mirror of
https://github.com/yawaflua/Informatis.git
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444 lines
25 KiB
Java
444 lines
25 KiB
Java
package UnitInfo.core;
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import UnitInfo.ui.FreeBar;
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import arc.*;
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import arc.graphics.Color;
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import arc.graphics.g2d.*;
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import arc.input.KeyCode;
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import arc.math.*;
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import arc.math.geom.Geometry;
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import arc.scene.ui.layout.Scl;
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import arc.struct.Seq;
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import arc.util.*;
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import mindustry.Vars;
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import mindustry.ai.Pathfinder;
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import mindustry.ai.types.*;
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import mindustry.content.Fx;
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import mindustry.core.Renderer;
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import mindustry.entities.*;
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import mindustry.entities.units.AIController;
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import mindustry.entities.units.UnitCommand;
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import mindustry.entities.units.UnitController;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.logic.LUnitControl;
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import mindustry.logic.Ranged;
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import mindustry.ui.Fonts;
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import mindustry.world.Block;
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import mindustry.world.Tile;
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import mindustry.world.blocks.ControlBlock;
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import mindustry.world.blocks.defense.turrets.BaseTurret;
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import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
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import mindustry.world.blocks.defense.turrets.Turret;
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import mindustry.world.blocks.distribution.MassDriver;
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import mindustry.world.blocks.payloads.PayloadMassDriver;
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import mindustry.world.blocks.power.PowerNode;
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import mindustry.world.blocks.storage.CoreBlock;
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import mindustry.world.blocks.units.CommandCenter;
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import java.util.Objects;
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import static UnitInfo.SVars.*;
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import static arc.Core.*;
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import static arc.Core.input;
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import static mindustry.Vars.*;
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import static mindustry.Vars.player;
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public class OverDrawer {
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@Nullable public static Teamc target;
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public static Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();
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public static Seq<PayloadMassDriver.PayloadDriverBuild> linkedPayloadMasses = new Seq<>();
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public static Seq<Building> linkedNodes = new Seq<>();
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public static int otherCores;
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public static Seq<Tile> pathTiles = new Seq<>();
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@SuppressWarnings("unchecked")
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public static <T extends Teamc> T getTarget(){
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return (T) (target = hud.getTarget());
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}
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public static void setEvent(){
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Events.run(EventType.Trigger.draw, () -> {
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Draw.z(Layer.overlayUI + 1);
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int[] units = {0};
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if(pathLine || unitLine || logicLine) Groups.unit.each(u -> {
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UnitController c = u.controller();
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UnitCommand com = u.team.data().command;
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if(c instanceof LogicAI ai){
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if(logicLine && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) {
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Lines.stroke(1, u.team.color);
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Lines.line(u.x(), u.y(), ai.moveX, ai.moveY);
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Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f)));
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Lines.line(u.x(), u.y(), ai.controller.x, ai.controller.y);
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}
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return;
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}
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if(++units[0] > settings.getInt("unitlinelimit") || //prevent lag
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!unitLine || //disabled
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u.type.flying || //not flying
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c instanceof MinerAI || //not mono
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c instanceof BuilderAI || //not poly
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c instanceof RepairAI || //not mega
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c instanceof DefenderAI || //not oct
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c instanceof FormationAI || //not commanded unit by player
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c instanceof FlyingAI || //not flying anyway
