#UI shar-stat.health = Health: {0} shar-stat.shield = Shield: {0} shar-stat.payloadCapacity = Payloads: {0}² / {1}² shar-stat.itemCapacity = Items: {0} / {1} shar-stat.ammos = Ammo: {0} / {1} shar-stat.commandUnits = Commands: {0} / {1} shar-stat.reload = Reload: {0}% shar-stat.charge = Charge: {0}% shar-stat.itemAmmo = Ammo : {0} / {1} shar-stat.liquidAmmo = Liquid: {0} shar-stat.power = Power: {0} / {1} shar-stat-waveAmount = [lightgray]amount:[] {0} shar-stat-waveShield = [lightgray]shield:[] {0} shar-stat.waveStatus = [lightgray]status:[] shar-stat.waveItem = [lightgray]item:[] # Settings setting.pastwave.name = Display previous wave setting.emptywave.name = Display empty wave setting.ssim.name = Change Bar style [lightgray](made by ssim)[] setting.select.name = Display select Arrow setting.gaycursor.name = Enable mouse trail effect. [lightgray](only for desktop)[] setting.wavemax.name = Wave Amount to display setting.rangemax.name = Block Scan Range setting.scan.name = Display block scanner setting.range.name = Display turret range by block scanner setting.infoui.name = Display info UI setting.weaponui.name = Display weapon info UI setting.commandedunitui.name = Display command info UI setting.unithealthui.name = Display Unit Bar setting.selectopacity.name = Select Arrow Opacity setting.baropacity.name = Health Bar Opacity setting.uiopacity.name = UI background Opacity #Dialog editmaxwave = edit waves(int) editrange = edit scan range(int) invalid = invalid number format or number is too large (<= 2147483647). number will be default(100). warn = [red]Warning[] warning = displayed wave amount is too high! it may cause lags. #Hud hud.unit = Unit Info hud.wave = Wave Info hud.core = Core Info hud.tile = Tile Info hud.cancel = Hidden