mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2025-12-10 12:19:31 +02:00
work stable jackpot
This commit is contained in:
@@ -1,11 +1,13 @@
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<template>
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<div class="time" v-if="crashdata.Status === 'WaitingForPlayers'"><h2>{{ crashdata.WaitingTime ? crashdata.WaitingTime.toFixed(1) : '' }} сек.</h2></div>
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<LineChart
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:chart-data="data"
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:options="options"
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v-else
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/>
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<h2 class="ratio" :class="{ 'lost-ratio' : crashdata.Status === 'GameEnd' }">{{ crashdata.CurrentX ? crashdata.CurrentX.toFixed(2) : '' }}x</h2>
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<div class="time" v-if="crashdata.Status === 'WaitingForPlayers'">
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<h2>
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{{ crashdata.WaitingTime ? crashdata.WaitingTime.toFixed(1) : "" }} сек.
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</h2>
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</div>
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<LineChart :chart-data="data" :options="options" v-else />
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<h2 class="ratio" :class="{ 'lost-ratio': crashdata.Status === 'GameEnd' }">
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{{ crashdata.CurrentX ? crashdata.CurrentX.toFixed(2) : "" }}x
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</h2>
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</template>
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<script>
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@@ -20,17 +22,17 @@ import {
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} from "chart.js";
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Chart.register(
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LineController,
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CategoryScale,
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LinearScale,
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PointElement,
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LineElement
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LineController,
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CategoryScale,
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LinearScale,
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PointElement,
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LineElement
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);
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export default {
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components: { LineChart },
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props: {
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crashdata: Object
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crashdata: Object,
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},
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mounted() {
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this.data = this.chartData;
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@@ -51,14 +53,14 @@ export default {
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scales: {
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x: {
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grid: {
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display: false
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}
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display: false,
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},
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},
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y: {
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grid: {
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display: false
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}
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}
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display: false,
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},
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},
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},
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animation: false,
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},
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@@ -73,7 +75,7 @@ export default {
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{
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label: "Foo",
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data: this.dataValues,
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borderColor: '#4E5EF2',
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borderColor: "#4E5EF2",
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pointStyle: "circle",
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pointRadius: 0,
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pointHoverRadius: 2,
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@@ -85,43 +87,40 @@ export default {
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watch: {
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crashdata: {
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handler: 'updateData',
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immediate: true
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}
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handler: "updateData",
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immediate: true,
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},
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},
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methods: {
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updateData() {
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let nextDataValue
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if (this.crashdata.Status === 'WaitingForPlayers') {
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let nextDataValue;
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if (this.crashdata.Status === "WaitingForPlayers") {
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this.data = this.chartData;
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this.labels = [""];
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this.dataValues = [this.numberGraph, this.numberGraph];
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}
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else if (this.crashdata.Status === 'InGame') {
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} else if (this.crashdata.Status === "InGame") {
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if (this.dataValues.length === 0) {
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this.dataValues = [this.crashdata.CurrentX, this.crashdata.CurrentX]
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nextDataValue = this.crashdata.CurrentX
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this.numberGraph = this.crashdata.CurrentX
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this.dataValues = [this.crashdata.CurrentX, this.crashdata.CurrentX];
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nextDataValue = this.crashdata.CurrentX;
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this.numberGraph = this.crashdata.CurrentX;
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this.data = this.chartData
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this.labels.push("")
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this.dataValues.push(nextDataValue)
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this.data = this.chartData;
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this.labels.push("");
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this.dataValues.push(nextDataValue);
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}
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this.numberGraph = this.numberGraph + .01
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nextDataValue = this.numberGraph
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this.numberGraph = this.numberGraph + 0.01;
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nextDataValue = this.numberGraph;
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this.data = this.chartData;
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this.labels.push("");
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this.dataValues.push(nextDataValue);
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}
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else if (this.crashdata.Status === 'GameEnd') {
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this.dataValues = []
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this.numberGraph = 1
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}
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else {
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console.log('Error game')
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} else if (this.crashdata.Status === "GameEnd") {
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this.dataValues = [];
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this.numberGraph = 1;
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} else {
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console.log("Error game");
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}
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},
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},
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@@ -204,50 +204,50 @@ export default {
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data() {
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return {
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JackpotNumbers,
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autoplay: 20,
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slides: [
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{
