Files
Informatis/src/UnitInfo/core/HudUi.java
2021-05-05 21:57:52 +09:00

310 lines
15 KiB
Java

package UnitInfo.core;
import UnitInfo.ui.SBar;
import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.TextureRegion;
import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.*;
import arc.scene.ui.layout.Stack;
import arc.scene.ui.layout.Table;
import arc.scene.utils.Elem;
import arc.struct.Seq;
import arc.util.Log;
import arc.util.Nullable;
import arc.util.Scaling;
import arc.util.Time;
import mindustry.Vars;
import mindustry.ai.types.FormationAI;
import mindustry.content.Items;
import mindustry.entities.abilities.ForceFieldAbility;
import mindustry.entities.abilities.ShieldRegenFieldAbility;
import mindustry.entities.units.WeaponMount;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.type.AmmoTypes;
import mindustry.type.UnitType;
import mindustry.type.Weapon;
import mindustry.ui.Bar;
import mindustry.ui.Cicon;
import static arc.Core.scene;
import static mindustry.Vars.content;
import static mindustry.Vars.player;
public class HudUi {
Seq<Element> bars = new Seq<>();
Table weapon = new Table();
@Nullable UnitType type;
@Nullable Unit unit;
float heat;
public Unit getUnit(){
Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
if(units.size <= 0) return player.unit();
Unit unit = units.peek();
if(unit == null) return player.unit();
else return unit;
}
public void reset(Table table){
table.remove();
table.reset();
type = getUnit().type;
unit = getUnit();
addTable();
//addWeapon();
}
public void addBars(){
bars.clear();
bars.add(
new SBar(
() -> Core.bundle.format("shar-stat.health", Mathf.round(getUnit().health,1)),
() -> Pal.health,
() -> Mathf.clamp(getUnit().health / getUnit().type.health)
),
new SBar(
() -> Core.bundle.format("shar-stat.shield", Mathf.round(getUnit().shield,1)),
() -> Pal.surge,
() -> {
float max1 = ((ShieldRegenFieldAbility)content.units().copy().filter(ut -> ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility) != null).sort(ut -> ((ShieldRegenFieldAbility)ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max).peek().abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max;
float max2 = 0f;
if(getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility) != null) max2 = ((ForceFieldAbility) getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility)).max;
return Mathf.clamp(getUnit().shield / Math.max(max1, max2));
}
)
);
bars.add(new Stack(){{
add(new Table(t -> {
t.defaults().width(23 * 8f);
t.defaults().height(4f * 8f);
t.top();
t.add(new SBar(
() -> Core.bundle.format("shar-stat.itemCapacity", getUnit().stack.amount, getUnit().type.itemCapacity),
() -> getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Pal.items : getUnit().stack.item.color.cpy().lerp(Color.white, 0.15f),
() -> Mathf.clamp(getUnit().stack.amount / (getUnit().type.itemCapacity * 1f))
)).growX().left();
}));
add(new Table(t -> {
t.left();
t.add(new Image(){{
update(() -> setDrawable(getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Core.atlas.find("clear") : getUnit().stack.item.icon(Cicon.small)));
}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padRight(6 * 8f);
t.pack();
}));
}});
bars.add(new SBar(
() -> Core.bundle.format("shar-stat.commandUnits", Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit()), getUnit().type().commandLimit),
() -> Pal.powerBar.cpy().lerp(Pal.surge.cpy().mul(Pal.lighterOrange), Mathf.absin(Time.time, 7f / (1f + Mathf.clamp(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit()) / (getUnit().type().commandLimit * 1f))), 1f)),
() -> Mathf.clamp(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit()) / (getUnit().type().commandLimit * 1f))
));
bars.add(new Stack(){{
add(new Table(t -> {
t.defaults().width(23 * 8f);
t.defaults().height(4f * 8f);
t.top();
t.add(new SBar(
() -> Vars.state.rules.unitAmmo ? Core.bundle.format("shar-stat.ammos", getUnit().ammo, getUnit().type.ammoCapacity) : Core.bundle.format("shar-stat.infinityAmmos"),
() -> player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : getUnit().type.ammoType.color,
() -> Vars.state.rules.unitAmmo ? getUnit().ammof() : 1f
)).growX().left();
}));
add(new Table(t -> {
t.left();
t.add(new Image(){{
update(() -> {
TextureRegion region = Items.copper.icon(Cicon.small);
if(getUnit().type != null){
if(getUnit().type.ammoType == AmmoTypes.thorium) region = Items.thorium.icon(Cicon.small);
if(getUnit().type.ammoType == AmmoTypes.power || getUnit().type.ammoType == AmmoTypes.powerLow || getUnit().type.ammoType == AmmoTypes.powerHigh) region = Icon.powerSmall.getRegion();
}
setDrawable(region);
});
}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padRight(6 * 8f);
t.pack();
}));
}});
bars.add(new SBar(
