mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2025-12-10 04:09:29 +02:00
add animation for double
This commit is contained in:
@@ -28,14 +28,16 @@
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transform: scale(0.95);
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transform: scale(0.95);
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/* Уменьшение при нажатии */
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/* Уменьшение при нажатии */
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}
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}
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.bet-button.active {
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.bet-button.active {
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opacity: 0.7; /* Пример изменения стиля активной кнопки */
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opacity: 0.7;
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}
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/* Пример изменения стиля активной кнопки */
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}
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/* Можно добавить тени для кнопок, чтобы они выглядели объемнее */
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/* Можно добавить тени для кнопок, чтобы они выглядели объемнее */
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.bet-button {
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.bet-button {
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margin: 1.2% 0 0 5.8%;
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margin: 1.2% 0 0 5.8%;
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margin-bottom:1vh;
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margin-bottom: 1vh;
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box-shadow: 0px 2px 5px rgba(0, 0, 0, 0.2);
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box-shadow: 0px 2px 5px rgba(0, 0, 0, 0.2);
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}
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}
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@@ -287,6 +289,22 @@
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font-size: 24px;
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font-size: 24px;
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}
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}
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.double-carousel-arrow-animate {
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animation: blink 1s infinite;
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}
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@keyframes blink {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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opacity: 0;
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}
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}
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.double-carousel-arrow-upper {
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.double-carousel-arrow-upper {
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position: absolute;
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position: absolute;
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top: -3vh;
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top: -3vh;
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@@ -87,8 +87,8 @@
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<div class="row">
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<div class="row">
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<div class="col-md-12 double-game-main-box">
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<div class="col-md-12 double-game-main-box">
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<div class="double-carousel">
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<div class="double-carousel">
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<div class="double-carousel-arrow">▲</div>
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<div class="double-carousel-arrow" id="arrow">▲</div>
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<div class="double-carousel-arrow-upper">▲</div>
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<div class="double-carousel-arrow-upper" id="arrow-upper">▲</div>
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<Carousel
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<Carousel
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ref="carousel"
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ref="carousel"
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:wrapAround="true"
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:wrapAround="true"
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@@ -429,7 +429,8 @@ export default {
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eventBus.on("doubleGame", (dataDouble) => {
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eventBus.on("doubleGame", (dataDouble) => {
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const dataDoubleParse = JSON.parse(dataDouble);
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const dataDoubleParse = JSON.parse(dataDouble);
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addClassById('arrow', 'double-carousel-arrow-animate');
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addClassById('arrow-upper', 'double-carousel-arrow-animate');
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if (dataDoubleParse.Players.length > 0) {
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if (dataDoubleParse.Players.length > 0) {
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processUsersInGame(dataDoubleParse.Players);
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processUsersInGame(dataDoubleParse.Players);
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}
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}
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@@ -437,11 +438,16 @@ export default {
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if (dataDoubleParse.Status == "InGame") {
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if (dataDoubleParse.Status == "InGame") {
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autoPlay.value = 20;
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autoPlay.value = 20;
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targetColor.value = dataDoubleParse.WInColor;
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targetColor.value = dataDoubleParse.WInColor;
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removeClassById('arrow', 'double-carousel-arrow-animate');
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removeClassById('arrow-upper', 'double-carousel-arrow-animate');
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}
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}
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if (dataDoubleParse.Status == "GameEnd") {
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if (dataDoubleParse.Status == "GameEnd") {
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targetColor.value = dataDoubleParse.WInColor;
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targetColor.value = dataDoubleParse.WInColor;
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endGame.value = true;
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endGame.value = true;
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autoPlay.value = 150;
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autoPlay.value = 150;
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removeClassById('arrow', 'double-carousel-arrow-animate');
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removeClassById('arrow-upper', 'double-carousel-arrow-animate');
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addWinEffectTouUsers(
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addWinEffectTouUsers(
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dataDoubleParse.Players,
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dataDoubleParse.Players,
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@@ -451,6 +457,19 @@ export default {
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}
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}
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});
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});
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});
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});
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function addClassById(id, className) {
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const element = document.getElementById(id);
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if (element) {
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element.classList.add(className);
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}
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}
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function removeClassById(id, className) {
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const element = document.getElementById(id);
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if (element) {
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element.classList.remove(className);
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}
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}
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function addWinEffectTouUsers(usersArray, winColor) {
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function addWinEffectTouUsers(usersArray, winColor) {
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usersArray.forEach((user) => {
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usersArray.forEach((user) => {
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