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com == UnitCommand.idle) return; //not idle
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otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != u.team);
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getNextTile(u.tileOn(), u.pathType(), u.team, com.ordinal());
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pathTiles.filter(Objects::nonNull);
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for(int i = 1; i < pathTiles.size; i++) {
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if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException
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Tile tile1 = pathTiles.get(i);
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Tile tile2 = pathTiles.get(i + 1);
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Lines.stroke(1, u.team.color);
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Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy());
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}
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pathTiles.clear();
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});
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if(pathLine) spawner.getSpawns().each(t -> {
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Team enemyTeam = state.rules.waveTeam;
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for(int p = 0; p < 3; p++) {
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otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != enemyTeam);
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getNextTile(t, p, enemyTeam, Pathfinder.fieldCore);
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pathTiles.filter(Objects::nonNull);
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for(int i = 1; i < pathTiles.size; i++) {
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if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException
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Tile tile1 = pathTiles.get(i);
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Tile tile2 = pathTiles.get(i + 1);
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Lines.stroke(1, enemyTeam.color);
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Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy());
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}
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pathTiles.clear();
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}
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});
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if(settings.getBool("spawnerarrow")) spawner.getSpawns().each(t -> {
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Drawf.circles(camera.position.x, camera.position.y, (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin - 4f);
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Drawf.arrow(camera.position.x, camera.position.y, t.x * 8f, t.y * 8f, (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin, (Math.min(200 * 8f, Mathf.dst(camera.position.x, camera.position.y, t.x * 8f, t.y * 8f)) / (200 * 8f)) * (5f + sin));
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});
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if(settings.getBool("blockstatus")) Groups.build.each(build -> {
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if(Vars.player != null && Vars.player.team() == build.team) return;
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Block block = build.block;
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if(block.enableDrawStatus && block.consumes.any()){
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float multiplier = block.size > 1 ? 1 : 0.64f;
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float brcx = build.x + (block.size * tilesize / 2f) - (tilesize * multiplier / 2f);
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float brcy = build.y - (block.size * tilesize / 2f) + (tilesize * multiplier / 2f);
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Draw.color(Pal.gray);
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Fill.square(brcx, brcy, 2.5f * multiplier, 45);
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Draw.color(build.status().color);
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Fill.square(brcx, brcy, 1.5f * multiplier, 45);
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Draw.color();
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}
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});
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if(Core.settings.getBool("unithealthui"))
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Groups.unit.each(unit -> new FreeBar().draw(unit));
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if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor"))
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Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f));
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if(!renderer.pixelator.enabled()) Groups.unit.each(unit -> unit.item() != null && unit.itemTime > 0.01f, unit -> {
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Fonts.outline.draw(unit.stack.amount + "",
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unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY),
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unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3,
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Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center);
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Draw.reset();
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});
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// Turret Ranges
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if(settings.getBool("rangeNearby") && player != null) {
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Team team = player.team();
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Unit unit = player.unit();
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Groups.build.each(e -> {
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if(!settings.getBool("allTeamRange") && e.team == team) return; // Don't draw own turrets
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if(!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret
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if((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo
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boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
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e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround);
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float range = ((BaseTurret.BaseTurretBuild) e).range();
