#UI shar-stat.health = Health: {0} shar-stat.shield = Shield: {0} shar-stat.payloadCapacity = Payloads: {0} / {1} shar-stat.itemCapacity = Items: {0} / {1} shar-stat.ammos = Ammo: {0} / {1} shar-stat.commandUnits = Commands: {0} / {1} shar-stat.reload = Reload: {0}% shar-stat.charge = Charge: {0}% shar-stat.itemAmmo = Ammo : {0} / {1} shar-stat.liquidAmmo = Liquid: {0} shar-stat.power = Power: {0} / {1} # Settings setting.wavemax.name = Wave Amount to display setting.rangemax.name = Block Scan Range setting.scan.name = Display block scanner setting.range.name = Display turret range by block scanner setting.select.name = Display select Arrow setting.coreui.name = Display core info UI setting.waveui.name = Display wave info UI setting.unitui.name = Display unit info UI setting.weaponui.name = Display weapon info UI setting.commandedunitui.name = Display command info UI setting.unithealthui.name = Display Unit Bar setting.selectopacity.name = Select Arrow Opacity setting.coreuiopacity.name = Core UI background Opacity setting.waveuiopacity.name = Wave UI background Opacity setting.uiopacity.name = UI background Opacity setting.baropacity.name = Health Bar Opacity setting.coreuiscaling.name = Core UI Scaling [lightgray](need re-load the world)[] setting.waveuiscaling.name = Wave UI Scaling [lightgray](need re-load the world)[] setting.uiscaling.name = UI Scaling [lightgray](need re-load the world)[] #Dialog editmaxwave = edit waves(int) editrange = edit scan range(int) invalid = invalid number format or number is too large (<= 2147483647). number will be default(100). warn = [red]Warning[] warning = displayed wave amount is too high! it may cause lags.