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https://github.com/yawaflua/Informatis.git
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65 lines
2.4 KiB
Java
65 lines
2.4 KiB
Java
package UnitInfo;
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import arc.graphics.g2d.*;
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import arc.math.Mathf;
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import arc.scene.style.*;
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import arc.util.Strings;
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import mindustry.core.UI;
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import mindustry.entities.bullet.BulletType;
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import mindustry.entities.bullet.LightningBulletType;
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import mindustry.type.UnitType;
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import mindustry.type.weapons.PointDefenseWeapon;
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import mindustry.type.weapons.RepairBeamWeapon;
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import java.lang.reflect.*;
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public class SUtils {
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public static Drawable getDrawable(TextureAtlas.AtlasRegion region, int left, int right, int top, int bottom){
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int[] splits = {left, right, top, bottom};
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int[] pads = region.pads;
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NinePatch patch = new NinePatch(region, splits[0], splits[1], splits[2], splits[3]);
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if(pads != null) patch.setPadding(pads[0], pads[1], pads[2], pads[3]);
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return new ScaledNinePatchDrawable(patch, 1);
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}
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public static String floatFormat(float number){
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if(number >= 1000) return UI.formatAmount((long)number);
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return Strings.fixed(number, 1);
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}
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public static String floatFormat(int number){
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if(number >= 1000) return UI.formatAmount(number);
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return String.valueOf(number);
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}
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public static float bulletRange(BulletType b) {
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float a = 0;
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float n = 1;
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for (int i = 0; i < b.lifetime; i++) {
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a += n;
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n *= (1 - b.drag);
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};
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a += n;
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a /= b.lifetime;
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return b.speed * a * Mathf.pow(1 - b.drag, b.lifetime / 2) * b.lifetime +
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Math.max(b.lightning > 0 || b instanceof LightningBulletType ? (b.lightningLength + b.lightningLengthRand) * 6 : 0,
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b.fragBullet != null ? bulletRange(b.fragBullet) * b.fragLifeMax * b.fragVelocityMax : b.splashDamageRadius);
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};
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public static float unitRange(UnitType u) {
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final float[] mrng = {0};
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u.weapons.each(w -> w.bullet != null, w -> {
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mrng[0] = Math.max(mrng[0], (w instanceof RepairBeamWeapon || w instanceof PointDefenseWeapon) ? 0 : bulletRange(w.bullet));
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if(mrng[0] == 0) mrng[0] = w.bullet.range();
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});
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return mrng[0];
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}
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public static Object invoke(Object ut, String fieldName) throws IllegalAccessException, NoSuchFieldException {
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Field field = ut.getClass().getDeclaredField(fieldName);
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field.setAccessible(true);
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return field.get(ut);
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}
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}
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