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img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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nickname: "Hepatir",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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nickname: "Hepatir",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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nickname: "Ckutls_",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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nickname: "Ckutls_",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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nickname: "Ckutls_",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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nickname: "Hepagfdtir",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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nickname: "Ckutls_",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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nickname: "Ckutls_",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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nickname: "Ckutls_",
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},
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{
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img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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nickname: "Hepgdfatir",
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},
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],
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// slides: [],
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autoplay: 0,
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// slides: [
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepatir",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepatir",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepagfdtir",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Ckutls_.png",
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// nickname: "Ckutls_",
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// },
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// {
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// img: "https://avatar.spworlds.ru/face/55/Hepatir.png",
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// nickname: "Hepgdfatir",
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// },
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// ],
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slides: [],
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currentSlide: 0,
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value: 0,
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max: 100,
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@@ -257,7 +257,8 @@ export default {
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isGameTimerStarted: false,
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remainingSeconds: 0,
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progressBarWidth: 0,
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// idCurrentGame: "",
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idCurrentGame: "",
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lastUserWinerGameId: " ",
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lastUserWinner: "",
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// lastIdGame: "",
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};
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@@ -269,11 +270,11 @@ export default {
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players.forEach((player) => {
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const numberOfCards = player.WinningPercentage / 10; // Предполагаем, что 10% это 1 карточка
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for (let i = 0; i < numberOfCards; i++) {
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if (i==0) {
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if (i == 0) {
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this.slides.push({
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img: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
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nickname: player.UserName,
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})
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img: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
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nickname: player.UserName,
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});
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}
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this.slides.push({
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img: `https://avatar.spworlds.ru/face/55/${player.UserName}.png`, // Предполагаем структуру URL из имени пользователя
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@@ -316,11 +317,10 @@ export default {
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if (diff <= 0) {
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this.remainingSeconds = 0;
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this.progressBarWidth = 100; // Полный прогресс
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// Действия после окончания таймера, если необходимо
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} else {
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this.remainingSeconds = Math.floor(diff / 1000); // Обновляем оставшееся время в секундах
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const totalDuration = 30; // Допустим, обратный отсчет идет с 60 секунд
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const totalDuration = 10; // Допустим, обратный отсчет идет с 60 секунд
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this.progressBarWidth =
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((totalDuration - this.remainingSeconds) / totalDuration) * 100;
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}
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@@ -347,25 +347,30 @@ export default {
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}
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},
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handleSlideStart(data) {
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// try {
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// let { slidingToIndex,currentSlideIndex } = data;
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// // Проверяем, существует ли слайд и имеет ли он свойство nickname
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// if (this.slides[slidingToIndex] && this.slides[slidingToIndex].nickname) {
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// if (this.isStopButtonPressed) {
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// if (this.slides[currentSlideIndex].nickname == "Hepatir") {
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// // this.$refs.carousel.slideTo(this.currentSlideIndex);
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try {
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let { slidingToIndex, currentSlideIndex } = data;
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// Проверяем, существует ли слайд и имеет ли он свойство nickname
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if (
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this.slides[slidingToIndex] &&
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this.slides[slidingToIndex].nickname
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) {
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if (
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this.isStopButtonPressed &&
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this.idCurrentGame == this.lastUserWinerGameId
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) {
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if (
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this.slides[currentSlideIndex].nickname == this.targetNickname
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) {
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// this.$refs.carousel.slideTo(this.currentSlideIndex);
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// // if (this.slides[this.currentSlideIndex].nickname == this.targetNickname) {
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// this.stopAutoplay();
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// }
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// }
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// }
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// } catch (error) {
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// console.error("Error in handleSlideStart:", error);
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// }
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// if (this.slides[this.currentSlideIndex].nickname == this.targetNickname) {
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this.stopAutoplay();
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}
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}
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}
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} catch (error) {
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console.error("Error in handleSlideStart:", error);
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}
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// try {
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// const { slidingToIndex } = data;
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// this.currentSlideIndex = slidingToIndex;
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@@ -380,21 +385,19 @@ export default {
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// console.error("Error in handleSlideStart:", error);
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// // Здесь вы можете обработать ошибку, например, остановить карусель
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// }
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try {
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const { slidingToIndex } = data;
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this.currentSlideIndex = slidingToIndex;
