mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
310 lines
15 KiB
Java
310 lines
15 KiB
Java
package UnitInfo.core;
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import UnitInfo.ui.SBar;
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import arc.Core;
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import arc.graphics.Color;
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import arc.graphics.g2d.TextureRegion;
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import arc.math.Mathf;
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import arc.scene.Element;
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import arc.scene.style.TextureRegionDrawable;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.Stack;
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import arc.scene.ui.layout.Table;
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import arc.scene.utils.Elem;
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import arc.struct.Seq;
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import arc.util.Log;
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import arc.util.Nullable;
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import arc.util.Scaling;
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import arc.util.Time;
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import mindustry.Vars;
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import mindustry.ai.types.FormationAI;
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import mindustry.content.Items;
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import mindustry.entities.abilities.ForceFieldAbility;
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import mindustry.entities.abilities.ShieldRegenFieldAbility;
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import mindustry.entities.units.WeaponMount;
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import mindustry.gen.*;
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import mindustry.graphics.Pal;
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import mindustry.type.AmmoTypes;
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import mindustry.type.UnitType;
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import mindustry.type.Weapon;
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import mindustry.ui.Bar;
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import mindustry.ui.Cicon;
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import static arc.Core.scene;
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import static mindustry.Vars.content;
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import static mindustry.Vars.player;
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public class HudUi {
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Seq<Element> bars = new Seq<>();
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Table weapon = new Table();
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@Nullable UnitType type;
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@Nullable Unit unit;
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float heat;
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public Unit getUnit(){
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Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
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if(units.size <= 0) return player.unit();
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Unit unit = units.peek();
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if(unit == null) return player.unit();
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else return unit;
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}
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public void reset(Table table){
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table.remove();
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table.reset();
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type = getUnit().type;
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unit = getUnit();
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addTable();
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//addWeapon();
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}
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public void addBars(){
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bars.clear();
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bars.add(
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new SBar(
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() -> Core.bundle.format("shar-stat.health", Mathf.round(getUnit().health,1)),
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() -> Pal.health,
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() -> Mathf.clamp(getUnit().health / getUnit().type.health)
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),
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new SBar(
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() -> Core.bundle.format("shar-stat.shield", Mathf.round(getUnit().shield,1)),
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() -> Pal.surge,
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() -> {
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float max1 = ((ShieldRegenFieldAbility)content.units().copy().filter(ut -> ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility) != null).sort(ut -> ((ShieldRegenFieldAbility)ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max).peek().abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max;
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float max2 = 0f;
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if(getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility) != null) max2 = ((ForceFieldAbility) getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility)).max;
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return Mathf.clamp(getUnit().shield / Math.max(max1, max2));
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}
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)
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);
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bars.add(new Stack(){{
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add(new Table(t -> {
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t.defaults().width(23 * 8f);
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t.defaults().height(4f * 8f);
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t.top();
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t.add(new SBar(
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() -> Core.bundle.format("shar-stat.itemCapacity", getUnit().stack.amount, getUnit().type.itemCapacity),
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() -> getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Pal.items : getUnit().stack.item.color.cpy().lerp(Color.white, 0.15f),
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() -> Mathf.clamp(getUnit().stack.amount / (getUnit().type.itemCapacity * 1f))
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)).growX().left();
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}));
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add(new Table(t -> {
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t.left();
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t.add(new Image(){{
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update(() -> setDrawable(getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Core.atlas.find("clear") : getUnit().stack.item.icon(Cicon.small)));
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}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padRight(6 * 8f);
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t.pack();
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}));
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}});
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bars.add(new SBar(
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() -> Core.bundle.format("shar-stat.commandUnits", Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit()), getUnit().type().commandLimit),
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() -> Pal.powerBar.cpy().lerp(Pal.surge.cpy().mul(Pal.lighterOrange), Mathf.absin(Time.time, 7f / (1f + Mathf.clamp(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit()) / (getUnit().type().commandLimit * 1f))), 1f)),
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() -> Mathf.clamp(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit()) / (getUnit().type().commandLimit * 1f))
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));
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bars.add(new Stack(){{
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add(new Table(t -> {
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t.defaults().width(23 * 8f);
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t.defaults().height(4f * 8f);
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t.top();
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t.add(new SBar(
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() -> Vars.state.rules.unitAmmo ? Core.bundle.format("shar-stat.ammos", getUnit().ammo, getUnit().type.ammoCapacity) : Core.bundle.format("shar-stat.infinityAmmos"),
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() -> player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : getUnit().type.ammoType.color,
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() -> Vars.state.rules.unitAmmo ? getUnit().ammof() : 1f
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)).growX().left();
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}));
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add(new Table(t -> {
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t.left();
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t.add(new Image(){{
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update(() -> {
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TextureRegion region = Items.copper.icon(Cicon.small);
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if(getUnit().type != null){
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if(getUnit().type.ammoType == AmmoTypes.thorium) region = Items.thorium.icon(Cicon.small);
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if(getUnit().type.ammoType == AmmoTypes.power || getUnit().type.ammoType == AmmoTypes.powerLow || getUnit().type.ammoType == AmmoTypes.powerHigh) region = Icon.powerSmall.getRegion();
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}
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setDrawable(region);
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});
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}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padRight(6 * 8f);
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t.pack();
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}));
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}});
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bars.add(new SBar(
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() -> Core.bundle.format("shar-stat.payloadCapacity", Mathf.round(((Payloadc)getUnit()).payloadUsed()), Mathf.round(getUnit().type().payloadCapacity)),
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() -> Pal.items,
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() -> Mathf.clamp(((Payloadc)getUnit()).payloadUsed() / getUnit().type().payloadCapacity)
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));
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}
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public void addWeapon(){
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weapon = new Table(tx -> {
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tx.defaults().minSize(12 * 8f);
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tx.left();
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tx.table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
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tt.defaults().minSize(4 * 8f);
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tt.left();
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tt.top();
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int amount = 0;
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if(type != null) amount = type.weapons.size;