() -> Core.bundle.format("shar-stat.payloadCapacity", Mathf.round(((Payloadc)getUnit()).payloadUsed()), Mathf.round(getUnit().type().payloadCapacity)),
() -> Pal.items,
() -> Mathf.clamp(((Payloadc)getUnit()).payloadUsed() / getUnit().type().payloadCapacity)
));
}
public void addWeapon(){
weapon = new Table(tx -> {
tx.defaults().minSize(12 * 8f);
tx.left();
tx.table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
tt.defaults().minSize(4 * 8f);
tt.left();
tt.top();
int amount = 0;
if(type != null) amount = type.weapons.size;
for(int r = 0; r < amount; r++){
Weapon weapon = type.weapons.get(r);
WeaponMount mount = unit.mounts[r];
TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : type.icon(Cicon.full);
if(type.weapons.size > 1 && r % 3 == 0) tt.row();
else if(r % 3 == 0) tt.row();
tt.table(weapontable -> {
weapontable.left();
weapontable.add(new Stack(){{
add(new Table(o -> {
o.left();
o.image(region).size(30).scaling(Scaling.bounded);
}));
add(new Table(h -> {
h.add(new Stack(){{
add(new Table(e -> {
e.defaults().growX().height(9).width(21f).padRight(2*8).padTop(8*2f);
Bar reloadBar = new Bar(
() -> "",
() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
() -> mount.reload / weapon.reload);
e.add(reloadBar);
e.pack();
}));
}}).padTop(2*8).padLeft(2*8);
h.pack();
}));
}}).left();
}).left();
tt.center();
}
}).padRight(24 * 8f);
tx.row();
tx.table(scene.getStyle(Button.ButtonStyle.class).up, t1 -> t1.table(tt -> {
tt.defaults().minSize(4 * 8f);
tt.left();
tt.top();
int amount = 0;
if(type != null) amount = Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit());
Seq<Unit> units = new Seq<>();
units = Groups.unit.copy(units).filter(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == getUnit());
for(int r = 0; r < amount; r++){
Unit unit = units.get(r);
TextureRegion region = unit.type.icon(Cicon.full);
if(type.weapons.size > 1 && r % 3 == 0) tt.row();
else if(r % 3 == 0) tt.row();
tt.table(unittable -> {
unittable.left();
unittable.add(new Stack(){{
add(new Table(o -> {
o.left();
o.image(region).size(30).scaling(Scaling.bounded);
}));
add(new Table(h -> {
h.add(new Stack(){{
add(new Table(e -> {
e.defaults().growX().height(9).width(42f).padRight(2*8).padTop(8*2f);
e.left();
Bar healthBar = new Bar(
() -> "",
() -> Pal.health,
unit::healthf);
e.add(healthBar).left();
e.pack();
}));
add(new Table(e -> e.add(new Stack(){{
add(new Table(t -> {
t.defaults().growX().height(9).width(42f).padRight(2*8).padTop(8*5f);
t.left();
t.add(new Bar(
() -> "",
() -> unit.stack.item == null || unit.stack.amount <= 0 ? Pal.items : unit.stack.item.color.cpy().lerp(Color.white, 0.15f),
() -> Mathf.clamp(unit.stack.amount / (unit.type.itemCapacity * 1f))
)).growX().left();
}));
add(new Table(t -> {
t.left();
t.add(new Image(){{
update(() -> setDrawable(unit.stack.item == null || unit.stack.amount <= 0 ? Core.atlas.find("clear") : unit.stack.item.icon(Cicon.small)));
}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padLeft(2 * 8f);
t.pack();
}));
}})));
}}).padTop(2*8).padRight(2*8);
h.pack();
}));
}}).left();
}).left();
tt.center();
}
})).padRight(24 * 8f);
});
}
public void addTable(){
Vars.ui.hudGroup.addChild(new Table(table -> {
table.left();
addBars();
table.table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
t.table(Tex.underline2, tt -> {
tt.top();
tt.add(new Stack(){{
add(new Table(temp -> {
temp.left();
temp.add(new Image(Icon.defense)).center();
}));
add(new Table(temp -> {
temp.left();
Label label = new Label(() -> (int)(getUnit().type == null ? 0 : getUnit().type.armor) + "");
label.setColor(Pal.surge);
label.setSize(0.6f);
temp.add(label).center().padLeft(getUnit().type == null ? 8f : getUnit().type.armor < 10 ? 8f : 0f);
temp.pack();
}));
}}).growX().left().padRight(3 * 8f);
tt.add(new Label(() ->{
if(getUnit() != null && getUnit().type != null) return "[accent]" + getUnit().type.localizedName + "[]";
return "";
})).center();
});
t.defaults().size(25 * 8f);
t.row();
t.table(tt -> {
tt.defaults().width(23 * 8f);
tt.defaults().height(4f * 8f);
tt.top();
for(Element bar : bars){
tt.add(bar).growX().left();
tt.row();
}
});
}).padRight(24 * 8f);
table.row();
Unit unittemp = getUnit();
table.update(() -> {
heat += Time.delta;
if (heat >= 16 && unittemp != getUnit()) {
heat = 0f;
type = getUnit().type;
unit = getUnit();
table.removeChild(weapon);
table.removeChild(weapon);
addWeapon();
table.row();
table.add(weapon);
}
});
table.fillParent = true;
table.visibility = () ->
Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown()
&& (!Vars.mobile ||
!(getUnit().isBuilding() || Vars.control.input.block != null || !Vars.control.input.selectRequests.isEmpty()
&& !(Vars.control.input.lastSchematic != null && !Vars.control.input.selectRequests.isEmpty())));
}));
}
}