {
element.classList.remove(className);
}
}
function addWinEffectTouUsers(usersArray, winColor) {
usersArray.forEach((user) => {