added code-logic for listening websocket-double

This commit is contained in:
Kostya
2024-03-23 19:35:47 +03:00
parent 34f577f140
commit 63d8066e18
2 changed files with 33 additions and 20 deletions

View File

@@ -23,13 +23,18 @@ export function ConnectToChat() {
try {
const dataObject = JSON.parse(event.data);
console.log(dataObject)
if (dataObject && Object.prototype.hasOwnProperty.call(dataObject, 'SpUserName') && Object.prototype.hasOwnProperty.call(dataObject, 'Message')) {
eventBus.emit('dataChat', event.data);
return;
}
if (dataObject.MessageType == 'DoubleGameState') {
eventBus.emit('doubleGame', event.data)
console.log('data')
return;
}
if (dataObject.MessageType == "CrashGameState") {
eventBus.emit('crash', event.data);
return;
@@ -41,12 +46,6 @@ export function ConnectToChat() {
return;
}
if (dataObject.MessageType == 'DoubleGameState') {
eventBus.emit('doubleGame', event.data)
console.log('data')
return;
}
} catch (error) {
void(error);
}