mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2025-12-10 04:09:29 +02:00
fix bug in jackpot
This commit is contained in:
@@ -438,37 +438,37 @@ export default {
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this.offBtn = false;
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this.offBtn = false;
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this.errorPlayButton();
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this.errorPlayButton();
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}
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}
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const userData = {
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const userData = {
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searchToken: GetCookie("SearchToken"),
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searchToken: GetCookie("SearchToken"),
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authtoken: GetCookie("AUTHTOKEN"),
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authtoken: GetCookie("AUTHTOKEN"),
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};
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};
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await JoinJackpotGame(userData, this.amountDeposit).then((response) => {
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await JoinJackpotGame(userData, this.amountDeposit).then((response) => {
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console.log(this.balance);
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console.log(this.balance);
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console.log(response);
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console.log(response);
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if (
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if (
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response === `You can't join to started or ended game` ||
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response === `You can't join to started or ended game` ||
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response === "Player alredy in the game."
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response === "Player alredy in the game."
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) {
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) {
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this.offBtn = false;
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this.offBtn = false;
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if (response === `You can't join to started or ended game`) {
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if (response === `You can't join to started or ended game`) {
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this.textError = "Игра уже началась или только закончилась!";
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this.textError = "Игра уже началась или только закончилась!";
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this.errorPlayButton();
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this.errorPlayButton();
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} else if (response === "Player alredy in the game.") {
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} else if (response === "Player alredy in the game.") {
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this.textError = "Вы уже в игре!";
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this.textError = "Вы уже в игре!";
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this.errorPlayButton();
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this.errorPlayButton();
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}
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return;
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}
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}
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if (response.ok) {
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return;
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this.offBtn = false;
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}
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this.startGame = true;
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}
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if (response.ok) {
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});
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this.offBtn = false;
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this.offBtn = false;
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this.startGame = true;
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}
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});
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this.offBtn = false;
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},
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},
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updatePlayerInfo(newName, newGems, newChance) {
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updatePlayerInfo(newName, newGems, newChance) {
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this.player.name = newName;
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this.player.name = newName;
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@@ -491,7 +491,7 @@ export default {
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});
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});
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players.forEach((player) => {
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players.forEach((player) => {
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const numberOfCards = player.WinningPercentage / 10; // Предполагаем, что 10% это 1 карточка
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const numberOfCards = player.WinningPercentage; // Предполагаем, что 10% это 1 карточка
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// const numberOfCards = player.WinningPercentage / 10; // Предполагаем, что 10% это 1 карточка
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// const numberOfCards = player.WinningPercentage / 10; // Предполагаем, что 10% это 1 карточка
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for (let i = 0; i < numberOfCards; i++) {
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for (let i = 0; i < numberOfCards; i++) {
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if (i == 0) {
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if (i == 0) {
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@@ -687,12 +687,12 @@ export default {
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if (dataObject.CurrentGame.GameState == "StartGameTimer") {
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if (dataObject.CurrentGame.GameState == "StartGameTimer") {
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if (!this.isGameTimerStarted) {
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if (!this.isGameTimerStarted) {
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console.log("Set players");
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console.log("Set players");
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this.mapPlayersToSlides(
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dataObject.CurrentGame.PlayerList,
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dataObject.CurrentGame.PlayerList
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);
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this.idCurrentGame = dataObject.CurrentGame.Id;
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this.idCurrentGame = dataObject.CurrentGame.Id;
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}
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}
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this.mapPlayersToSlides(
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dataObject.CurrentGame.PlayerList,
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dataObject.CurrentGame.PlayerList
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);
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this.startGameTimer(dataObject.CurrentGame.StartGameUtc);
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this.startGameTimer(dataObject.CurrentGame.StartGameUtc);
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}
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}
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