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for(int r = 0; r < amount; r++){
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Weapon weapon = type.weapons.get(r);
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WeaponMount mount = unit.mounts[r];
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TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : type.icon(Cicon.full);
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if(type.weapons.size > 1 && r % 3 == 0) tt.row();
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else if(r % 3 == 0) tt.row();
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tt.table(weapontable -> {
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weapontable.left();
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weapontable.add(new Stack(){{
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add(new Table(o -> {
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o.left();
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o.image(region).size(30).scaling(Scaling.bounded);
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}));
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add(new Table(h -> {
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h.add(new Stack(){{
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add(new Table(e -> {
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e.defaults().growX().height(9).width(21f).padRight(2*8).padTop(8*2f);
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Bar reloadBar = new Bar(
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() -> "",
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() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
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() -> mount.reload / weapon.reload);
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e.add(reloadBar);
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e.pack();
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}));
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}}).padTop(2*8).padLeft(2*8);
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h.pack();
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}));
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}}).left();
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}).left();
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tt.center();
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}
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}).padRight(24 * 8f);
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tx.row();
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tx.table(scene.getStyle(Button.ButtonStyle.class).up, t1 -> t1.table(tt -> {
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tt.defaults().minSize(4 * 8f);
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tt.left();
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tt.top();
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int amount = 0;
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if(type != null) amount = Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit());
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Seq<Unit> units = new Seq<>();
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units = Groups.unit.copy(units).filter(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit());
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for(int r = 0; r < amount; r++){
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Unit unit = units.get(r);
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TextureRegion region = unit.type.icon(Cicon.full);
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if(type.weapons.size > 1 && r % 3 == 0) tt.row();
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else if(r % 3 == 0) tt.row();
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tt.table(unittable -> {
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unittable.left();
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unittable.add(new Stack(){{
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add(new Table(o -> {
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o.left();
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o.image(region).size(30).scaling(Scaling.bounded);
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}));
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add(new Table(h -> {
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h.add(new Stack(){{
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add(new Table(e -> {
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e.defaults().growX().height(9).width(42f).padRight(2*8).padTop(8*2f);
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e.left();
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Bar healthBar = new Bar(
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() -> "",
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() -> Pal.health,
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unit::healthf);
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e.add(healthBar).left();
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e.pack();
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}));
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add(new Table(e -> e.add(new Stack(){{
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add(new Table(t -> {
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t.defaults().growX().height(9).width(42f).padRight(2*8).padTop(8*5f);
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t.left();
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t.add(new Bar(
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() -> "",
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() -> unit.stack.item == null || unit.stack.amount <= 0 ? Pal.items : unit.stack.item.color.cpy().lerp(Color.white, 0.15f),
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() -> Mathf.clamp(unit.stack.amount / (unit.type.itemCapacity * 1f))
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)).growX().left();
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}));
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add(new Table(t -> {
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t.left();
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t.add(new Image(){{
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update(() -> setDrawable(unit.stack.item == null || unit.stack.amount <= 0 ? Core.atlas.find("clear") : unit.stack.item.icon(Cicon.small)));
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}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padLeft(2 * 8f);
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t.pack();
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}));
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}})));
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}}).padTop(2*8).padRight(2*8);
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h.pack();
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}));
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}}).left();
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}).left();
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tt.center();
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}
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})).padRight(24 * 8f);
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});
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}
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public void addTable(){
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Vars.ui.hudGroup.addChild(new Table(table -> {
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table.left();
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addBars();
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table.table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
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t.table(Tex.underline2, tt -> {
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tt.top();
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tt.add(new Stack(){{
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add(new Table(temp -> {
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temp.left();
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temp.add(new Image(Icon.defense)).center();
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}));
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add(new Table(temp -> {
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temp.left();
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Label label = new Label(() -> (int)(getUnit().type == null ? 0 : getUnit().type.armor) + "");
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label.setColor(Pal.surge);
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label.setSize(0.6f);
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temp.add(label).center().padLeft(getUnit().type == null ? 8f : getUnit().type.armor < 10 ? 8f : 0f);
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temp.pack();
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}));
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}}).growX().left().padRight(3 * 8f);
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tt.add(new Label(() ->{
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if(getUnit() != null && getUnit().type != null) return "[accent]" + getUnit().type.localizedName + "[]";
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return "";
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})).center();
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});
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t.defaults().size(25 * 8f);
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t.row();
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t.table(tt -> {
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tt.defaults().width(23 * 8f);
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tt.defaults().height(4f * 8f);
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tt.top();
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for(Element bar : bars){
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tt.add(bar).growX().left();
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tt.row();
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}
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});
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}).padRight(24 * 8f);
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table.row();
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Unit unittemp = getUnit();
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table.update(() -> {
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heat += Time.delta;
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if (heat >= 16 && unittemp != getUnit()) {
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heat = 0f;
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type = getUnit().type;
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unit = getUnit();
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table.removeChild(weapon);
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table.removeChild(weapon);
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addWeapon();
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table.row();
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table.add(weapon);
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}
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});
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table.fillParent = true;
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table.visibility = () ->
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Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown()
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&& (!Vars.mobile ||
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!(getUnit().isBuilding() || Vars.control.input.block != null || !Vars.control.input.selectRequests.isEmpty()
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&& !(Vars.control.input.lastSchematic != null && !Vars.control.input.selectRequests.isEmpty())));
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}));
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}
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}
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