package UnitInfo.core; import UnitInfo.ui.*; import arc.*; import arc.audio.Sound; import arc.graphics.*; import arc.graphics.g2d.*; import arc.graphics.gl.*; import arc.math.*; import arc.math.geom.*; import arc.scene.ui.layout.*; import arc.struct.*; import arc.util.*; import mindustry.*; import mindustry.ai.*; import mindustry.ai.types.*; import mindustry.content.*; import mindustry.core.*; import mindustry.entities.units.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.logic.*; import mindustry.ui.*; import mindustry.world.*; import mindustry.world.blocks.defense.*; import mindustry.world.blocks.defense.turrets.*; import mindustry.world.blocks.distribution.*; import mindustry.world.blocks.payloads.*; import mindustry.world.blocks.power.*; import mindustry.world.blocks.storage.*; import mindustry.world.blocks.units.*; import java.util.Objects; import static UnitInfo.SVars.*; import static arc.Core.*; import static mindustry.Vars.*; public class OverDrawer { public static Teamc target; public static Seq linkedMasses = new Seq<>(); public static Seq linkedPayloadMasses = new Seq<>(); public static Seq linkedNodes = new Seq<>(); public static Seq linkedBuilds = new Seq<>(); public static Seq pathTiles = new Seq<>(); public static FrameBuffer effectBuffer = new FrameBuffer(); public static int otherCores; public static boolean locked; public static ObjectMap> tmpbuildobj = new ObjectMap<>(); static float sin = Mathf.absin(Time.time, 6f, 1f); public static void setEvent(){ Events.run(EventType.Trigger.draw, () -> { effectBuffer.resize(graphics.getWidth(), graphics.getHeight()); Draw.drawRange(158, 1f, () -> effectBuffer.begin(Color.clear), () -> { effectBuffer.end(); effectBuffer.blit(lineShader); }); Draw.z(158); int[] paths = {0}; int[] units = {0}; int[] logics = {0}; if(unitLine || logicLine) Groups.unit.each(u -> { UnitController c = u.controller(); UnitCommand com = u.team.data().command; if(c instanceof LogicAI ai && logics[0] <= settings.getInt("logiclinelimit") && logicLine && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) { logics[0]++; Lines.stroke(1, u.team.color); Lines.line(u.x(), u.y(), ai.moveX, ai.moveY); Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f))); Lines.line(u.x(), u.y(), ai.controller.x, ai.controller.y); } if(units[0] > settings.getInt("unitlinelimit") || //prevent lag !unitLine || //disabled u.type.flying || //not flying c instanceof MinerAI || //not mono c instanceof BuilderAI || //not poly c instanceof RepairAI || //not mega c instanceof DefenderAI || //not oct c instanceof FormationAI || //not commanded unit c instanceof FlyingAI || //not flying anyway com == UnitCommand.idle) return; //not idle units[0]++; otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != u.team); int pathType = u.pathType(); if(u.controller() instanceof SuicideAI) pathType = 0; getNextTile(u.tileOn(), pathType, u.team, com.ordinal()); pathTiles.filter(Objects::nonNull); for(int i = 1; i < pathTiles.size; i++) { if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException Tile tile1 = pathTiles.get(i); Tile tile2 = pathTiles.get(i + 1); Lines.stroke(1, u.team.color); Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy()); } pathTiles.clear(); }); if(pathLine) spawner.getSpawns().each(t -> { if(paths[0] > settings.getInt("pathlinelimit")) return; paths[0]++; Team enemyTeam = state.rules.waveTeam; for(int p = 0; p < (Vars.state.rules.spawns.count(g->g.type.naval)>0?3:2); p++) { otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != enemyTeam); getNextTile(t, p, enemyTeam, Pathfinder.fieldCore); pathTiles.filter(Objects::nonNull); for(int i = 1; i < pathTiles.size; i++) { if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException Tile tile1 = pathTiles.get(i); Tile tile2 = pathTiles.get(i + 1); Lines.stroke(1, enemyTeam.color); Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy()); } pathTiles.clear(); } }); Draw.reset(); Draw.z(Layer.overlayUI); int[] arrows = {0}; if(settings.getBool("spawnerarrow")) spawner.getSpawns().each(t -> { if(arrows[0] > settings.getInt("spawnarrowlimit")) return; arrows[0]++; float leng = (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin; float camx = player.unit() != null ? player.unit().x : camera.position.x; float camy = player.unit() != null ? player.unit().y : camera.position.y; Lines.stroke(1f + sin/2, Pal.accent); Lines.circle(camx, camy, leng - 4f); Drawf.arrow(camx, camy, t.worldx(), t.worldy(), leng, (Math.min(200 * 8f, Mathf.dst(camx, camy, t.worldx(), t.worldy())) / (200 * 8f)) * (5f + sin)); }); if(Core.settings.getBool("unithealthui")) { Groups.unit.each(FreeBar::draw); } if(Core.settings.getBool("blockfont")) { indexer.eachBlock(null, camera.position.x, camera.position.y, 400, b -> true, b -> { if(b instanceof ForceProjector.ForceBuild force) { ForceProjector forceBlock = (ForceProjector) force.block; float max = forceBlock.shieldHealth + forceBlock.phaseShieldBoost * force.phaseHeat; Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth, b.x, b.y - b.block.size * 8 * 0.25f - 2, Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center); Fonts.outline.draw((int)(max-force.buildup) + " / " + (int)max, b.x, b.y - b.block.size * 8 * 0.25f + 2, Tmp.c1.set(Pal.shield).lerp(Pal.gray, 1-((max-force.buildup) / max)), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center); } else if(b instanceof ReloadTurret.ReloadTurretBuild || b instanceof UnitFactory.UnitFactoryBuild || b instanceof Reconstructor.ReconstructorBuild) { float progress = 0f; if(b instanceof ReloadTurret.ReloadTurretBuild turret) progress = turret.reload / ((ReloadTurret)turret.block).reloadTime * 100; if(b instanceof UnitFactory.UnitFactoryBuild factory) progress = factory.fraction() * 100; if(b instanceof Reconstructor.ReconstructorBuild reconstructor) progress = reconstructor.fraction() * 100; Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth, b.x, b.y - b.block.size * 8 * 0.25f - 2, Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center); Fonts.outline.draw((int)progress + "%", b.x, b.y - b.block.size * 8 * 0.25f + 2, Tmp.c1.set(Color.lightGray).lerp(Pal.accent, progress/100), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center); } else Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth, b.x, b.y - b.block.size * 8 * 0.25f, Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center); }); } if(settings.getBool("blockstatus")) Groups.build.each(build -> { if(Vars.player != null && player.team() == build.team) return; Block block = build.block; if(block.enableDrawStatus && block.consumes.any()){ float multiplier = block.size > 1 ? 1 : 0.64f; float brcx = build.x + (block.size * tilesize / 2f) - (tilesize * multiplier / 2f); float brcy = build.y - (block.size * tilesize / 2f) + (tilesize * multiplier / 2f); Draw.color(Pal.gray); Fill.square(brcx, brcy, 2.5f * multiplier, 45); Draw.color(build.status().color); Fill.square(brcx, brcy, 1.5f * multiplier, 45); Draw.color(); } }); if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor")) Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f)); if(!renderer.pixelator.enabled()) Groups.unit.each(unit -> unit.item() != null && unit.itemTime > 0.01f, unit -> Fonts.outline.draw(unit.stack.amount + "", unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY), unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3, Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center) ); if(!state.rules.polygonCoreProtection && player != null){ state.teams.eachEnemyCore(player.team(), core -> { if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){ Draw.color(Color.darkGray); Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius); Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f)); Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius); } }); } if(settings.getBool("linkedMass")){ if(target instanceof MassDriver.MassDriverBuild mass) { linkedMasses.clear(); drawMassLink(mass); } else if(target instanceof PayloadMassDriver.PayloadDriverBuild mass) { linkedPayloadMasses.clear(); drawMassPayloadLink(mass); } } if(settings.getBool("linkedNode") && target instanceof Building node){ linkedNodes.clear(); drawNodeLink(node); } if(settings.getBool("select") && target != null) { for(int i = 0; i < 4; i++){ float rot = i * 90f + 45f + (-Time.time) % 360f; float length = (target instanceof Unit u ? u.hitSize : target instanceof Building b ? b.block.size * tilesize : 0) * 1.5f + 2.5f; Draw.color(Tmp.c1.set(locked ? Color.orange : Color.darkGray).lerp(locked ? Color.scarlet : Color.gray, Mathf.absin(Time.time, 