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if (this.isStopButtonPressed) {
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if (
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this.slides[this.currentSlideIndex].nickname ==
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"Hepatir"
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) {
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this.stopAutoplay();
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}
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}
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} catch (error) {
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console.error("Error in handleSlideStart:", error);
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// Здесь вы можете обработать ошибку, например, остановить карусель
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}
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// try {
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// const { slidingToIndex } = data;
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// this.currentSlideIndex = slidingToIndex;
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// if (this.isStopButtonPressed) {
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// if (this.slides[this.currentSlideIndex].nickname == "Hepatir") {
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// this.stopAutoplay();
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// }
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// }
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// } catch (error) {
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// console.error("Error in handleSlideStart:", error);
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// // Здесь вы можете обработать ошибку, например, остановить карусель
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// }
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},
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stopCarousel() {
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this.isStopButtonPressed = true;
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@@ -405,7 +408,9 @@ export default {
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this.autoplay = 0;
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this.isGameTimerStarted = false;
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this.isStopButtonPressed = false;
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this.lastUserWinerGameId = " ";
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this.idCurrentGame = "";
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this.lastUserWinner = "";
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},
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changeLastFiveImages() {
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const newImage = "https://avatar.spworlds.ru/face/55/Hepatir.png";
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@@ -432,21 +437,25 @@ export default {
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console.log("Waiting for players");
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console.log("Put there earlies cards");
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this.lastUserWinner = dataObject.LastGame.WinnerUserName;
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this.lastUserWinerGameId = dataObject.LastGame.Id;
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if (this.lastUserWinerGameId == this.idCurrentGame) {
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this.targetNickname = this.lastUserWinner;
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this.stopCarousel();
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}
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// this.mapPlayersToSlides(dataObject.LastGame.PlayerList);
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}
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if (dataObject.CurrentGame.GameState == "StartGameTimer") {
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if (!this.isGameTimerStarted) {
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console.log("Set players");
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this.mapPlayersToSlides(dataObject.CurrentGame.PlayerList);
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this.idCurrentGame = dataObject.CurrentGame.Id;
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}
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this.startGameTimer(dataObject.CurrentGame.StartGameUtc);
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}
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if (
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dataObject.CurrentGame.GameState == "Running"
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) {
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this.checkGameEnd(dataObject.CurrentGame.EndGameUtc);
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if (dataObject.CurrentGame.GameState == "Running") {
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this.autoplay = 20;
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// this.checkGameEnd(dataObject.CurrentGame.EndGameUtc);
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// this.idCurrentGame = dataObject.CurrentGame.Id;
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}
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// Дальнейшая обработка dataObject...
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@@ -462,64 +471,15 @@ export default {
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eventBus.on("gameEnded", () => {
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setTimeout(() => {
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if (!this.isStopButtonPressed) {
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// if (this.idCurrentGame == this.lastUserWinerGameId) {
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this.targetNickname = this.lastUserWinner;
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this.stopCarousel();
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// }
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}
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}, 2000);
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}, 1000);
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});
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// this.startAutoScroll();
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},
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watch: {
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amountDeposit(DepositCount) {
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if (![1, 5, 10, 50, 100, parseInt(this.balance)].includes(DepositCount)) {
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this.clickedBtn = null;
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} else {
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let index;
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switch (DepositCount) {
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case 1:
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if (parseInt(this.balance) === DepositCount) {
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index = 5;
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} else {
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index = 0;
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}
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break;
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case 5:
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if (parseInt(this.balance) === DepositCount) {
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index = 5;
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} else {
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index = 1;
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}
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break;
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case 10:
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if (parseInt(this.balance) === DepositCount) {
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index = 5;
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} else {
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index = 2;
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}
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break;
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case 50:
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if (parseInt(this.balance) === DepositCount) {
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index = 5;
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} else {
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index = 3;
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}
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break;
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case 100:
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if (parseInt(this.balance) === DepositCount) {
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index = 5;
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} else {
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index = 4;
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}
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break;
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case parseInt(this.balance):
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index = 5;
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break;
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}
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this.clickedBtnChoice(index, DepositCount);
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}
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},
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},
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watch: {},
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async created() {
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if (GetCookie("AUTHTOKEN") && GetCookie("SearchToken")) {
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||||
await GetCurrentMoney(
|
||||
|
||||
Reference in New Issue
Block a user