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float max = range + settings.getInt("rangeRadius") * tilesize + e.block.offset;
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float dst = Mathf.dst(control.input.getMouseX(), control.input.getMouseY(), e.x, e.y);
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if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround;
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if(player.dst(e) <= max || (control.input.block != null && dst <= max)) {
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if(canHit || settings.getBool("allTargetRange")){
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if(settings.getBool("softRangeDrawing")){
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Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f));
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Lines.poly(e.x, e.y, Lines.circleVertices(range), range);
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Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
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}
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else Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color);
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}
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}
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});
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// Unit Ranges (Only works when turret ranges are enabled)
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if(settings.getBool("unitRange") || (settings.getBool("allTeamRange") && player.unit() != null)) {
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Groups.unit.each(u -> {
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if(!settings.getBool("unitRange") && settings.getBool("allTeamRange") && player.unit() != u) return; //player unit rule
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if(!settings.getBool("allTeamRange") && u.team == team) return; // Don't draw own units
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if(u.controller() instanceof AIController ai && (ai instanceof BuilderAI || ai instanceof MinerAI)) return; //don't draw poly and mono
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boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
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float range = u.range();
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float max = range + settings.getInt("rangeRadius") * tilesize;
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if(Vars.player.dst(u) <= max) {
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if (canHit || settings.getBool("allTargetRange")) // Same as above
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if(settings.getBool("softRangeDrawing")){
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Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f));
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Lines.poly(u.x, u.y, Lines.circleVertices(range), range);
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Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max)));
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}
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else Drawf.dashCircle(u.x, u.y, range, canHit ? u.team.color : Team.derelict.color);
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}
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});
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}
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}
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if(!state.rules.polygonCoreProtection && settings.getBool("coreRange") && player != null){
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state.teams.eachEnemyCore(player.team(), core -> {
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if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
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Draw.color(Color.darkGray);
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Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
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Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f));
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Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
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}
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});
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}
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if(settings.getBool("linkedMass")){
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if(getTarget() instanceof MassDriver.MassDriverBuild mass) {
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linkedMasses.clear();
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drawMassLink(mass);
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}
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else if(getTarget() instanceof PayloadMassDriver.PayloadDriverBuild mass) {
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linkedPayloadMasses.clear();
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drawMassPayloadLink(mass);
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}
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}
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if(settings.getBool("linkedNode") && getTarget() instanceof Building node){
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linkedNodes.clear();
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drawNodeLink(node);
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}
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if(settings.getBool("select") && getTarget() != null) {
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Posc entity = getTarget();
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for(int i = 0; i < 4; i++){
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float rot = i * 90f + 45f + (-Time.time) % 360f;
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float length = (entity instanceof Unit ? ((Unit)entity).hitSize : entity instanceof Building ? ((Building)entity).block.size * tilesize : 0) * 1.5f + 2.5f;
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Draw.color(Tmp.c1.set(hud.locked ? Color.orange : Color.darkGray).lerp(hud.locked ? Color.scarlet : Color.gray, Mathf.absin(Time.time, 3f, 1f)).a(settings.getInt("selectopacity") / 100f));
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Draw.rect("select-arrow", entity.x() + Angles.trnsx(rot, length), entity.y() + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
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}
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if(settings.getBool("distanceLine") && player.unit() != null && !player.unit().dead && getTarget() != player.unit()) { //need selected other unit with living player
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Teamc from = player.unit();
