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Informatis/assets/bundles/bundle_tr.properties
Parkurist e44e9a06c2 h
2021-10-30 22:47:02 +03:00

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Properties
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#UI
shar-stat.health = Sağlık: {0}
shar-stat.shield = Kalkan: {0}
shar-stat.payloadCapacity = Taşıma Kapasitesi: {0}²/{1}²
shar-stat.capacity = {0}: {1}/{2}
shar-stat.power = Güç: {0}/{1}
shar-stat.powerIn = InPower: {0}/s
shar-stat.powerOut = OutPower: {0}/s
shar-stat.ammos = Mermi: {0}/{1}
shar-stat.commandUnits = Emirler: {0}/{1}
shar-stat.reload = Yeniden Y.: {0}%
shar-stat.progress = Süreç: {0}%
shar-stat.attr = Attribute: x{0}
shar-stat-waveAmount = [lightgray]Miktar:[] {0}
shar-stat-waveShield = [lightgray]Kalkan:[] {0}
shar-stat.waveStatus = [lightgray]Durum:[]
shar-stat.waveItem = [lightgray]Eşya:[]
#Settings
setting.barstyle.name = Bar Tarzını Değiştir
setting.barstyle.description = Birliklere dokunulunca çıkan barların tarzını değiştir.
setting.infoUiScale.name = Bilgi Arayüzü Boyutu
setting.infoUiScale.description = Ekranın solundaki bilgi ekranının boyutunu ayarla.
setting.coreItemCheckRate.name = Resource Tap: update rate
setting.coreItemCheckRate.description = set how often the core resources are checked.\nThe slower rate, the fewer lag occur.
setting.wavemax.name = Wave Tap: Wave Amount to Display
setting.wavemax.description = set waves limit for wave list tap.
setting.infoui.name = Display Info UI
setting.infoui.description = enable left-side tap ui to display.\nwhen disabled, all associated updates will be stopped.
setting.waveui.name = Display Wave UI
setting.waveui.description = enable left-top-side wave ui to display.\nwhen disabled, all associated updates will be stopped.
setting.pastwave.name = Wave Tap: Display Previous Wave
setting.pastwave.description = display previous wave on wave list tap.\nCurrent wave is highlighted with red color.
setting.emptywave.name = Wave Tap: Display Empty Wave
setting.emptywave.description = display empty wave on wave list tap.
setting.rangeRadius.name = Near Range Margin
setting.rangeRadius.description = set the range detection distance.
setting.rangeNearby.name = Display Near Range
setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
setting.allTargetRange.name = Display All Target Range
setting.allTargetRange.description = display all range.\nThe range of targets that cannot be aimed at themselves is shown as gray.
setting.coreRange.name = Display Core Range
setting.coreRange.description = display enemy core build-limit range.
setting.RangeShader.name = Enable range animation
setting.selectopacity.name = Select Arrow Opacity
setting.selectopacity.description = set opacity of select arrow.
setting.baropacity.name = Health Bar Opacity
setting.baropacity.description = set opacity of unit bar.
setting.uiopacity.name = UI Background Opacity
setting.uiopacity.description = set opacity of ui background.
setting.softRangeOpacity.name = Range Opacity
setting.softRangeOpacity.description = set opacity of range circle.
setting.pathlinelimit.name = PathLines limit
setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.unitlinelimit.name = UnitLines limit
setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.logiclinelimit.name = LogicLines limit
setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.spawnarrowlimit.name = SpawnArrows limit
setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
setting.gaycursor.name = Enable Mouse Trail Effect
setting.gaycursor.description = create a rainbow effect on the mouse cursor.
setting.unithealthui.name = Display Unit Bar
setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit.
setting.blockfont.name = Display Block Info
setting.blockfont.description = display briefly about health, shield, reload etc in each block.
setting.linkedMass.name = Display mass driver link line
setting.linkedMass.description = line the mass drivers associated with the selected mass drivers.
setting.linkedNode.name = Display node link line
setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line.
setting.select.name = Display Select Arrow
setting.select.description = display which unit or block is selected.
setting.deadTarget.name = save locked target even if it's dead
setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies.
setting.distanceLine.name = Display distance line from info target
setting.distanceLine.description = display dotted lines and numbers how far away the target is.
setting.spawnerarrow.name = Display arrow pointing to wave spawn-points.
setting.spawnerarrow.description =
setting.autoShooting.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack
setting.shar-title = UnitInfo Setting
setting.shar-ui = OverlayUI Setting
setting.shar-range = AutoRange Setting
setting.shar-opacity = Opacity Setting
setting.shar-draw = Overdrawing Setting
setting.shar-etc = etc
#Hud
hud.unit = Unit Info
hud.wave = Wave Info
hud.item = Resource Info
hud.cancel = Hidden
#Mod
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.