mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2025-12-10 04:09:29 +02:00
added logic for sounds on play-game
This commit is contained in:
6
luckydiamond/package-lock.json
generated
6
luckydiamond/package-lock.json
generated
@@ -13,6 +13,7 @@
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"@vuelidate/validators": "^2.0.4",
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"bootstrap": "^5.3.2",
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"core-js": "^3.8.3",
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"howler": "^2.2.4",
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"mitt": "^3.0.1",
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"swiper": "^11.0.5",
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"vue": "^3.2.13",
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@@ -6967,6 +6968,11 @@
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"integrity": "sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw==",
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"dev": true
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},
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"node_modules/howler": {
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"version": "2.2.4",
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"resolved": "https://registry.npmjs.org/howler/-/howler-2.2.4.tgz",
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"integrity": "sha512-iARIBPgcQrwtEr+tALF+rapJ8qSc+Set2GJQl7xT1MQzWaVkFebdJhR3alVlSiUf5U7nAANKuj3aWpwerocD5w=="
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},
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"node_modules/hpack.js": {
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"version": "2.1.6",
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"resolved": "https://registry.npmjs.org/hpack.js/-/hpack.js-2.1.6.tgz",
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@@ -14,6 +14,7 @@
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"@vuelidate/validators": "^2.0.4",
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"bootstrap": "^5.3.2",
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"core-js": "^3.8.3",
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"howler": "^2.2.4",
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"mitt": "^3.0.1",
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"swiper": "^11.0.5",
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"vue": "^3.2.13",
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BIN
luckydiamond/public/sounds/correct-click.mp3
Normal file
BIN
luckydiamond/public/sounds/correct-click.mp3
Normal file
Binary file not shown.
BIN
luckydiamond/public/sounds/incorrect-sound.mp3
Normal file
BIN
luckydiamond/public/sounds/incorrect-sound.mp3
Normal file
Binary file not shown.
@@ -144,6 +144,8 @@ import { GetPercentageSteps, GetUserData, ClickCirclePlay, GetWinningAmount } fr
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import { GetCurrentMoney } from "@/assets/js/rest/RestMethods";
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import { GetCookie } from "@/assets/js/storage/CookieStorage";
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import { Howl } from 'howler';
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import { Swiper, SwiperSlide } from 'swiper/vue';
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import 'swiper/css';
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import "swiper/css/navigation";
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@@ -266,14 +268,26 @@ export default {
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this.gameStart = false
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this.winningAmount = 0
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this.flippedCards = []
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const SoundCorrect = new Howl({
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src: ['/sounds/incorrect-sound.mp3'],
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volume: 1.0
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})
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SoundCorrect.play()
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this.ValidationPlay.endGame = true
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setTimeout(() => {
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this.ValidationPlay.endGame = false
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}, 1200)
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return
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}
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}
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const SoundUncorrect = new Howl({
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src: ['/sounds/correct-click.mp3'],
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volume: 1.0
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})
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SoundUncorrect.play()
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}
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else {
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this.gameStart = false
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this.offEventPointers = false
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