3f, 1f)).a(settings.getInt("selectopacity") / 100f)); Draw.rect("select-arrow", target.x() + Angles.trnsx(rot, length), target.y() + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f); } if(settings.getBool("distanceLine") && player.unit() != null && !player.unit().dead && target != null) { //need selected other unit with living player Teamc from = player.unit(); Position to = target; if(to == from) to = input.mouseWorld(); if(player.unit() instanceof BlockUnitUnit bu) Tmp.v1.set(bu.x() + bu.tile().block.offset, bu.y() + bu.tile().block.offset).sub(to.getX(), to.getY()).limit(bu.tile().block.size * tilesize + sin + 0.5f); else Tmp.v1.set(from.x(), from.y()).sub(to.getX(), to.getY()).limit(player.unit().hitSize + sin + 0.5f); float x2 = from.x() - Tmp.v1.x, y2 = from.y() - Tmp.v1.y, x1 = to.getX() + Tmp.v1.x, y1 = to.getY() + Tmp.v1.y; int segs = (int) (to.dst(from.x(), from.y()) / tilesize); if(segs > 0){ Lines.stroke(2.5f, Pal.gray); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(1f, Pal.placing); Lines.dashLine(x1, y1, x2, y2, segs); Fonts.outline.draw(Strings.fixed(to.dst(from.x(), from.y()), 2) + " (" + segs + " " + bundle.get("tiles") + ")", from.x() + Angles.trnsx(Angles.angle(from.x(), from.y(), to.getX(), to.getY()), player.unit().hitSize() + Math.min(segs, 6) * 8f), from.y() + Angles.trnsy(Angles.angle(from.x(), from.y(), to.getX(), to.getY()), player.unit().hitSize() + Math.min(segs, 6) * 8f) - 3, Pal.accent, 0.25f, false, Align.center); } } } if(settings.getBool("rangeNearby") && player != null && player.unit() != null && !player.unit().dead) { Unit unit = player.unit(); tmpbuildobj.clear(); for(int i = 0; i < Team.baseTeams.length; i++){ if(!settings.getBool("aliceRange") && player.team() == Team.baseTeams[i]) continue; int finalI = i; tmpbuildobj.put(Team.baseTeams[i], Groups.build.copy(new Seq()).filter(b -> { if(!(b instanceof BaseTurret.BaseTurretBuild)) return false; boolean canHit = unit == null || (b.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround : b.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround)); float range = ((BaseTurret.BaseTurretBuild) b).range(); float max = range + settings.getInt("rangeRadius") * tilesize + b.block.offset; float dst = Mathf.dst(control.input.getMouseX(), control.input.getMouseY(), b.x, b.y); if(control.input.block != null && dst <= max) canHit = b.block instanceof Turret t && t.targetGround; return ((finalI == 0 && (!canHit&&b.team!=Vars.player.team())) || (b.team == Team.baseTeams[finalI] && (b.team==Vars.player.team()||canHit))) && ((b instanceof Turret.TurretBuild t && t.hasAmmo()) || b.cons.valid()) && (camera.position.dst(b) <= max || (control.input.block != null && dst <= max)) && (canHit || settings.getBool("allTargetRange")); })); } tmpbuildobj.each((t, bseq) -> { if(settings.getBool("RangeShader")) Draw.drawRange(166+t.id*3, 1, () -> effectBuffer.begin(Color.clear), () -> { effectBuffer.end(); effectBuffer.blit(turretRange); }); Draw.color(t.color); bseq.each(b -> { float range = ((BaseTurret.BaseTurretBuild)b).range(); if(settings.getBool("RangeShader")) { Draw.z(166+t.id*3); Fill.poly(b.x, b.y, Lines.circleVertices(range), range); } else Drawf.dashCircle(b.x, b.y, range, t.color); }); }); } Draw.reset(); }); } public static Tile getNextTile(Tile tile, int cost, Team team, int finder) { Pathfinder.Flowfield field = pathfinder.getField(team, cost, Mathf.clamp(finder, 0, 1)); Tile tile1 = pathfinder.getTargetTile(tile, field); pathTiles.add(tile1); if(tile1 == tile || tile1 == null || (finder == 0 && (otherCores != Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != team) || tile1.build instanceof CoreBlock.CoreBuild)) || (finder == 1 && tile1.build instanceof CommandCenter.CommandBuild)) return tile1; return getNextTile(tile1, cost, team, finder); } public static void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){ float sin = Mathf.absin(Time.time, 6f, 1f); Groups.build.each(b -> b instanceof PayloadMassDriver.PayloadDriverBuild fromMass && world.build(fromMass.link) == from && from.within(fromMass.x, fromMass.y, ((PayloadMassDriver)fromMass.block).range) && !linkedPayloadMasses.contains(from), b -> { linkedPayloadMasses.add((PayloadMassDriver.PayloadDriverBuild) b); drawMassPayloadLink((PayloadMassDriver.PayloadDriverBuild) b); }); if(world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild to && from != to && to.within(from.x, from.y, ((PayloadMassDriver)from.block).range)){ Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f); float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y, x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y; int segs = (int)(to.dst(from.x, from.y)/tilesize); Lines.stroke(4f, Pal.gray); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(2f, Pal.placing); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(1f, Pal.accent); Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent); for(var shooter : from.waitingShooters){ Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f); Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin); } if(from.link != -1 && world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((PayloadMassDriver)from.block).range)){ Building target = world.build(from.link); Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f); Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin); } if(world.build(to.link) instanceof PayloadMassDriver.PayloadDriverBuild newTo && to != newTo && newTo.within(to.x, to.y, ((PayloadMassDriver)to.block).range) && !linkedPayloadMasses.contains(to)){ linkedPayloadMasses.add(to); drawMassPayloadLink(to); } } } public static void drawMassLink(MassDriver.MassDriverBuild from){ float sin = Mathf.absin(Time.time, 6f, 1f); Groups.build.each(b -> b instanceof MassDriver.MassDriverBuild fromMass && world.build(fromMass.link) == from && from.within(fromMass.x, fromMass.y, ((MassDriver)fromMass.block).range) && !linkedMasses.contains(from), b -> { linkedMasses.add((MassDriver.MassDriverBuild) b); drawMassLink((MassDriver.MassDriverBuild) b); }); if(world.build(from.link) instanceof MassDriver.MassDriverBuild to && from != to && to.within(from.x, from.y, ((MassDriver)from.block).range)){ Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f); float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y, x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y; int segs = (int)(to.dst(from.x, from.y)/tilesize); Lines.stroke(4f, Pal.gray); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(2f, Pal.placing); Lines.dashLine(x1, y1, x2, y2, segs); Lines.stroke(1f, Pal.accent); Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent); for(var shooter : from.waitingShooters){ Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f); Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin); } if(from.link != -1 && world.build(from.link) instanceof MassDriver.MassDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((MassDriver)from.block).range)){ Building target = world.build(from.link); Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f); Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin); } if(world.build(to.link) instanceof MassDriver.MassDriverBuild newTo && to != newTo && newTo.within(to.x, to.y, ((MassDriver)to.block).range) && !linkedMasses.contains(to)){ linkedMasses.add(to); drawMassLink(to); } } } public static Seq getPowerLinkedBuilds(Building build) { linkedBuilds.clear(); build.power.links.each(i -> linkedBuilds.add(world.build(i))); build.proximity().each(linkedBuilds::add); linkedBuilds.filter(b -> b != null && b.power != null); if(!build.block.outputsPower && !(build instanceof PowerNode.PowerNodeBuild)) linkedBuilds.filter(b -> b.block.outputsPower || b instanceof PowerNode.PowerNodeBuild); return linkedBuilds; } public static void drawNodeLink(Building node) { if(node.power == null) return; if(!linkedNodes.contains(node)) { linkedNodes.add(node); getPowerLinkedBuilds(node).each(other -> { float angle1 = Angles.angle(node.x, node.y, other.x, other.y), vx = Mathf.cosDeg(angle1), vy = Mathf.sinDeg(angle1), len1 = node.block.size * tilesize / 2f - 1.5f, len2 = other.block.size * tilesize / 2f - 1.5f; Draw.color(Color.white, Color.valueOf("98ff98"), (1f - node.power.graph.getSatisfaction()) * 0.86f + Mathf.absin(3f, 0.1f)); Draw.alpha(Renderer.laserOpacity); Drawf.laser(node.team, atlas.find("unitinfo-Slaser"), atlas.find("unitinfo-Slaser-end"), node.x + vx*len1, node.y + vy*len1, other.x - vx*len2, other.y - vy*len2, 0.25f); if(other.power != null) getPowerLinkedBuilds(other).each(OverDrawer::drawNodeLink); }); } } }