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Teamc to = getTarget();
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if(player.unit() instanceof BlockUnitUnit bu) Tmp.v1.set(bu.x() + bu.tile().block.offset, bu.y() + bu.tile().block.offset).sub(to.x(), to.y()).limit(bu.tile().block.size * tilesize + sin + 0.5f);
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else Tmp.v1.set(from.x(), from.y()).sub(to.x(), to.y()).limit(player.unit().hitSize + sin + 0.5f);
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float x2 = from.x() - Tmp.v1.x, y2 = from.y() - Tmp.v1.y,
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x1 = to.x() + Tmp.v1.x, y1 = to.y() + Tmp.v1.y;
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int segs = (int) (to.dst(from.x(), from.y()) / tilesize);
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if(segs > 0){
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Lines.stroke(2.5f, Pal.gray);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(1f, Pal.placing);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Fonts.outline.draw(Strings.fixed(to.dst(from.x(), from.y()), 2) + " (" + segs + "tiles)",
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from.x() + Angles.trnsx(Angles.angle(from.x(), from.y(), to.x(), to.y()), player.unit().hitSize() + 40),
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from.y() + Angles.trnsy(Angles.angle(from.x(), from.y(), to.x(), to.y()), player.unit().hitSize() + 40) - 3,
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Pal.accent, 0.25f, false, Align.center);
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}
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}
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}
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Draw.reset();
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});
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Events.run(EventType.Trigger.update, ()->{
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if(settings.getBool("autoShooting")) {
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Unit unit = player.unit();
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if (unit.type == null) return;
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boolean omni = unit.type.omniMovement;
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boolean validHealTarget = unit.type.canHeal && target instanceof Building && ((Building) target).isValid() && target.team() == unit.team && ((Building) target).damaged() && target.within(unit, unit.type.range);
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boolean boosted = (unit instanceof Mechc && unit.isFlying());
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if ((unit.type != null && Units.invalidateTarget(target, unit, unit.type.range) && !validHealTarget) || state.isEditor()) {
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target = null;
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}
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float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
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boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
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unit.lookAt(aimCursor ? mouseAngle : unit.prefRotation());
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//update shooting if not building + not mining
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if(!player.unit().activelyBuilding() && player.unit().mineTile == null) {
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if(input.keyDown(KeyCode.mouseLeft)) {
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player.shooting = !boosted;
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unit.aim(player.mouseX = input.mouseWorldX(), player.mouseY = input.mouseWorldY());
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} else if(target == null) {
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player.shooting = false;
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if(unit instanceof BlockUnitUnit b) {
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if(b.tile() instanceof ControlBlock c && !c.shouldAutoTarget()) {
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Building build = b.tile();
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float range = build instanceof Ranged ? ((Ranged) build).range() : 0f;
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boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir;
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boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround;
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target = Units.closestTarget(build.team, build.x, build.y, range, u -> u.checkTarget(targetAir, targetGround), u -> targetGround);
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}
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else target = null;
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} else if(unit.type != null) {
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float range = unit.hasWeapons() ? unit.range() : 0f;
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target = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.checkTarget(unit.type.targetAir, unit.type.targetGround), u -> unit.type.targetGround);
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if(unit.type.canHeal && target == null) {
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target = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
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if (target != null && !unit.within(target, range)) {
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target = null;
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}
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}
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}
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} else {
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player.shooting = !boosted;
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unit.rotation(Angles.angle(unit.x, unit.y, target.x(), target.y()));
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unit.aim(target.x(), target.y());
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}
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}
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unit.controlWeapons(player.shooting && !boosted);
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}
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});
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}
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public static Tile getNextTile(Tile tile, int cost, Team team, int finder) {
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Pathfinder.Flowfield field = pathfinder.getField(team, cost, Mathf.clamp(finder, 0, 1));
