mirror of
https://github.com/yawaflua/LuckyDiamond.git
synced 2025-12-10 12:19:31 +02:00
added styles and logic for checkvalidation, erorbtn and clickplaybtn
This commit is contained in:
@@ -255,6 +255,23 @@ input[type="number"]::-webkit-outer-spin-button {
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height: 40px;
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height: 40px;
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}
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}
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.error-block {
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position: absolute;
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top: 440px;
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}
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.error-block h2 {
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color: #982f2f;
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font-weight: 700;
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font-family: Montserrat Alternates;
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font-size: 10px;
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}
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.animate-start-btn {
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animation: shake 0.6s cubic-bezier(.36, .07, .19, .97);
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opacity: 50%;
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}
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/* Saper Game */
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/* Saper Game */
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.saper-game {
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.saper-game {
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@@ -40,7 +40,10 @@
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</div>
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</div>
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</div>
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</div>
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<div class="saper-start__btns">
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<div class="saper-start__btns">
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<button class="btn-start">Начать игру</button>
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<div class="error-block" v-if="ErrorClick === true">
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<h2>Ошибка при заполнении</h2>
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</div>
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<button class="btn-start" :class="{ 'animate-start-btn' : ErrorClick }" @click="clickPlayButton">Начать игру</button>
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<button class="btn-claim">Забрать 15 АР</button>
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<button class="btn-claim">Забрать 15 АР</button>
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</div>
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</div>
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<div class="saper-start__steps btns-style__steps">
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<div class="saper-start__steps btns-style__steps">
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@@ -53,11 +56,6 @@
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</swiper-slide>
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</swiper-slide>
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</template>
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</template>
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</swiper>
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</swiper>
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<!-- <ul class="steps-btns__display">-->
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<!-- <li v-for="(item, index) in SaperNumbers" :key="index">-->
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<!-- <button v-if="item.steps !== undefined">{{ item.steps }}</button>-->
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<!-- </li>-->
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<!-- </ul>-->
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -158,17 +156,30 @@ export default {
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amountCrystals: 0,
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amountCrystals: 0,
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amountSaveCrystals: 0,
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amountSaveCrystals: 0,
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balance: 1000,
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balance: 1000,
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amountDeposit: 5,
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ErrorClick: '',
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amountDeposit: 0,
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amountSaveDeposit: 0,
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flippedCards: [],
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flippedCards: [],
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PercentageGameSteps: [],
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PercentageGameSteps: [],
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ValidationPlay: {
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CrystalValidate: false,
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DiamondValidate: false
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},
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modules: [ Navigation ]
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modules: [ Navigation ]
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}
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}
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},
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},
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watch: {
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watch: {
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amountDeposit(DiamondCount) {
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if (DiamondCount >= 1) {
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this.amountSaveDeposit = DiamondCount
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this.ValidationPlay.DiamondValidate = true
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}
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},
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async amountCrystals(CrystalsCount) {
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async amountCrystals(CrystalsCount) {
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this.PercentageGameSteps = []
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this.PercentageGameSteps = []
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if (CrystalsCount >= 1 && CrystalsCount <= 24) {
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if (CrystalsCount >= 1 && CrystalsCount <= 24) {
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this.amountSaveCrystals = CrystalsCount
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this.amountSaveCrystals = CrystalsCount
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this.ValidationPlay.CrystalValidate = true
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try {
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try {
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await GetPercentageSteps(this.amountSaveCrystals)
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await GetPercentageSteps(this.amountSaveCrystals)
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.then((response) => {
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.then((response) => {
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@@ -184,7 +195,7 @@ export default {
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console.error('Error in Percantage', e)
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console.error('Error in Percantage', e)
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}
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}
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}
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}
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}
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},
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},
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},
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async created() {
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async created() {
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const AUTHTOKEN = GetCookie('AUTHTOKEN')
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const AUTHTOKEN = GetCookie('AUTHTOKEN')
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@@ -203,6 +214,25 @@ export default {
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}
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}
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},
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},
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methods: {
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methods: {
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clickPlayButton() {
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if(!this.validationCheck()) {
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this.errorPlayButton()
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}
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else {
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console.log('yes')
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}
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},
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validationCheck() {
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if (this.ValidationPlay.CrystalValidate === true && this.ValidationPlay.DiamondValidate === true) {
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return true
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}
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},
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errorPlayButton() {
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this.ErrorClick = true
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setTimeout(() => {
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this.ErrorClick = false
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}, 2000)
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},
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flipCard(index) {
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flipCard(index) {
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if (this.flippedCards.includes(index)) {
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if (this.flippedCards.includes(index)) {
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this.flippedCards.splice(this.flippedCards.indexOf(index), 1);
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this.flippedCards.splice(this.flippedCards.indexOf(index), 1);
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