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Tile tile1 = pathfinder.getTargetTile(tile, field);
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pathTiles.add(tile1);
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if(tile1 == tile || tile1 == null ||
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(finder == 0 && (otherCores != Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != team) || tile1.build instanceof CoreBlock.CoreBuild)) ||
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(finder == 1 && tile1.build instanceof CommandCenter.CommandBuild))
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return tile1;
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return getNextTile(tile1, cost, team, finder);
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}
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public static void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Groups.build.each(b -> b instanceof PayloadMassDriver.PayloadDriverBuild fromMass &&
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world.build(fromMass.link) == from &&
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from.within(fromMass.x, fromMass.y, ((PayloadMassDriver)fromMass.block).range) &&
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!linkedPayloadMasses.contains(from), b -> {
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linkedPayloadMasses.add((PayloadMassDriver.PayloadDriverBuild) b);
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drawMassPayloadLink((PayloadMassDriver.PayloadDriverBuild) b);
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});
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if(world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild to && from != to &&
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to.within(from.x, from.y, ((PayloadMassDriver)from.block).range)){
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Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f);
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float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y,
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x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y;
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int segs = (int)(to.dst(from.x, from.y)/tilesize);
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Lines.stroke(4f, Pal.gray);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(2f, Pal.placing);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(1f, Pal.accent);
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Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent);
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for(var shooter : from.waitingShooters){
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Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f);
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Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin);
|
|
}
|
|
if(from.link != -1 && world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((PayloadMassDriver)from.block).range)){
|
|
Building target = world.build(from.link);
|
|
Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f);
|
|
Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin);
|
|
}
|
|
if(world.build(to.link) instanceof PayloadMassDriver.PayloadDriverBuild newTo && to != newTo &&
|
|
newTo.within(to.x, to.y, ((PayloadMassDriver)to.block).range) && !linkedPayloadMasses.contains(to)){
|
|
linkedPayloadMasses.add(to);
|
|
drawMassPayloadLink(to);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void drawMassLink(MassDriver.MassDriverBuild from){
|
|
float sin = Mathf.absin(Time.time, 6f, 1f);
|
|
Groups.build.each(b -> b instanceof MassDriver.MassDriverBuild fromMass &&
|
|
world.build(fromMass.link) == from &&
|
|
from.within(fromMass.x, fromMass.y, ((MassDriver)fromMass.block).range) &&
|
|
!linkedMasses.contains(from), b -> {
|
|
linkedMasses.add((MassDriver.MassDriverBuild) b);
|
|
drawMassLink((MassDriver.MassDriverBuild) b);
|
|
});
|
|
|
|
if(world.build(from.link) instanceof MassDriver.MassDriverBuild to && from != to && to.within(from.x, from.y, ((MassDriver)from.block).range)){
|
|
Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f);
|
|
float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y,
|
|
x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y;
|
|
int segs = (int)(to.dst(from.x, from.y)/tilesize);
|
|
|
|
Lines.stroke(4f, Pal.gray);
|
|
Lines.dashLine(x1, y1, x2, y2, segs);
|
|
Lines.stroke(2f, Pal.placing);
|
|
Lines.dashLine(x1, y1, x2, y2, segs);
|
|
Lines.stroke(1f, Pal.accent);
|
|
Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent);
|
|
|
|
for(var shooter : from.waitingShooters){
|
|
Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f);
|
|
Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin);
|
|
}
|
|
if(from.link != -1 && world.build(from.link) instanceof MassDriver.MassDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((MassDriver)from.block).range)){
|
|
Building target = world.build(from.link);
|
|
Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f);
|
|
Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin);
|
|
}
|
|
if(world.build(to.link) instanceof MassDriver.MassDriverBuild newTo && to != newTo &&
|
|
newTo.within(to.x, to.y, ((MassDriver)to.block).range) && !linkedMasses.contains(to)){
|
|
linkedMasses.add(to);
|
|
drawMassLink(to);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static Seq<Building> getPowerLinkedBuilds(Building build) {
|
|
Seq<Building> linkedBuilds = new Seq<>();
|
|
build.power.links.each(i -> linkedBuilds.add(world.build(i)));
|
|
build.proximity().each(linkedBuilds::add);
|
|
linkedBuilds.filter(b -> b != null && b.power != null);
|
|
if(!build.block.outputsPower && !(build instanceof PowerNode.PowerNodeBuild))
|
|
linkedBuilds.filter(b -> b.block.outputsPower || b instanceof PowerNode.PowerNodeBuild);
|
|
return linkedBuilds;
|
|
}
|
|
|
|
public static void drawNodeLink(Building node) {
|
|
if(node.power == null) return;
|
|
if(!linkedNodes.contains(node)) {
|
|
linkedNodes.add(node);
|
|
getPowerLinkedBuilds(node).each(other -> {
|
|
float angle1 = Angles.angle(node.x, node.y, other.x, other.y),
|
|
vx = Mathf.cosDeg(angle1), vy = Mathf.sinDeg(angle1),
|
|
len1 = node.block.size * tilesize / 2f - 1.5f, len2 = other.block.size * tilesize / 2f - 1.5f;
|
|
|
|
Draw.color(Color.white, Color.valueOf("98ff98"), (1f - node.power.graph.getSatisfaction()) * 0.86f + Mathf.absin(3f, 0.1f));
|
|
Draw.alpha(Renderer.laserOpacity);
|
|
Drawf.laser(node.team, atlas.find("unitinfo-Slaser"), atlas.find("unitinfo-Slaser-end"), node.x + vx*len1, node.y + vy*len1, other.x - vx*len2, other.y - vy*len2, 0.25f);
|
|
|
|
if(other.power != null) getPowerLinkedBuilds(other).each(OverDrawer::drawNodeLink);
|
|
});
|
|
}
|
|
}
|
|
}
|